February update, Zinequest news, and Alchemy VTT downloads
Production Progress
We are getting closer to everything being in production. Still looking good for May 2025.
• City of Skull main book fully written, content & editing co...
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9th Level Games
about 2 months ago
Happy New Year! Production Status Update.
Beyond the City of Skull Adventure Path Impact
The entire adventure path is complete and its so good that parts of the hex crawl rules and the hazards are being incorporated...
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9th Level Games
4 months ago
All Hallows Update - Death to the Witchlords
9th Level's writers and designers have been hard at work at a variety of things, including moving forward with the many threads that make up CITY OF SKULL. Here's a quick update...
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9th Level Games
6 months ago
Pre-Orders Open, Coins, and Surveys this Week!
City of Skull Coin Set
We are working with Campaign Coins for the City of Skull coin set. If you had the Mazes copper coin set, this is the same manufacturer so you are aware o...
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9th Level Games
8 months ago
Ennie Nominations, Gencon, & Surveys!
5 ENNIE NOMINATIONS!
MAZES Zero Prep Adventure is ENNIE Nominated for Best Free Product!
Did you download it yet? Grab your copy HERE.
‼️Voting is OPEN NOW, click HERE to ...
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9th Level Games
8 months ago
Final 2 Days! New Stretch Goal Announced!
We have less than 48 hours to go for MAZES City of Skull.
Last week we were at Origins Game Fair
We ran 15 minute demo's at our booth that took place in City of Skull and fe...
The entire adventure path is complete and its so good that parts of the hex crawl rules and the hazards are being incorporated into the main book for City of Skull. Patrick Clapp, who has been writing all of the MAZES adventures as the lead MAZES MONTHLY has really gone all out on this one. We got dragons, magic-resistant orcs, hidden societies, terrorist spell bombs, and esoteric theories of portal magic. No matter what your group is into, there are multiple paths through the adventure cycle, all leading to one of four different, exciting, and cinematic adventures.
The rules for down time, hex crawling, and character selection are also so compelling that we are incorporating them into the standard options coming out of City of Skull. Heavily playtested and expanded - these options give you a codified way of playing West March style games with the Mazes rules - without having to fear power creep or "getting lost".
Production
Our promised delivery of physical items is May 2025. Right now we are on schedule assuming the printing times are what we expect. We are printing everything in the United States except the screen and coins.
City of Skull main book fully written, internal content pass, & going to editor by end of January.
Beyond City of Skull Adventure fully written, internal content pass, & going to editor by end of January.
Maze Controller Screen completely written, laid out, & ordered
Prison Tomb Solo adventure currently being written
City of Skull coins design approved & ordered
In-World Zine currently being written
In-World Card Deck is designed, awaiting edit & layout
Would be good to know how the project is coming along - and like a previous question I'm particularly interested in the ALCHEMY codes as I have a group ready to go on there
Hello guys !
I was just wondering when the Codes for Alchemy will be released: I'd love to start playing online with my friends and Mazes is already available on the site so...
Thanks !