Frequently Asked Questions
Find answers to your questions
Project FAQ
We think so! The first prototype had about 100, then 128, and we realized we were seeing a decent amount of repeats and "waiting" for certain cards. This wasn't as much fun as not knowing what was coming next. With 256 cards, there are so many more possibilities every turn, and we believe that enhances replayability significantly.
One of the things we noticed during playtesting and design was that "countering" an opponents card, either by moving pieces to prevent their Joke move, or by placing them in check, was a strong move, and also un-fun if it was too easy to do. Cheap checks are especially possible late in games, and not particularly enjoyable to play against. So we decided to make the act of placing someone in check have a cost - giving them 25 points. It does change strategy up a bit, but we found that it doesn't hamper a successful attack if it's meant to angle toward checkmate instead of just a card-counter.
You can, although you'll often need additional pieces. You can use the discs provided in the game in such a case.
Very little! The cards and rulebook are complete, although we'll take feedback from new players if any errors or unclear elements are found. The board is...well, it's a chessboard! It's done. The box art is the last thing we're wrapping up work on. Aside from that, this game is print-ready!
We did indeed just run a Kickstarter campaign for another game, Mystic Curling Club. If you haven't seen it, it's a fun dexterity-based Curling game, with magic! We had two great ideas for new games this year, and we want to make them both. They'll be printing at the same time at the factory. If you're also a Mystic Curling Club backer, we'll ship both together to you with a discount (shipping one larger box is cheaper than shipping two small boxes!). Mystic Curling Club is also be available as an add-on in this campaign.
BackerKit FAQ
BackerKit Crowdfunding is an all-or-nothing collaborative funding platform. Creators share their project ideas and set a funding goal with a deadline. Backers pledge money to help make the project possible.
If the project meets its goal by the deadline, pledges are charged and the creator moves forward. If it doesn’t, no one is charged.
Backers often receive special rewards for their support, such as:
- Exclusive products
- Bonus rewards for backing related projects
- Discount pricing
- Behind-the-scenes updates
- Creative input opportunities
Pledging in crowdfunding is a commitment to support the creation of a new product or project. Unlike a traditional purchase, you're not buying an item that already exists. Instead, your contribution helps bring a creative idea to life, and in return, you typically receive rewards (such as the product itself) as a thank you for your early support.
- Select a pledge level with the reward(s) you would like to receive
- Select any add-ons
- Confirm your pledge!
- You are charged only if the campaign meets its funding goal.
- Charges happen when the campaign ends, not when you pledge.
The creator will send you a survey to:
- Ask you for more information about your rewards (selecting options, etc)
- Collect shipping information
- Offer additional items you may want to add to your pledge
- Collect shipping fees (if applicable)
The survey will be sent to the email address we have on file with your pledge. Additional payments are charged when you complete the survey.
Only the project creator and the BackerKit Support Team can see your pledge and contact information. Other backers and the public cannot see your individual pledge amount or personal details.
You can change or adjust your pledge level and add-ons before the campaign ends. After the project concludes, cancellations or changes are at the creator's discretion and may depend on what stage the project is in.
Overtime Mode extends your campaign past its original end time to give backers a final chance to make their pledge. It will add an additional 10 minutes past the end time as long as pledges keep coming in. The campaign will end when there is a 10-minute period without any new pledges.