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Completion Progress
An update on where each component is, followed by more information on individual components!
- ODD Base (v2.0)
- Small cards (Encounter, XP Level, Stairs, etc) - 100%
- Large cards (Hero, Turn Reference) - 100%
- Unified Rulebook - 99% (Copyeditor is proofreading)
- Box - 100%
- ODD Forest (v2.0)
- Small cards - 99% (We have to re-layout the "Poison Reference Card" after the rulebook proofing)
- Large cards -100%
- Box - 100%
- ODD Relics (v2.0, the only version!)
- Small cards - 100%
- Large cards - 100%
- Box - 100%
- Trove / Promo Box
- Escape Mode - 95%
- Dungeon Variant Cards - 100%
- Promo Hero Cards - 100%
- Abyssal Depths Cards - 100%
- Artifact Quest Physical Cards - 50%
- Epic Mode Rules (3+ Players) - 95% (Copyeditor is proofreading)
- Artifact/Escape Mode Rules Layout - 60%
- Vault Box
- Box Art - 100%
- Box Layout (text/etc) - 50%
Latest Rulebook Export: https://www.onedeckdungeon.com/RuleBook_2_0_Sep192026.pdf
This has taken a lot more effort than I anticipated. I wanted it done a week or so after Gen Con, I've gone through a number of revisions and rearrangements, and I'm now happy with where it is. There have been some terminology updates.
Discard Immediately -> After Gather & Roll
A number of effects would instruct you to do things like "immediately discard all 3s rolled." This causes a bunch of timing shenanigans and we're adjusting all such abilities to instead trigger once at the conclusion of the Gather & Roll step. This is a slight nerf to these penalties, but should not dramatically affect gameplay.
Step 4: "Use Skills and Place Dice" -> "Take Actions"
This was a necessary change, especially with Relics, both for clarity and to make clear how the mandatory Flare action works. This does not impact how the game is played, simply makes the step clearer in what happens during it.
Discard -> Return (for dice)
All cards and effects and rules are now unified around the "return" keyword for dice that are returned to the supply. "Discard" caused confusion for many because they're not cards.
Potions Explanation and Keywords List
A much better Keywords list, as part of the Feats, Skills, and Potions section. Potions were also underexplained in the previous rules, we think this is much better. The full new Potions/Healing/Keywords spread is below.
Unified Setup Diagram
Previously, setup was discussed a bit more casually - we've moved to a more traditional ordered list of steps (especially with expansion steps, this is important).
Stored/Locked Dice indicators
This isn't just in the rulebook, but we've made storage slots explicit on hero cards when they can store dice. This has been a frequent point of confusion for new players across the ages.
Epic Mode - 3 or more players (yes, including odd player counts!)
Previously, you could play One Deck Dungeon with exactly 4 players by combining two sets. Now you can play with any number of players by adding boxes! Epic Mode is what we're calling it, and we're excited to share the rules.
In Epic Mode, you will use one box for every two players - 3-4P, 2 boxes, 5-6P, 3 boxes, 7-8P, 4 boxes, and so forth. The only limit is your imagination! And, well, your table. We think 6 will be enough for most folks, but if you want to make a 12 player convention event game happen...it's now possible!
Each encounter, heroes will split up into groups of two, and will face encounters separately + simultaneously. This is similar to the old 4P mode, but now the reference cards, potions, relics, and so forth are dealt with in a much cleaner fashion.
In an odd-hero count game, one will be an Elite Hero, and be on their 1P side. They'll face encounters alone, but using the heroic assist rule, one die can be passed between groups during each encounter, before rolling. This helps keep them as part of the party for strategy and planning.
Dungeon and Boss boxes must be filled by each group simultaneously, so you'll need to collaborate well in order to succeed!
These rules will be printed inside the Trove, and will be available on OneDeckDungeon.com (along with a training video). You can read the full rules at https://www.onedeckdungeon.com/staging/epicmode.php or in the images below:
Relics Campaign Sheet
We're doing something slightly different with the Relics talents - all powerful Once per Game abilities. These allow you significant benefits, but you have to choose when to use them!
Alternate Dungeon Rules
We've got more Alternate Dungeons, there will be twelve 4-dot promo dungeons in the Trove. Each is both harder and more complex than its original version. For example, the alt-Lich:
Now, for each box you fill, you must first spend 3 mana (3 value worth of blue/black dice). You'll have to plan a bit differently!
The alt-Hydra:
As you deal with its heads, those boxes will *retain the dice* that fill them, leaving them filled for the next round! You won't have them to roll, but they'll still inflict damage to the boss.
Every alternate boss and dungeon has its own new quirks. To help you out against them, when facing a 4-dot dungeon you can choose *two* campaign sheet focuses to use during each 4-dot game.
Escape Mode Art
Escape Mode now looks a bit prettier than the quick version I made earlier this year. Get up those steps!
Box Shenanigans
As some of you may have heard, there've been a LOT of new compliance rules added (especially in Europe) for games, toys, and indeed any shipments. While they do have some benefits, the implementation's not great, and it disproportionately affects small businesses. We've spent way more time than we'd hoped figuring out precisely what we need to put on game and case packaging so that Dungeon is saleable around the world without incident.
Here's what the side of our box looks like now:
Yikes.
Don't eat the game, please!
Schedule
We'd hoped to be at print by now, you'd hoped we'd be at print by now, and we're still not quite done - there's been more work and challenges in places than we anticipated. I am sorry for that, and we're wrapping up as quickly as we can. As always, if you are unhappy with the delivery schedule, you can contact us for a full refund, no questions asked (except for how to process it) at [email protected]. I get it, it's been longer than it should've been - we do not begrudge anyone for being upset or wanting a refund.
The unfortunate fallout of these delays is that it's unlikely we'll have these shipped out before end of year. We're going to try, but it's tight even if everything goes perfectly. And, given the state of the world, "perfectly" is a lofty goal with freight!
Financially - money for the full print run and freight (including tariffs) is set aside and ready to send to the factory as soon as the print files are complete.
Expect another update when copyediting + revision completes (first week in October). If you spot any errors, feel free to contact us directly at [email protected]
Let me update you on where things are at!
Completion Progress
I'm going to list a bit of a comprehensive components manifest and where they are at, completion-wise. We're closing in on print-ready, but we still need a bit more time to wrap things up.
- ODD Base (v2.0)
- Small cards (Encounter, XP Level, Stairs, etc) - 100%
- Large cards (Hero, Turn Reference) - 100%
- Unified Rulebook - 90% (will be in all three core games)
- Box - 90%
- ODD Forest (v2.0)
- Small cards - 100%
- Large cards -100%
- Box - 90%
- ODD Relics (v2.0, the only version!)
- Small cards - 100%
- Large cards - 95%
- Box - 50%
- Trove / Promo Box
- Escape Mode - 85%
- Dungeon Variant Cards - 60%
- Promo Hero Cards - 95%
- Abyssal Depths Cards - 100%
- Aftifact Quest Physical Cards - 50%
- 3-6 Player Handbook Sheet - 50%
- Vault Box
- Box Art - 100%
- Box Layout (text/etc) - 50%
To be clear, the things that are not done yet are layout/graphic design tasks, not playtesting work. As per our last update, work on the core sets is basically done, just a bit more rulebook work that I need to iron out, and some box updates to reflect additional legal information for both EU/US requirements that've changed recently.
Most of the rest of the layout work is the bonus materials Trove. We're pushing through, although the world has been consistent in its goals to throw rocks in our path outside the realm of work that inevitably sucks time away from our ability to get stuff done. This last month has been unkind to the folks around us, to say the least.
We should be able to tackle what's left over the next few weeks (Gen Con is eating up a big chunk of time in the middle), at which point we will push the print button we have wanted to mash for the better part of this year. I apologize that I haven't been able to get things done as fast as I wanted to get things done, and that it's resulted in all of you getting games later than you would like. As always, if this timeline is not good enough, you are welcome to request a full refund at any time. We're excited about the product we'll be delivering, and we thank each and every one of you for waiting so long for it.
Thank You / We're Sorry Gift
We've worked with our digital partners, Handelabra Games, to give every single backer at every level that's purchased at least one item a Steam key for the base One Deck Dungeon Digital. I know a bunch of you already have it - feel free to pass the key along to a friend! We're also going to give a direct download of the new soundtrack for the Relics expansion.
Both of these will go through the BackerKit system as soon as we can (we are waiting for Steam to generate the 4000 keys to give you). It should be in the next day or so. I haven't used the digital reward system on BackerKit before, but I expect it to go smooth. Fingers crossed!
You should get a separate email from BackerKit with instructions on how to download / get the key. You will also see a free $0 game & soundtrack item in your pledge manager if you check your order. It won't affect anything for shipping.
Relics of the Forge - Digital Release
One slight benefit of this, is if we see any serious balance issues over the next couple weeks while we're at Gen Con, we still have time to make a quick change to the print files before they go to press.
Next Update
My goal is to put a final version of the rulebook along with the PnP up for folks to review before I leave for Gen Con. I'll post a short update with those ideally next Friday, or during next weekend depending on how things go. I'll also have some Promo Hero news to share.
If you're attending Gen Con, we'll be at booth #2555, and are always happy to see folks! If not, we hope you have a good middle of the summer.
Relics, and the Vault, will represent the release of One Deck Dungeon 2.0. We're not making any massive mechanical upheavals or other disruptions to the core of the game, but we are making small revisions for QOL and some long-pending art fixes.
Edit: To be clear, this is purely a visual/QOL update (the last printing was v1.9). There are no balance or content changes that make earlier copies of the game incompatible.
Icons Upgrade
As part of the new visuals, we've vectorized all of the basic icons so that they print more consistently and cleanly. Over the past decade we'd accumulated a lot of little variations, and this cleans that all up. In print, they will be slightly less fuzzy in some places.
Layout / Templates Cleanup
With the updated icons, we've made some changes to the card template. All of the elements are about 10% larger, including fonts. This should give dice a tiny bit more breathing room, and gave us some space to expand the scroll where skills/potions go at the bottom.
This has also allowed us to address a presentation issue that's been around since v1.0 - the way skills and items line up under a Hero card. Below on the left is the old, to the right the new:
As part of the rearranging process, we've been able to make the items and skills line up much more accurately with the hero card template. You can see as well that the stone backgrounds for the four stats is a little more colorful!
Pardon the text fuzziness, the PNG exports are going through photoshop and then BackerKit's image compression - the real cards will have good crisp text!
Compatibility
If you are plaing with a mix of old and new cards, the scrolls and item icons won't line up perfectly, but the game is otherwise fully playable, you shouldn't have any issues.
Rulebook
A big part of this is integrating the new rules for Relics of the Forge into the core rulebook. The rulebook, which will be included in every print copy of One Deck Dungeon and its stand-alone expansions, Forest of Shadows and Relics of the Forge, will include all the rules for those three core sets. Mini-expansions, such as Abyssal Depths and the extra game modes provided in the Trove, will have their own small rules documents. All of these will also be available as PDFs available for download from OneDeckDungeon.com.
These rules are presented within the rulebook with color-coded boxes indicating the expansion they refer to:
We've also got a separate spread each for Forest and Relics to summarize all their core rules together:
If you'd like to see the whole PDF of the current draft (95% complete, but missing all diagram updates with the newer cards and some other graphics polish) - you can download it at https://onedeckdungeon.com/RuleBook_2_0_DRAFT.pdf
We're wrapping up work on all of the stuff in this update in the next week or so. We have a few other tasks to complete for layouts, but aim to be done and ready to print soon. Release should be this Fall, pending factory/freight/The World.
My work right now has been laying out the unified One Deck Dungeon v2.0 rulebook. Relics, Forest, and Base One Deck Dungeon will all come with the same rulebook, which will contain all of the rules for the major expansions. Expansion rules will have iconography noting which expansion they refer to - the v1.5 and above rulebook does this for base and Forest already.
In addition, while I'm not changing the way the game is played, we are taking this opportunity to clean up a lot of parts of the rules that've been confusing, some terminology clashes, and trying to make the game as easy to learn as possible from the rulebook, whichever version someone starts with.
I had hoped to have the whole book laid out by Friday, I didn't quite make it. I'm working on it today and we'll post an update with the rulebook as soon as it's ready to show. There aren't any rules crises, just some things that have been tougher to organize clearly/coherently than I thought. Thanks all for your patience, and sorry again for the quiet period. We're trying to get all the things done!
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Project Update: September Update - Epic Mode (3P+), Alt Dungeons, Completion Progress
Completion Progress
An update on where each component is, followed by more information on individual components!
- ODD Base (v2.0)
- Small cards (Encounter, XP Level, Stairs, etc) - 100%
- Large cards (Hero, Turn Reference) - 100%
- Unified Rulebook - 99% (Copyeditor is proofreading)
- Box - 100%
- ODD Forest (v2.0)
- Small cards - 99% (We have to re-layout the "Poison Reference Card" after the rulebook proofing)
- Large cards -100%
- Box - 100%
- ODD Relics (v2.0, the only version!)
- Small cards - 100%
- Large cards - 100%
- Box - 100%
- Trove / Promo Box
- Escape Mode - 95%
- Dungeon Variant Cards - 100%
- Promo Hero Cards - 100%
- Abyssal Depths Cards - 100%
- Artifact Quest Physical Cards - 50%
- Epic Mode Rules (3+ Players) - 95% (Copyeditor is proofreading)
- Artifact/Escape Mode Rules Layout - 60%
- Vault Box
- Box Art - 100%
- Box Layout (text/etc) - 50%
Latest Rulebook Export: https://www.onedeckdungeon.com/RuleBook_2_0_Sep192026.pdf
This has taken a lot more effort than I anticipated. I wanted it done a week or so after Gen Con, I've gone through a number of revisions and rearrangements, and I'm now happy with where it is. There have been some terminology updates.
Discard Immediately -> After Gather & Roll
A number of effects would instruct you to do things like "immediately discard all 3s rolled." This causes a bunch of timing shenanigans and we're adjusting all such abilities to instead trigger once at the conclusion of the Gather & Roll step. This is a slight nerf to these penalties, but should not dramatically affect gameplay.
Step 4: "Use Skills and Place Dice" -> "Take Actions"
This was a necessary change, especially with Relics, both for clarity and to make clear how the mandatory Flare action works. This does not impact how the game is played, simply makes the step clearer in what happens during it.
Discard -> Return (for dice)
All cards and effects and rules are now unified around the "return" keyword for dice that are returned to the supply. "Discard" caused confusion for many because they're not cards.
Potions Explanation and Keywords List
A much better Keywords list, as part of the Feats, Skills, and Potions section. Potions were also underexplained in the previous rules, we think this is much better. The full new Potions/Healing/Keywords spread is below.
Unified Setup Diagram
Previously, setup was discussed a bit more casually - we've moved to a more traditional ordered list of steps (especially with expansion steps, this is important).
Stored/Locked Dice indicators
This isn't just in the rulebook, but we've made storage slots explicit on hero cards when they can store dice. This has been a frequent point of confusion for new players across the ages.
Epic Mode - 3 or more players (yes, including odd player counts!)
Previously, you could play One Deck Dungeon with exactly 4 players by combining two sets. Now you can play with any number of players by adding boxes! Epic Mode is what we're calling it, and we're excited to share the rules.
In Epic Mode, you will use one box for every two players - 3-4P, 2 boxes, 5-6P, 3 boxes, 7-8P, 4 boxes, and so forth. The only limit is your imagination! And, well, your table. We think 6 will be enough for most folks, but if you want to make a 12 player convention event game happen...it's now possible!
Each encounter, heroes will split up into groups of two, and will face encounters separately + simultaneously. This is similar to the old 4P mode, but now the reference cards, potions, relics, and so forth are dealt with in a much cleaner fashion.
In an odd-hero count game, one will be an Elite Hero, and be on their 1P side. They'll face encounters alone, but using the heroic assist rule, one die can be passed between groups during each encounter, before rolling. This helps keep them as part of the party for strategy and planning.
Dungeon and Boss boxes must be filled by each group simultaneously, so you'll need to collaborate well in order to succeed!
These rules will be printed inside the Trove, and will be available on OneDeckDungeon.com (along with a training video). You can read the full rules at https://www.onedeckdungeon.com/staging/epicmode.php or in the images below:
Relics Campaign Sheet
We're doing something slightly different with the Relics talents - all powerful Once per Game abilities. These allow you significant benefits, but you have to choose when to use them!
Alternate Dungeon Rules
We've got more Alternate Dungeons, there will be twelve 4-dot promo dungeons in the Trove. Each is both harder and more complex than its original version. For example, the alt-Lich:
Now, for each box you fill, you must first spend 3 mana (3 value worth of blue/black dice). You'll have to plan a bit differently!
The alt-Hydra:
As you deal with its heads, those boxes will *retain the dice* that fill them, leaving them filled for the next round! You won't have them to roll, but they'll still inflict damage to the boss.
Every alternate boss and dungeon has its own new quirks. To help you out against them, when facing a 4-dot dungeon you can choose *two* campaign sheet focuses to use during each 4-dot game.
Escape Mode Art
Escape Mode now looks a bit prettier than the quick version I made earlier this year. Get up those steps!
Box Shenanigans
As some of you may have heard, there've been a LOT of new compliance rules added (especially in Europe) for games, toys, and indeed any shipments. While they do have some benefits, the implementation's not great, and it disproportionately affects small businesses. We've spent way more time than we'd hoped figuring out precisely what we need to put on game and case packaging so that Dungeon is saleable around the world without incident.
Here's what the side of our box looks like now:
Yikes.
Don't eat the game, please!
Schedule
We'd hoped to be at print by now, you'd hoped we'd be at print by now, and we're still not quite done - there's been more work and challenges in places than we anticipated. I am sorry for that, and we're wrapping up as quickly as we can. As always, if you are unhappy with the delivery schedule, you can contact us for a full refund, no questions asked (except for how to process it) at [email protected]. I get it, it's been longer than it should've been - we do not begrudge anyone for being upset or wanting a refund.
The unfortunate fallout of these delays is that it's unlikely we'll have these shipped out before end of year. We're going to try, but it's tight even if everything goes perfectly. And, given the state of the world, "perfectly" is a lofty goal with freight!
Financially - money for the full print run and freight (including tariffs) is set aside and ready to send to the factory as soon as the print files are complete.
Expect another update when copyediting + revision completes (first week in October). If you spot any errors, feel free to contact us directly at [email protected]
Engaged with this project 3+ times 🌟
I have v1.8 of both ODD and Forest, and I have a retail version of the abyssal trove. Are there any changes to any cards at all between1.8 and 2.0, or between the original release of abyssal depths and this version? The website has lists of changes through v1.5, but there have been changes snuck in since then I know, for example to fire elemental.
Engaged with this project 20+ times 🌟
Hi, So this proyect has been on the works for more than two years, getting near of the three years line. I was back then excited to get a big box and more value for ODD; not anymore. Is it possible to get a refund for my pledge? Thanks
Engaged with this project 20+ times 🌟
Do you think we'll see our games before the 3rd year anniversary rolls around?
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