This video should help Windows users who are new to BGE
In the video below, I show how to install and properly configure the BGE v2.0 software, and also how to claim your license. I hope it's helpful to some of you.
If the vid...
1
0
0
heruca
3 months ago
Other campaign rewards are now complete and ready for download
The free game conversion that was unlocked when this campaign reached 60 backers is now finished.
The game in question is called "Forlorn: Hope", by Victory Point Games.
He...
2
0
3
heruca
3 months ago
The beta release of BGE v2.0 is ready for testing (for real, this time)
I've now fixed a ton of issues with the initial releases of both the Windows version and the WINE version of BGE v2.0. Use the links in the prior Update to download the app a...
3
0
11
heruca
3 months ago
The beta release of BGE v2.0 is ready
The BGE v2.0 beta is ready for download and testing by backers of this campaign.
Take it for a spin, and report any bugs you encounter via email.
Note that, regardless of w...
1
0
5
heruca
3 months ago
A long-overdue Update
Hi folks. Sorry it's been so long since I had any sort of Update.
There was a bit of a delay when I realized that the money from this campaign was already running out and I ...
0
0
1
heruca
5 months ago
Two Achievements to strive for
Good news! I've received permission from a couple of game designers to port some of their games to BGE.
One of those games is Forlorn: Hope, which is kind of a lite mashup o...
In the video below, I show how to install and properly configure the BGE v2.0 software, and also how to claim your license. I hope it's helpful to some of you.
If the video isn't showing up (due to an apparent bug with embedding videos in BackerKit Updates), click here to view it.
The free game conversion that was unlocked when this campaign reached 60 backers is now finished.
The game in question is called "Forlorn: Hope", by Victory Point Games.
Here are some screenshots of how it turned out.
Overview
The counter pool for this particular scenario
A total of 17 game files are included, since some game's scenarios come in regular, "trainee", and/or "veteran" versions, and there are also some solo scenarios. So no matter which scenario and variant you wish to play, practically no setup will be required. Two of the game files allow for creating your own custom scenarios/missions.
I've also completed the Game Component Piecekit artpack. I will be sending the download link to backers who pledged for that reward. Once these backers have claimed their BGE v2.0 license, I'll be able to send them the registration code to enable/unlock this artpack.
Getting your license To claim your BGE v2.0 license, you'll need to email me your computer's Challenge Code. Please see "Licensing BGE" on pp. 135-136 of the BGE User Manual, which is included in the software download.
You should receive your software's activation code/s soon after I have received your Challenge Code (typically the same day or next day).
I highly recommend getting your license squared away first, before delving into the Forlorn: Hope game, or the Game Component Piecekit artpack.
I've now fixed a ton of issues with the initial releases of both the Windows version and the WINE version of BGE v2.0. Use the links in the prior Update to download the app again. Then let me know if you find any problems, or if it's all working as expected.
And thanks for your patience while I got the beta releases sorted out.
The BGE v2.0 beta is ready for download and testing by backers of this campaign.
Take it for a spin, and report any bugs you encounter via email.
Note that, regardless of which platform you are on, BGE will only run in Demo mode for now (since no one has been issued a license, yet). You won't be able to play actual games with just the Demo, but it should suffice for basic testing of the software (setting a game board, placing Minis and Components, etc.).
Once I've fixed any reported bugs, I'll post another (non-beta) release. This might take a couple of weeks. In the meantime, if things seem to be going relatively well, I might issue some licenses to backers who are actively involved in bug-reporting, so that they can help address any issues with the licensing system, and when running actual game sessions.
I will try to address any issues with this beta release in this Update's Comments. For anything requiring a lot of back-and-forth chat (or posting of screenshots), I recommend using the "battlegrounds-vtts" channel of my Discord server.
Hi folks. Sorry it's been so long since I had any sort of Update.
There was a bit of a delay when I realized that the money from this campaign was already running out and I had to get another crowdfunding campaign underway ASAP. That proved to be a non-starter.
Now that my attention is fully focused on BGE development once more, I've been making very good progress. It's finally shaping up to be what I'd envisioned, despite some aspects that took way more effort than I expected.
I hope to have something to release sometime next week. Not BGE v2.0, but an alpha or beta release of it, if you will. I'll need a mix of Windows users and Mac users to test it out.
Then I'll collate and digest any tester feedback, address any bug reports, and start getting the actual release of BGE v2.0 ready to ship. You backers will get first crack at it, and if all goes well after a couple of weeks, I'll do a full public release, and start offering v2.0 licenses for sale for those who missed out on this campaign.