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Engaged with this project 3+ times 🌟
How many tokens for bad luck & jinx would be recommended for a Kobold adventurer?
15+ projects backed in 2024
15+ projects backed in 2025
Project Update: Welcome to....
Welcome to the Kobold's Kitchen with Ketchup.
Thank you all again for your support!
Cheers!!!
Cole
Kobold Ketchup (Make Potion DC 17)
Appearance: A bright yolk-yellow suspension shot through with thin, jagged streaks of sharp crimson. The red veins never fully blend, instead shifting lazily when the vial is tilted and gathering thicker near the top when left undisturbed. In low light, the streaks deepen toward a dark, clotted red; in bright light, they snap back to a bold, tomato-bright scarlet.
Smell: A sharp, nose-prickling tang strikes first, hot and vinegary, with an eye-watering bite that climbs straight into the sinuses. A cloying sweetness follows close behind, finishing with a faint metallic edge. The heat lingers long after, peppery and bright, with the barest whisper of sulfur.
Taste: Acrid and sharply sour, with a curdling, fermented burn that coats the tongue and tightens the jaw. At first it scalds like spoiled vinegar cut with crushed pepper seeds, followed by a sticky, overripe sweetness that clings to the molars. A faint coppery tang seeps in at the back of the throat, mingling with a sulfurous aftertaste that rises again in hot, unpleasant waves. The saliva thickens; the stomach churns before the vial is even drained.
Effects:
When sipped: A cautious taste sends a violent shudder through the nerves. For 1 round, the taster is dazed as their senses flare; colors oversaturate, sounds sharpen, and a fleeting, intrusive thought not their own flickers behind the eyes before fading like steam.
When consumed directly: The imbiber is wracked with severe intestinal agony. They are rendered unable to act for 1d3 hours, doubled over and retching. A successful DC 13 Fortitude save allows the character to act, but at -2d on all rolls for the duration of the pain.
When applied to flesh: If drizzled over the remains of a freshly slain creature prior to its consumption, the next creature to eat that flesh gains 1d3 memories from the devoured.
A memory grants: A fragment of their knowledge (such as a secret or a spell known by the deceased); an echo of their expertise (training in a skill or occupation of the consumed); or anything else the Judge finds appropriate.
15+ projects backed in 2024
15+ projects backed in 2025
Project Update: Woot and what's next.
THANK YOU!
You all are more token happy then I thought so I'll have to order more of those. I love tokens, so I'm glad for the excuse.
I'm off to enjoy the rest of my birthday, this was one hell of a present.
15+ projects backed in 2024
15+ projects backed in 2025
Project Update: Who's your favorite damsel
If the Kobold class is the class I have always wanted to play, part of the next project I am working on will include a class my lovely wife (and editor) has been on me to create since I first pitched the idea to her. So, on this day, the twelfth of February, in the year of our Lord two-thousand and twenty-six, as my wife celebrates her annual trip around the sun, I tease the following...
The Damsel as a playable class.
To me, a Damsel is more then a helpless princess in a dungeon. They are a character that excels at driving that drive plot through driving the other characters. They may seem helpless, or even actually be helpless, but that doesn't have to mean a lack of agency. I quoted some of my favorite damsels (as I see them) that have embody this in pop culture. I think I am better at defining this particular archetype this way, then through my own words.
15+ projects backed in 2024
15+ projects backed in 2025
Project Update: Sword & Sorcery Urchins
Do you prefer single system products?
Shadowdark
The Urchin
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