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Featured
Bluff Pastry - Physical Edition
£101 purchasedGet the physical edition of Bluff Pastry! Get £2 off the RRP of £12.EditIncludes 1 item
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×1Bluff Pastry Physical Edition
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Bluff Pastry Soft Enamel Pin
£65 purchasedWear your pie on your sleeve! Or anywhere else for that matter with our beautiful Bluff Pastry Pie enamel pin! Get £1 off the RRP!EditIncludes 1 item
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×1Bluff Pastry Pie Enamel Pin
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Featured
Bluff Pastry - Print & Play
£51 purchasedGet the amazing Print & Play edition of Bluff Pastry!EditIncludes 1 item
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×1Bluff Pastry Print & Play
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Featured
Innsmouth: The Stolen Child - Paperback Edition
£141 purchasedInnsmouth is a dark and shadowed town, full of secrets and danger. You play a private investigator, asked to find a child kidnapped by the townsfolk. But beware, the residents aren’t quite what you expect! It’s up to you to navigate the town whilst trying not to be seen; the higher your conspicuousness, the more likely you are to come face to face with the enemy. You must use your experience, stealth, power, speed, and perception to help you successfully navigate the many locations and people within. Not all are enemies, and it is up to you to choose who to trust and who to fight. You probably won’t make it through on your first attempt (nor second, nor third), but don’t despair! Re-enter the town and forge a new path toward your goal. Written by Simon Birks, internal art by Willi Roberts, cover art by RHStewart.EditIncludes 1 item
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×1Innsmouth: The Stolen Child - Paperback Edition
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Featured
Innsmouth: The Stolen Child - Hyperlinked Digital Edition
£61 purchasedInnsmouth is a dark and shadowed town, full of secrets and danger. You play a private investigator, asked to find a child kidnapped by the townsfolk. But beware, the residents aren’t quite what you expect! It’s up to you to navigate the town whilst trying not to be seen; the higher your conspicuousness, the more likely you are to come face to face with the enemy. You must use your experience, stealth, power, speed, and perception to help you successfully navigate the many locations and people within. Not all are enemies, and it is up to you to choose who to trust and who to fight. You probably won’t make it through on your first attempt (nor second, nor third), but don’t despair! Re-enter the town and forge a new path toward your goal. Written by Simon Birks, internal art by Willi Roberts, cover art by RHStewart. This digital edition includes hyperlinks for easier navigation!EditIncludes 1 item
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×1Innsmouth: The Stolen Child - Hyperlinked Digital
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Featured
The Curse of Cthulhu: These Strange and Deadly Shores - Hardback Edition
£231 purchasedBook 1 - These Strange and Deadly Shores You’re a long way from home, but your expenses are being paid and then some. And how hard can it be? All you have to do is retrieve some ugly ornament and take it home. Customs won’t even take a second look at it. The year is 1913, and you play a private investigator sent to retrieve a strange idol from a remote Scottish island. Only problem is, the island is inhabited by cultists who'd happily see you perish than give up their sacred statue.EditIncludes 1 item
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×1The Curse of Cthulhu: These Strange and Deadly Shores - Hardback Edition
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Featured
The Curse of Cthulhu: These Strange and Deadly Shores - Paperback Edition
£141 purchasedBook 1 - These Strange and Deadly Shores You’re a long way from home, but your expenses are being paid and then some. And how hard can it be? All you have to do is retrieve some ugly ornament and take it home. Customs won’t even take a second look at it. The year is 1913, and you play a private investigator sent to retrieve a strange idol from a remote Scottish island. Only problem is, the island is inhabited by cultists who'd happily see you perish than give up their sacred statue.EditIncludes 1 item
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×1The Curse of Cthulhu: These Strange and Deadly Shores - Paperback Edition
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Featured
The Curse of Cthulhu: These Strange and Deadly Shores - Hyperlinked Digital Edition
£61 purchasedBook 1 - These Strange and Deadly Shores You’re a long way from home, but your expenses are being paid and then some. And how hard can it be? All you have to do is retrieve some ugly ornament and take it home. Customs won’t even take a second look at it. The year is 1913, and you play a private investigator sent to retrieve a strange idol from a remote Scottish island. Only problem is, the island is inhabited by cultists who'd happily see you perish than give up their sacred statue.EditIncludes 1 item
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×1The Curse of Cthulhu: These Strange and Deadly Shores - Hyperlinked Digital
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Arcane Rites: Cult of the Pajoli - Paperback Edition
£140 purchasedVenture into the caves of the Pajoli to rescue Obishaa, ward to the Lightbringer Derilion. Every decision could lead one step closer to victory or death. Fight fierce monsters, trade with unscrupulous merchants and help the entrapped to ensure freedom. Cult of the Pajoli is book one in the Arcane Rites saga, where you control every action of Derilion the Lightbringer. With nothing but her wits, her weapons and her flaming shield, navigate the caves and outwit the foes to rescue Obishaa and live to fight another day.EditIncludes 1 item
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×1Arcane Rites: The Cult of Pajoli - Paperback Edition
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Arcane Rites: Cult of the Pajoli - Hyperlinked Digital Edition
£61 purchasedVenture into the caves of the Pajoli to rescue Obishaa, ward to the Lightbringer Derilion. Every decision could lead one step closer to victory or death. Fight fierce monsters, trade with unscrupulous merchants and help the entrapped to ensure freedom. Cult of the Pajoli is book one in the Arcane Rites saga, where you control every action of Derilion the Lightbringer. With nothing but her wits, her weapons and her flaming shield, navigate the caves and outwit the foes to rescue Obishaa and live to fight another day. This digital edition includes hyperlinks for easier navigation!EditIncludes 1 item
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×1Arcane Rites: Cult of the Pajoli - Hyperlinked Digital
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Monuments: A Branching Narrative - Hardback Edition
£230 purchasedMonuments collects the first three adventures of A Branching Narrative, my gamebook newsletter. Quest 1: The Watchtower - The tower is high, though it looked higher before you scaled the rock-face which supports it. You have been chosen for your skills, and you must not fail. Quest 2: Vents! - You wake with a start, confused by all the noise. There are at least two different alarms blaring, and you can hear people moving around on the spaceship. Clearly, this was not the best space faring vessel to stowaway on. Quest 3: Entombed - You awake and everything is dark. The ground beneath you is cold and hard, and when you turn your hands over and press your fingers into it, it feels like stone. Not only, that, but your elbows scrape against more stone either side of you, and the air, well, there's nothing fresh about it. All you need to play is a pencil and two six-sided die.EditIncludes 1 item
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×1Monuments: A Branching Narrative - Hardback Edition
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Monuments: A Branching Narrative - Paperback Edition
£141 purchasedMonuments collects the first three adventures of A Branching Narrative, my gamebook newsletter. Quest 1: The Watchtower - The tower is high, though it looked higher before you scaled the rock-face which supports it. You have been chosen for your skills, and you must not fail. Quest 2: Vents! - You wake with a start, confused by all the noise. There are at least two different alarms blaring, and you can hear people moving around on the spaceship. Clearly, this was not the best space faring vessel to stowaway on. Quest 3: Entombed - You awake and everything is dark. The ground beneath you is cold and hard, and when you turn your hands over and press your fingers into it, it feels like stone. Not only, that, but your elbows scrape against more stone either side of you, and the air, well, there's nothing fresh about it. All you need to play is a pencil and two six-sided die.EditIncludes 1 item
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×1Monuments: A Branching Narrative - Paperback Edition
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Monuments: A Branching Narrative - Hyperlinked Digital Edition
£61 purchasedMonuments collects the first three adventures of A Branching Narrative, my gamebook newsletter. Quest 1: The Watchtower - The tower is high, though it looked higher before you scaled the rock-face which supports it. You have been chosen for your skills, and you must not fail. Quest 2: Vents! - You wake with a start, confused by all the noise. There are at least two different alarms blaring, and you can hear people moving around on the spaceship. Clearly, this was not the best space faring vessel to stowaway on. Quest 3: Entombed - You awake and everything is dark. The ground beneath you is cold and hard, and when you turn your hands over and press your fingers into it, it feels like stone. Not only, that, but your elbows scrape against more stone either side of you, and the air, well, there's nothing fresh about it. All you need to play is a pencil and two six-sided die.EditIncludes 1 item
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×1Monuments: A Branching Narrative - Hyperlinked Digital
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Pray the Gods are Listening - Physical Edition
£81 purchasedNavigate your village to safety by ascending the Mount of Variya before the flood waters consume you! Up to six players can take part in this adventure, each navigating their own village. Take turns to climb the steps, try and keep as many villagers alive, pray to the Gods for help and plot against your components to score the most points!EditIncludes 1 item
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×1Pray the Gods are Listening - Physical Edition
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Pray the Gods are Listening - Digital Edition
£42 purchasedNavigate your village to safety by ascending the Mount of Variya before the flood waters consume you! Up to six players can take part in this adventure, each navigating their own village. Take turns to climb the steps, try and keep as many villagers alive, pray to the Gods for help and plot against your components to score the most points!EditIncludes 1 item
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×1Pray the Gods are Listening - Digital Edition
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