As we work on bringing together the Quickstart Rules (which will just be the basics so you can get to grips with Skillskape) here is one of the Pregen Characters that will be in the quickstart. Layout is basic to get in on one page. (It should be noted that for the quickstart just the basics are included on the pregen character sheets.)
In skillskape all tasks are made with a set of percentile dice giving a range of 1 to 100 and a third d10 of a differing colour called the crit die. This gives a range of success or failure with 1 low and 10 high. A 10 on the crit die is a critical success or failure. You are trying to roll equal to or under the TSC (Total Skill Chance).
Some notes on the character. So from the top, alongside the attributes are AR% and PSF%. These are respectively the target number you roll equal to or under to succeed with an Attribute Roll (AR%). The PSF% is what gets added to the Skill PSF% for the attribute portion.
Body Points represent the amount of real damage (broken bones etc) a character can sustain, while Fatigue Points represent the amount of exertion or bruising damage a character can sustain. Action Points is the base number for carrying out actions in combat. When looking at the weapons under combat the AP Cost is the amount of action points needed to carry out an attack with that weapon. Belief points represents the level of belief the character has in the Gods.
With Armour the various numbers represent the amount of damage the armour will stop against that type of damage, so the shield will stop 10 points of slashing damage.
Under skills we have Broad Groups (highlighted in yellow) and then skill specialisations in white. Where a skill has an M next to it this is a mastered skill.