Catacolyte Games
CREATOR
11 days ago

Project Update: Sins of Our Mother EARLY ACCESS Coming on Sunday, the 15th!

Sins of Our Mother Early Access Announcement
Hey, @everyone! Sins of Our Mother early access is coming out this Saturday weekend! Early access will be available to all backers regardless of their pledge tier. In my opinion, extra eyes and new perspectives will help improve the project, and ensure Sins becomes the best possible version of itself. So mark your calendars, and please don’t hesitate to share your feedback!

Sins early access will include the following:
  • 4 Classes
    • Anathema Nurse class (previously Euphoria)
    • World Bearer class (previously Sloth Druid)
    • Vow of Beauty class (previously VoB Paladin)
    • Medusite class (previously Medusite Monk)
  • Red Mass
  • Crisis of Faith
  • 2 Narrative Dungeons
    • Traitor Duchess & the Estate of Undeath
    • Star Lich Race
  • Church Armaments
  • Sinful Spells

Sins early access does NOT include (these are still coming):
  • Flesh Singer class (previously Flesh Singer Bard)
  • 2 Narrative Dungeons
    • Hospital of Quiet Minds
    • Sickle City
  • Divine Creatures (monster stat blocks)

So, What Does Early Access Mean?
Games these days seem to treat early access as a kind of “pay to playtest” deal. I could definitely use the help playtesting, but that’s not the focus here. D&D is foremost a cooperative storytelling game. I’ve meticulously tweaked the game systems to ensure that the stories, quests, and classes inside Sins of Our Mother are fun, interesting, and evocative. But nothing’s perfect. Please, if you have the time, this is the perfect opportunity to share your thoughts , concerns, and impressions about the project.

Here are examples of the things that can change in early access:
  • Numbers (hit points, damage die, durations, etc.)
  • Specific Weapons, Items, Spells, or Abilities (too boring, weak, just don’t work, etc.)
  • Typos (self explanatory)

Here are examples of the things that CANNOT change in early access:
  • Major story beats in Narrative Dungeons (example, Resurrection from Traitor Duchess)
  • Class systems (example, Inheritance Memories from Medusite)

Class Redesigns
Originally, Sin’s new classes were supposed to rely on existing class design. However, D&D 2024’s impending class changes encouraged me to push Catacolyte’s own designs in a much more original and (hopefully) interesting direction. This shift meant going back to the drawing board for Flesh Singer, Medusite, and World Bearer (previously Sloth Druid). Although it cost time, I’m now confident this was the right decision. That said, there’s always room for improvement and polish. I’ll be looking for ways to better balance the classes until the full release.

Final Release When?
Sins of Our Mother is slated to release on PDF this winter and all other rewards to follow shortly after!


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