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Monumental Consequence
$204 purchasedA Scholarship and Lore: Games for Learning Series Game of Central Michigan University Press MONUMENTAL CONSEQUENCE is a single-session, live action game for classrooms, team building, and social gatherings that asks players if art is ever worth dying for. Players take on the role of villagers in the fictional town of La Ville, where an army has just taken possession of their centuries old church. The villagers must come together to decide whether they risk the lives of their friends and family by attacking the church to save the precious art inside or whether they simply bomb the church and sacrifice the art to save lives. MONUMENTAL CONSEQUENCE is a single-session game lasting 30-60 minutes for 9-38 players. It is appropriate for players aged 14 and up. Designed by Mary Beth Looney Art by Bill SpytmaEditIncludes 1 item
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×1Monumental Consequence
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Five Hundred Year Old Vampire
$400 purchasedFive Hundred Year Old Vampire is a multi-player keepsake role-playing game that adapts the award-winning Thousand Year Old Vampire (TYOV) by Tim Hutchings into a new collaborative play experience suitable for both fans of TYOV and students in an educational setting. As in TYOV, play in Five Hundred Year Old Vampire progresses semi-randomly through prompts answered with writings from the vampire’s perspective, but Five Hundred Year Old Vampire also includes player-created artifacts and rules for multi-player vampire Cohorts. Five Hundred Year Old Vampire will see the players’ Vampires gradually lose their humanity and struggle to adapt to a changing world. The Vampires will do things the players would not, both monstrous and awe-inspiring, and players will record these deeds through journaling and artmaking. 3-5 Players 2-3 Hours Ages 14 & UpEditIncludes 1 item
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×1Five Hundred Year Old Vampire
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Beguiling Whispers
$77 purchasedA 36-card expansion deck for Five Hundred Year Old Vampire that helps facilitate multi-cohort play. Requires a copy of Five Hundred Year Old Vampire to use. It is not a standalone game. — In a multi-cohort game, the Prime Vampires become much more visible with the addition of the Beguiling Whispers expansion deck. When the Cohorts switch decks from Neophyte to Elder, Elder to Ancient, and Ancient to Conclusion, the Grave Keeper puts one card from the Beguiling Whispers deck in front of each Cohort. Only one Vampire in the Cohort may claim the card, although nobody within the Cohort is obligated to do so. Players may not look at the card before deciding to claim it. If the card is taken, the effects on the card will take place as described. The Player who claims the card is only obligated to share its contents with Players whose Characters are affected. Each Beguiling Whispers card includes a short narrative text in the voice of a Prime Vampire to provide context for the card’s effects. These texts are intentionally manipulative and toxic, as befits a creature as monstrous as the Prime Vampire. The effects of the card generally grant a boon to the Vampire who claims it, but also create a point of tension with another Vampire. — Designer: Jason Cox Artist: Jabari Weathers.EditIncludes 1 item
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×1Beguiling Whispers
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Liber Generis Sui: A FYOV Keepsake Journal
$183 purchasedThis deluxe, hardcover, 6x9in keepsake journal is perfect for recording your vampire’s musings while playing Five Hundred Year Old Vampire. It is designed by Bold Pocket Press. In Five Hundred Year Old Vampire, you write to share events, experiences and artifacts with one another to illustrate your character’s evolving history. As your vampire travels lands, cultures, and time itself, Liber Generis Sui offers you additional tools for enhancing your game. Bold Pocket Press has designed this journal for you to write, tape, paste, collage, and draw on each and every page. Tuck your own artifacts into the back pocket, alter ephemera, or create your own. Interactive elements, illustrations, and phrases on the journal’s pages are there to further inspire your creations. Maps in the journal share unique examples of the varied ways people have charted their locations and journeys. Harness your own senses of smell, sound, sight, touch, and taste to conceptualize who your vampire is and what they become. Make the journal a unique record of your vampire’s personal journey.EditIncludes 1 item
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×1Liber Generis Sui: A FYOV Keepsake Journal
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Monumental Consequence - Print & Play PDF
$151 purchasedA Print & Play PDF of Monumental Consequence, giving you everything you need to print out and play the game! Files will be delivered through Backerkit.EditIncludes 1 item
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×1Monumental Consequence - Print & Play PDF
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Five Hundred Year Old Vampire - Print & Play PDF
$151 purchasedA Print & Play PDF of Five Hundred Year Old Vampire, giving you everything you need to print out and play the game! Files will be delivered through Backerkit.EditIncludes 1 item
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×1Five Hundred Year Old Vampire - Print & Play PDF
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