I don't think that sounds as good in a British accent, so maybe I should leave those kind of intros to Aaron. Anyway, Tim here.
I'm in charge of production so, while Aaron is busy chopping and changing the 90k plus words he wrote for this game, I am going to give you a quick update on where we are.
First up, the quick start!
I promised this some time ago, but that time ran away with me. This is all on me as it's my job to get try concentrate Aaron's fabulous work on this project into a much smaller document without losing the essence of the game.
I'm almost there! My intention is to have everything out to you this weekend (I'll post a secret link for backers in one of these updates). The quick start also includes a little scenario for you to jump right in.
An example of the Quick Start layouts. Check out the new character sheet created by Rowan Asbel!
Another live play!
The wonderful folks over at Hack Recklessly will be doing a live play of Death Valley over on their Twitch channel next week. Give them a follow to get notified when it's going live. I'll also drop you a quick update here, so you can be sure not to miss it.
The general production schedule.
We're keeping our timetable on track for the game, so here is a quick rundown of where we expect to be over the coming months.
This month: Quick start out. Preorder/Late Pledges open. April/May: Layouts begin. June: Betas sent out and proofreading begins. Survey's close. Late June: Final edits and printing begins. July/August: Fulfilment of all rewards!
Aaron is doing an amazing job with the editing and playtesting, so I'm confident we can keep to these timelines.
Okay, that's all for now. I'll save you a very British Yeehaw.
If you have any questions, please do drop them in the comments and I do my best to address them as specifically as possible.