All available Add-ons
Back the project and upgrade your pledge level with add-ons
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FEATURED
Folk Hero - Additional Physical Copy
£282 purchasedAn additional copy of the Folk Hero sourcebook at a discounted rate.EditIncludes 1 item
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×1Folk Hero - Physical Copy
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FEATURED
Punk is Dead - Physical Copy
£300 purchasedA copy of the original Punk is Dead core rulebookEditIncludes 1 item
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×1Punk is Dead - Physical Copy
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Punk is Dead BM Screen
£1023 purchasedThe official Band Manager Screen for Punk is Dead. A real 7 inch gatefold record sleeve with handy rules references on the BM facing side.EditIncludes 1 item
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×1Punk is Dead - BM Screen
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Be Like a Crow - a solo role-playing game (Physical)
£1516 purchasedBe Like a Crow is a solo or two-player role-playing game that invites you to take on the role of a corvid, exploring one of many worlds and completing objectives whilst meeting other creatures and collecting weird and wonderful objects. You can choose to play a crow, raven, rook, jackdaw or magpie and journey through one of six settings: urban, cyber, steampunk, fantasy, gothic and Tower of London. A series of expansions are also available for different settings.EditIncludes 1 item
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×1Be Like a Crow - a solo role-playing game
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Crowthulhu - a Be Like a Crow expansion (Physical)
£515 purchasedThis expansion for Be Like a Crow contains everything you need to play in a setting loosely based on the works of H.P. Lovecraft. The book contains all new prompts and a map to inspire your cosmic horror adventures. Additionally, it introduces a new FEAR mechanic to augment the horror aspect of this setting.EditIncludes 1 item
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×1Crowthulhu - a cosmic horror expansion for Be Like a Crow
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A Fistful of Feathers - a Be Like a Crow expansion (Physical)
£58 purchasedThis wild west expansion for the popular solo role-playing game Be Like a Crow is set in the desperate world of the Rooklands. Whether you choose to be a law master, a bounty hunter, a sharpshooter or an outlaw, you’ll need to keep your wits about you and prove you have true grit. As you fly from town to town, you’ll have to deal with buffalo bandits, coyote drifters and lizards who shoot from the hip.EditIncludes 1 item
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×1Fistful of Feathers - a western expansion for Be Like a Crow
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Korvus - Be Like a Crow Expansion (Physical)
£513 purchasedWELCOME TO THE CARRIONLANDS, where destiny steers towards rot and rust. In this expansion for the award-winning solo RPG, Be Like a Crow, you play a member of the Shards of Midnight, a murder of Corvids who patrol a dying world, seeking to bring hope to the hopeless and guiding those who walk in the pain of death to a peaceful and eternal respite. Includes new mechanics for bringing forth the end time, a specially designed character sheet and a two-fold map of the Carrion lands, plus new prompts to play in this world. Korvus is based on the themes and ideas presented in the popular OSR game, Mörk Borg and is not suitable for children.EditIncludes 1 item
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×1Korvus - a Mörk Borg inspired Be Like a Crow expansion
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Tales from The Crow's Nest - a Be Like a Crow expansion (Physical)
£56 purchasedIn this expansion for the popular solo role-playing game, Be Like A Crow, you take to the seas as a pirate corvid. Travel between land and the ship you call home in search of treasure whilst steering clear of rival pirates and the King's Guard. This zine includes extra prompts for pirate ship names and creature temperaments. All you need to begin your adventures are the core Be Like A Crow rulebook, a pen and paper, and a deck of standard playing cards. (Requires the core Be Like a Crow Rulebook)EditIncludes 1 item
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×1Tales From the Crow's Nest - a pirate expansion for Be Like a Crow
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The Feathers of Fjorgyn - a norse mythology expansion for Be Like a Crow
£57 purchasedBefore thunder first touched the mountains and the world was still raw with magic, Fjörgyn, the primal Earth Mother, took the shape of a great bird. As she surveyed her lands, she shed three feathers, each carrying the memory of stone, root, and storm. In this expansion for solo role-playing game, Be Like a Crow, you take on the role of a Corvid in a mythical land with a mission to keep the peace in an world that becomes increasingly unruly as both Gods and humans squabble among themselves. Includes prompts themed around Norse mythology as well as three new archetypes and mechanics for Omens.EditIncludes 1 item
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×1The Feathers of Fjorgyn - a Norse mythology expansion for Be Like a Crow
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Against the Wind
£209 purchasedIn the lands where the wind howls like a beast untamed, you forge your path. They say the gales here shape not just the land, but the very spirit of those who walk it. You are one of those souls, a wanderer amidst the churning skies and the earth that bites with frost. Against the Wind is a solo/coop fantasy-adventure sandbox game in a land ravaged by fierce winds and biting cold, all infused with a subtle pinch of fairy tale ambiance. In this world, players step into the roles of magical nomad heroes, confronting the relentless climate, traversing diverse landscapes, and following their own unique paths. The game blends traditional and modern styles of play, merging the classic elements of fantasy adventure — like wilderness exploration and dungeon delving — with contemporary, narrative-driven mechanics. HIGHLIGHTS Play solo or with your friends: no need for a GM, the game procedures guide you through your adventures. Create your own world: rules on how to draw your map and discover the world as you travel the lands. Unique characters: 19 random tables to create a character unlike any other. Classic and modern: dungeon delving and wilderness exploration with modern, story-driven mechanics. All-in-one: 60+ tables to create locations, challenges, features, people and more, with step-by-step guides on how to do so.EditIncludes 1 item
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×1Against the Wind
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Wraithound
£202 purchasedWraithound is a tabletop role-playing game designed for 1-3 players, where you embody a unique ghost hunter endowed with supernatural abilities as part of an ancient order. Your adventures take you through haunted properties like ancient manors, desolate castles, and abandoned mansions, each steeped in mystery and spectral phenomena. As you step into these eerie settings, you must investigate the underlying causes of the supernatural occurrences that plague these locales. Through careful exploration, you gather clues and insights into the hauntings, confronting any horrors or threats such as ghostly apparitions, monstrosities and other unsettling entities. The heart of your task is to resolve these disturbances, struggling to banish, capture, or eliminate the spectral presence. After each haunting is put to rest, your journey leads you to the next troubled site, continuing your life’s dedication as a Wraithound to shielding the living from the echoes of the spectral world.EditIncludes 1 item
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×1Wraithound - a solo to three player TTRPG
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Midnight Melodies - A solo role-playing game
£158 purchasedMidnight Melodies is a solo RPG in which you play as a jazz pianist who discovers they're immune to the touch of the Grim Reaper. Instead of claiming your life, the Reaper recruits you for the Department of Unauthorized Deaths. Each night, after your performance at the club, you find a scrap of paper in your tip jar - the name of someone taken without consent. You must unravel the mystery of these unauthorized deaths, using your newfound supernatural talents, and perform an eerie harmony to report your findings to the Reaper before sunrise.EditIncludes 1 item
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×1Midnight Melodies
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Be Like A Crow Official Playing Cards
£127 purchasedA standard size poker deck containing 52 suit cards and 2 jokers. Court cards and aces sport corvid artwork. Comes in a card case with abstract black feather art. Made in the UK.EditIncludes 1 item
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×1Be Like a Crow Official Playing Cards
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Be Like A Cat
£205 purchasedBe Like a Cat is a solo or two-player role-playing game that invites you to take on the role of a feisty feline exploring one of many worlds and attempting to take control of territory. Think cat mafia! The core rulebook contains all you need to get started, including scenarios for urban, cyber, pirate, space and ancient Egypt adventures. Sharpen your claws and lick your toe beans; it’s time to fight for your turf. All you need is a pen and paper, two six-sided dice and your unbridled imagination to take to the streets as a feisty feline. Be Like A Cat is a solo RPG where you prowl alleys and rooftops as a cat looking to expand your territory in one of several world settings. The rulebook contains everything you need to start in a few minutes, plus inspiring cat-themed artwork. Think of it as creative writing with rules and strategy. 🐾 Take to the streets as a feisty feline 🐾 Multiple moggy Archetypes 🐾 Explore the world and expand your turf 🐾 Play in different world settings 🐾 Solo and two-player modes THE FIRST THING you'll do is to create your kitten. There are step-by-step guidelines in the rulebook for filling in your character sheet. You must choose a cat archetype from feral, stray and pet. You can also customise your breed and some of your skills. Finally, you'll need to do the essential part of making your moggy... giving it a name. Lifecycle Stages: These are analogous to levels in other RPGs and are based on the natural stages of a cat's life. As you claim more territory, you can advance in lifecycle stages and gain more skills. You can also collect objects and build a clowder (yes, that's the name for a group of cats!) that can help you protect your turf or even attempt to betray you and steal turf from you. These are analogous to levels in other RPGs and are based on the natural stages of a cat's life. As you claim more territory, you can advance in lifecycle stages and gain more skills. You can also collect objects and build a clowder (yes, that's the name for a group of cats!) that can help you protect your turf or even attempt to betray you and steal turf from you. Skills are divided into four main categories: Movement, Social, Sensory and Combat. Each of these categories has sub-skills that reflect the specific abilities of your cat. For instance, Sensory includes Sight, Navigation, Whiskers, Hearing and Smell. Finally, you'll choose your setting. The rulebook includes five scenarios to base your adventurers: Urban Cat, Brave Mew World, The Book of Bastet, Star Paws and A Purrfect Storm. EditIncludes 1 item
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×1Be Like a Cat - Solo/Two-player TTRPG
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Be Like A Cat Official dice
£109 purchasedRoll like a cat (literally) with our Be Like A Cat - d6 pack 🐾! These dice feature adorable toe bean prints to add some feline fun to your game night. Time to pounce on this playful accessory! Pack contains 6x d6 dice.EditIncludes 1 item
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×1Be Like a Cat Official Dice
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White Sands
£150 purchased"Suck it in, like a billionaire. They're gonna privatise the air." Gary Clail/On-U Sound System 2045: CLEAN AIR HAS BEEN PRIVATISED. THE RICH; POWERFUL LIVE IN MEGASCRAPERS. THE POWERLESS LIVE IN THE CONTAMINATION. BUT NATURE HAS OFFERED HOPE. A FIGHT IS UNDERWAY TO SAVE THAT HOPE. In this rules-lite role-playing game for two or more players, you and a group of your neighbours will join a fledgling activist group known as The Breathless. From the creator of Be Like a Crow. Your objective: to fight against MegaCorps and return clean air to the hands of the people. This soft cover version of White Sands includes all you need to begin playing this dystopian yet hopeful game: 40-page book Background lore for the world of White Sands. Core rules, including skill checks and character creation. A starter scenario involving the hunt for a missing activist. Inspirational artwork. Character sheet and maps. What is Breathless? Check our the SRD here: https://fari-rpgs.itch.io/breathless-srd What you will need to play d20, d10, d8, d6 and d4. Pen and paper Activist sheet - Free to download hereEditIncludes 1 item
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×1White Sands TTRPG
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D666
£105 purchasedGrab three six-sided dice, a notebook and a pen and get ready to build your own personal hell and fill it with devices of torment. From the creator of Be Like a Crow, Tim Roberts summoned d666, a solo RPG that allows you to create a terrifying temple of torture and make a name for yourself in the underworld. A 28-page softcover book including all of the rules needed to get started with this fiendish solo RPG from the creator of Be Like a Crow.EditIncludes 1 item
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×1d666 - solo hell-building TTRPG
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What Possessed You?
£4.504 purchasedA chaotic RPG about channelling the dead. What Possessed You? is an RP-heavy role-playing game with just a few rules, a GMless mode, some character creation and chaotic results. It is designed for 2 to ∞ players and requires all kinds of dice and some timers. A 12 page zine printed on recycled paper - A green zine, if you will.EditIncludes 1 item
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×1What Possessed You?
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Once We Were Gods
£107 purchasedOnce We Were Gods is a 5th edition solo adventure. In this one-player adventure for the 5th edition of the world's most popular role-playing game, you will enter a swamp in search of artefacts related to a fallen deity. This book includes everything you need to play a solo adventure over and over again without the need to purchase any other rulebooks. Once We Were Gods can be played as a one-shot or integrated into an extensive solo campaign. GMs can also use it to practice their storytelling skills and even create a pantheon for their own worlds.EditIncludes 1 item
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×1Once We Were Gods
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Once We Were Gods Deluxe
£244 purchasedHas your DND session been cancelled? Are you eager to continue your adventure, even if it's just you? Then, the convenience of Once We Were Gods, a solo swamp crawl for 5e, is just what you need. Here's what's in the box: The Once We Were Gods, a rulebook written by Tim Roberts. 5x resin artefacts (pendant, hand, foot, heart and skull) and base. Double-sided printed play grid (6" x 12"). A set of 7 polyhedral swamp-themed dice (they may vary from what is pictured), d4, d6, d8, d12, d10, d% and d20. How does it work? The first thing to do, is grab your character sheet and a pen and paper to begin. Rolling the d6 and d12, you will position the artefacts and your character on the grid. As you explore the swamp, you will roll dice to generate events and encounters. The game is created according to the standard rules of DND, and you'll need to collect five artefacts: a medal, hand, foot, heart, and skull to save a fallen deity. New to DND? If you're new to DND, a solo adventure is a perfect way to ease into the rules and mechanics. You can start without the pressure of role-playing in a group or the challenge of finding either an online or face-to-face session. This game is designed with you in mind to build your confidence and enjoyment of the DND world. If you like this, then check out our Duet Adventurers monthly box.EditIncludes 1 item
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×1Once We Were Gods Deluxe Set
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Wires in the Woods
£301 purchasedWires in the Woods is a solo and two-player tabletop role-playing game in which you play a curious little forager in an abandoned world. You will explore different locations, discover artefacts along the way, and come to see familiar objects through unfamiliar eyes. These left-behind items will help you solve any issues and conflicts that arise on your journey. A collaborative project between award-winning TTRPG creator Tim Roberts and artist Simon J. Curd, Wires in The Woods is a role-playing game perfect for a cosy night in by yourself or with a partner.EditIncludes 1 item
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×1Wires in The Woods
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Punk Is Dead Official Dice Set
£288 purchasedThe official dice for the Punk is Dead TTRPG. A seven piece, hand-finished sharp edge set in rich Pantones with yellow inks * Includes 1d20, 1d12, 1d10, 1d%, 1d8, 1d6 and 1d4.EditIncludes 1 item
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×1Punk is Dead - Sharp Edge Dice Set
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Punk Is Dead Journal
£149 purchasedOfficial Punk Is Dead journalEditIncludes 1 item
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×1Punk Is Dead Official Journal
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Death In Berlin
£152 purchasedThe supreme art of ware is to subdue the enemy without fighting. - Sun Tzu Immerse yourself in the largest nest of spies of the 20th century in the middle of the Cold War. Unravel conspiracies on behalf of the intelligence service you work for, out of patriotism or just personal ambition. In this solo role-playing game, all you need is a deck of cards, a set of polyhedral dice and your imagination. Through narrative prompts, you will discover the nature of espionage in an age where there are no mobile phones or the internet and nothing is what it seems. Inspirations Books by Philip Kerr, John le Carré. The TV shows The Spy, The Americans, Totems and Slow Horses. The movie Bridge of Spies directed by Steven Spielberg. George Orwell's Nineteen Eighty-Four FREE Digital downloads include: Character sheet and maps Age rated 16+ (contains mature themes).EditIncludes 1 item
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×1Death in Berlin
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Samurai Goths of the Apocalypse
£153 purchasedIn this quick-to-learn TTRPG, you will be unlikely heroes fighting back an ever-encroaching, ever-hungry evil known as THE GLOOM. It’s an unwinnable war, or so you’ve been told, but maybe you have the skills and the will to prevent yourself and your friends from being consumed into the Gloom’s seemingly endless ranks Maybe... Things you will need to play: A fistful of D6 (six sided dice) or four each. A pencil to amend and updated your character sheet. An eraser to amend and updated your character sheet. A beautifully bleak imagination and a sense of humour. Approximately 2-4 hours of free time.EditIncludes 1 item
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×1Samurai Goths of the Apocalypse
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Aces Over the Adriatic
£151 purchasedBetween the two world wars, aviation experienced a breathtaking boom. Man discovered that they could tame the sky and go even further. Technical innovations, a thirst for adventure, frantic racing and freedom of movement: the seaplane represented the ideal means of transport that could go anywhere, sparking the adoration of a world yearning for hope after the horrors of the First World War In Aces over the Adriatic, relive that epic flight over the warm waters of the Adriatic, flying for glory while taking care not to sink into nostalgia. In this single-player role-playing game, all you need to play are two 6-sided dice, some writing tools and your imagination. No matter how much time you spend playing, embrace a sepia-toned sky over an azure sea, simply, with no experience required. This game was produced with the help and support of the Musée de l'Hydraviation in Biscarrosse, France. As a partner, the person showing a physical copy (non PDF) of this will game will get: a Reduced Entry Fee (Tarif Réduit) for an adult. a Free Entry (Entrée gratuite) for a Minor (-18y). Valid only once per physical copy as your game will be stamped. FREE Digital Downloads include: The Character sheetEditIncludes 1 item
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×1Aces Over the Adriatic
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Lost At Sea
£152 purchasedLost at Sea is a gaming experience between a board game and a traditional role-playing game. You’ll go through dangerous maritime adventures and encounters from many eras and stories and legends.You, your crew and your ship will be put to the test: ◈ Navigate an Ocean of cards and perils, ◈ Face the trials and tribulations of the sea, ◈ Develop the bonds that unite your crew, ◈ And try to get home… on time. Containing in the character sheet pack, which is free to download: Blank character sheet Editable PDF character sheet Pre-generated character sheet. pcio file (playingcards.io game room)EditIncludes 1 item
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×1Lost at Sea
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Macdeath
£41 purchasedMacdeath is a 5th edition murder mystery with a difference. Set in the FeyWild your players must perform a play for The Queen of The Summer Court and then solve the heinous murder of a cast member. To succeed in this one shot adventure, they must entertain the queen. 15 page physical copy. A play for your players to perform! A host of interesting NPCs. 2 New magical items. Tips on running a murder mystery. Don't forget to download your FREE handouts for your party. Files include: Script for MacDeath. Handout 1: Letter on Penrod's desk. Handout 2: Letter and receipt under Willerd's floorboards. Handout 3: Business card Let the games begin! MacDeath is a one shot adventure written by Tim Roberts, an independent games creator.EditIncludes 1 item
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×1Macdeath
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Long Night at the Spur
£40 purchasedLevel 10 One Shot UP TO A PARTY OF 4 - 5 CHARACTERS. 3-6 hours of session time. Adventure background The Long Night at The Spur is a high fantasy / western micro-setting and siege scenario, one shot adventure. Includes a short siege where your players can help an elderly orc rancher defend his ranch as well as a dozen locations to give you inspiration for your own adventures. 20 page A5 booklet A host of interesting NPCs. 2 New magical items. Game includes: Introduction and Adventure Synopsis Location descriptions and a map of the spur. The Long Night at the Spur - A Siege Scenario Orok’s Compound Appendix A -magic items Appendix B - NPC stats Appendix C - Boompowder Weaponry OGL version 1.0a The Long Night at The Spur is a one shot adventure written by Tim Roberts, an independent games creator. FREE Downloadable maps and wanted poster available here: PDF Downloads Files include: Map of the Spur Wanted Poster Let the adventures begin!EditIncludes 1 item
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×1Long Night at the Spur
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House of Cursed Things
£40 purchasedLevel 3 One Shot UP TO A PARTY OF 4 - 5 CHARACTERS. 3-6 hours of session time. Adventure background Riath Burgess knows a great deal when he sees one. That's why he purchased the house next to Raincroft Cemetery. Unfortunately, he didn't see the small print. Cue the adventurers hired by Burgess to go into the house and fulfil the final steps required to seal the deal. In this horror/mystery adventure for 5e, the characters must play a dreadful game to find and dispel cursed objects. And, like any game created by your unfriendly neighbourhood, necromancer, there are no rules. This DnD one-shot can be run as a stand-alone game, taking 3/4 hours to complete. Written by Tim Roberts of Critical Kit. PDF copy Once your order is complete a download link will be sent to you with your order order confirmation. Remember to download your FREE handouts Files include: Raincroft Manor - Ground Floor Raincroft Manor - Second Floor Let the adventures begin!EditIncludes 1 item
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×1House of Cursed Things
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Lady Trevant's Bones
£40 purchasedLevel 6 One Shot UP TO A PARTY OF 4 - 5 CHARACTERS. 3-6 hours of session time. Adventure Background Lady Trevant's Bones is a one shot adventure for 6th level characters in the 5th Edition of the world's most popular role playing game. Your players will have to help two rival factions of elves remove an evil necromancer from a hallowed tomb. 21 page A5 booklet A host of interesting NPCs. 2 new magical items. Original artwork and maps. Adventure includes: Adventure Synopsis, Background and hooks. Part One: The Perigee Summit. Part Two: Into The Evershades, map and location descriptions. Part Three: The Tomb of Lady Trevant and concluding the adventure. Appendix A - Evershade Denizens. Appendix B - Magic Items. Appendix C - A brief history of Orphan’s Bay. OGL version 1.0a Don't forget to download your FREE handouts for your party. Files include: The Tomb Cavern The moon-spider caverns Also, checkout The City of a Hundred Ship, a scenario of political intrigue a sequel to Lady Trevant's Bones. Each a one-shot adventure with a game play of 3-4 hours. Lady Trevant's Bones is a DND one shot adventure written by Tim Roberts, an independent games creator.EditIncludes 1 item
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×1Lady Trevant's Bones
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The Frozen Beacon
£40 purchasedLevel 10 One Shot UP TO A PARTY OF 4 - 5 CHARACTERS. 3-6 hours of session time. Adventure background Standing on the border of the frozen wastes, the village of Oxdrift is no stranger to cold weather. However, the temperature has recently dropped beyond anything even the eldest locals can remember. Now isolated by heavy snowfall and beset by sub-zero temperatures, the village is in danger of being abandoned. Many locals believe the harsh weather is related to the lighting of a nearby beacon that has, for centuries, remained dormant. The Frozen Beacon is a 5th edition scenario for a party of level 10 players. In this short adventure, the players will travel to the Frozen Beacon and confront the malevolent forces that have taken up residence there. One Shot Includes: 16 pages New monsters; Ice Mage Lorenz Avena, Ice Wight Spells and magical items: Ice Blade, Frozen Beacon, Ice Lightning Original artwork and maps. Player maps for Roll20. Written by Tim Roberts of Critical Kit. PDF copy Once your order is complete a download link will be sent to you with your order order confirmation. Let the adventures begin!EditIncludes 1 item
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×1The Frozen Beacon
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The Dark Heart Roskem
£40 purchasedLEVEL 4 One-Shot UP TO A PARTY OF 4 - 5 CHARACTERS. 3-6 hours of session time. Adventure background Centuries ago, on the banks of the river Roskem, a tribe of nomadic Elves founded a small fishing settlement named Myristat. Since its creation, Myristat has grown into a large town that reaches out to the edge of Roskem Swamp. A week ago the captain of Myristat's guard and several of his men went missing overnight. Then, two days ago, a couple who lived on the outskirts of the town also went missing. The Mayor of the town is now looking to hire someone from out of town to investigate these disappearances, not wanting to create panic amongst the locals. 22 pages New monsters; Bog Body, Giant Swamp Leech, Swarm of Poisonous Snakes, Lizard Gargoyle,Lizardfolk and The Swamp King. 1 new magical item: Vine Whip Original artwork and maps. Player maps for Roll20. The Dark Heart of Roskem is a one shot adventure written by Tim Roberts, an independent games creator.EditIncludes 1 item
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×1The Dark Heart Roskem
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Lock-in at the Blind Raven
£40 purchasedLevel 3 One Shot UP TO A PARTY OF 4 - 5 CHARACTERS. 3-6 hours of session time. Adventure Background Lock-in at The Blind Raven is a spooky DND one shot for 5E where your characters will become trapped in an old inn on top of a hill. The only way out is to navigate the weird, wonderful and sometimes downright spooky rooms. This one shot adventure can be integrated into your own homebrew adventure by altering the names to your own setting. 15 page PDF and digital images. Lock-in at The Blind Raven is a one shot adventure written by Tim Roberts, an independent games creator. PDF copy Once your order is complete a download link will be sent to you with your order order confirmation. Let the adventures begin!EditIncludes 1 item
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×1Lock-in at the Blind Raven
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Woolpack
£40 purchasedLEVEL 3-5 One-Shot UP TO A PARTY OF 5 CHARACTERS. Adventure background After last year’s successful Yuletide Snowball Massacre event, the Winter Court are back again with another fiendishly festive fracas. This time, she is killing two dodos with one stone by helping local farmers deal with a plague of undead sheep. Woolpower is a fifth edition Battle Royale for up to 6 level 3-5 characters, set in the Perpetual Winter Arena (a snowglobe). So come one and all to enjoy that most wonderful time of year when you get to play in the snow, fight zombie sheep and kill your friends.EditIncludes 1 item
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×1Woolpack
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Morbeck's Museum of the Macabre
£40 purchasedLEVEL 9 One-Shot UP TO A PARTY OF 5 CHARACTERS. Adventure Background The guild of historians is worried about what is happening at the local museum. It appears that everyone who enters, including the new curator, fails to come out. They’ve hired a bunch of brave adventurers to head into the museum and investigate the strange goings on. This horror-themed one-shot for 5e is a perfect way to spend a spooky evening. Whether you prefer to turn up the terror or dial it down, there are puzzles, brutal fights and a sprinkle of levity to make for a memorable session. Remember, please don’t touch the exhibits, and always exit through the gift shop.EditIncludes 1 item
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×1Morbeck's Museum of the Macabre
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High Stakes
£40 purchasedLEVEL 4 One-Shot UP TO A PARTY OF 5 CHARACTERS. 3-6 hours of session time. Adventure background High Stakes is a dnd one shot, 5th edition heist aboard an airship. It takes place in the same world, as Chill Factor and The Dark Heart of Roskem but can easily be adapted to other settings. Included in the download 24 page PDF and digital images. A host of interesting NPCs. 2 new magical items. 4 casino games and a roulette board. Original artwork and maps. Player maps for Roll20. Updates delivered automatically. Check out our YouTube channel, and watch the heist unfold, as our adventurers attempt to pull off a daring heist involving a 5000gp ruby. Stars Ant,;Abi, Helen and Adam. This DnD one-shot can be run as a stand-alone game, taking 3/4 hours to complete. Written by Tim Roberts of Critical Kit. PDF copy Once your order is complete a download link will be sent to you with your order order confirmation.EditIncludes 1 item
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×1High Stakes
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City of a Hundred Ships
£40 purchasedLEVEL 6 DND One-Shot UP TO A PARTY OF 5 CHARACTERS. 3-6 hours of session time. Adventure background The City of a Hundred Ships is an one shot adventure for 6th level characters in the 5th Edition set on a floating city. The characters can explore the city and choose a side in a disagreement between two ideologies. The adventure begins with the party aboard a great elven warship, The Regolith, heading for a floating city named Maradusc, also known as The City of a Hundred Ships. Adventure Hooks If you have previously run Lady Trevant’s Bones, this adventure serves as a sequel. The party will be asked by Kalen Thriz to accompany her to Maradusc where they will be given a reward for their help. You can run this as a one shot or slot it into a campaign by having Kalen hire them to present the bones to the Umbra Ministry (elves of the Midnight Banner are forbidden to touch the bones because of their sacred status). Alternatively, if the party are already at sea, they can come across the city by accident and be picked up by The Regolith as it too arrives back in the city. 17 pages. Map of Maradusc. - art work by Daniel Read Original artwork and maps. Player maps for Roll20. Updates delivered automatically. The City of a Hundred Ships is a one shot adventure written by Tim Roberts, an independent games creator.EditIncludes 1 item
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×1City of a Hundred Ships
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Psychic Trash Detectives
£202 purchased🦝 Psychic Trash Psychic Trash Detectives is a shared-GM game inspired by guidebook-style TTRPGs and a pulpy, punk ethos that demands a shift in how games and literature are defined. You do not need roleplaying experience to play—just open the book and start to read. 🦨 Collaborative Storytelling If you have played a TTRPG before, you'll find that Psychic Trash Detectives offers an immersive storytelling experience unlike any other. You and the other players will use actual trash to generate elements of the game world, resolve questions, and push the story forward. You'll use whatever trash you bring to the game space (or whatever trash is there already). Plus, you'll create the setting of the game together too, mapping out on a hand-drawn map the weird places where your characters find their favourite trash. And when it comes to the psychic trash visions, you'll play weird, surrealist mini-games to determine the supernatural messages and memories, such as: Memory collage. Each player shares a vision of one 5-second interaction that occurred with this trash in the past 24 hours. Discuss how these visions may answer the question. Psychic sketching. Each player either closes their eyes or uses their non-dominant hand to privately sketch a picture that answers the question asked at the top of the scene. Erasure poetry. The Protagonist chooses a piece of trash from the playing space or someone’s private trash stash that has words on it. Each player blacks out one of the words, revealing a new meaning within the text. Musical inspiration. Randomly select a song from the musical playlist you’ve been playing. Listen to the song together and discuss how the title, music, and/or lyrics answer the question. Players will create their own mystery and their own psychic trash animals: raccoons, opossums, seagulls, pigeons, dogs, cats, and all other manner of trashy little critters. And each trash animal has their own way of solving mysteries: are they the cozy grand possum wrapped in an afghan made from shredded plastic? Or are they the erudite cockroach who sees right through lies?EditIncludes 1 item
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×1Psychic Trash Detectives
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Unleashed
£151 purchasedAre you ready to commit the paw-fect crime? By day you are a pampered pooch, with rich and famous owners, but by night you are using your connections to pull off daring heists, robbing from those your owners rub shoulders with to feed the street dogs in each city you visit. From the award-winning creator of Be Like a Cat & Be Like a Crow;comes a game about our best animal friends. This quick-to-learn TTRPG can be played solo or as a kennel crew and requires no GM. Grab some six-sided dice and prepare to get heisting. You can play Unleashed solo or with a group of friends. In either case all you need are a few six-sided dice and a pen and paper. Gameplay takes place in three phases also know as PEE(PLANNING, EXECUTION, ESCAPE). PLANNING In this phase you find out what you need to steal, who you are stealing it from and where it is located. The book has plenty of heists in the form of rollable tables, as well as a starter scenario, Kelly's Heroes. You can also create your own custom crime caper. In the planning phase, you can also set the difficulty and length of your game by choosing how many obstacles you will face. Some of these obstacles you will know about before you set out, allowing you to do some prep-work, but others will only reveal themselves during the job meaning you will have to be ready to think on your feet. EXECUTION This is when it gets real. You will work through each obstacle that stands in the way of your prize. In the multiplayer game, each time you are faced with a new obstacle, one player takes on the role of Lookout. The Lookout doesn't take part in the resolution of that obstacle, but they do direct the game as a GM would. This role should pass around the table as you move through each obstacle. Your doggos have no explicitly defined skills. Unleashed uses a tweaked version of Cezar Capacle's Push System, applying a single mechanic to all types of conflict resolution: Whenever your character attempts something that you consider dramatically interesting, roll 1d6. Check your result: •On a 5 or 6, it's a success. •On a 4 or lower, it's a success with a complication that can increase your chances of being caught. If you roll a 4 or lower, you can push your roll with another d6 and you must add it to the original result. If that is 7 or higher, it's a failure and your chances of being caught just ramped up. There are guidelines and examples for interpreting these results in the core rulebook. Additionally, your doggos have two traits related to their breed (positive and negative) as well as a criminal archetype, both of which can help or hinder you mechanically. ESCAPE There's a good chance, that even if you manage to get the prize, you may have aroused suspicion during your heist. During the Execution phase, certain failures will give you suspicion points. You will count these at the end of the game to see if you are able to escape or not. In a multiplayer game, not everyone may avoid the dog-catcher, so you'll need to be mindful of who is carrying the loot in this phase.EditIncludes 1 item
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×1Unleashed: Doggos doing heists
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Insurgent
£103 purchasedIn this game, you'll become a member of a group of rebels fighting against oppressive forces, with each mission potentially turning the tide in your favor. As you embark on daring adventures, you'll create your own unique setting, deciding whether to battle in a fantastical realm, a modern city, or futuristic landscapes. Insurgent's action-driven gameplay is fuelled by a system that encourages imaginative and vivid descriptions of your every move. Will you bring down the iron fist of the oppressor and look good while doing it? The fate of the rebellion lies in your hands!EditIncludes 1 item
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×1Insurgent
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The Jeff Paradox
£82 purchasedIn this chaotic, fast-paced role-playing game of secret agendas, alien instincts and barely-functional decision-making, players take on this role of competing personalities within an alien hive-mind; all of them trapped in the body of a single, confused human-like being known only as... The Jeff. Is The Jeff an experiment, a crash landing or a cosmic accident? All we know is that The Jeff is walking the streets of Earth with zero idea how human legs actually work.EditIncludes 1 item
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×1The Jeff Paradox
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Against The Gloom
£203 purchasedIn Against the Gloom, players take on the roles of punk pirate troubadours sailing across a vast and dangerous void—the Gloom—aboard a ramshackle ship propelled by the power of song. Use your character's sonic powers to push back the Gloom as it seeks to obliterate any pockets of community that dare to resist it. Build your story one gig at a time. The Gloom is a sentient, fog-filled purgatory world of bleakness and despair, and there is no escape. It is alive, quite intelligent, and you don't even need to ask: it really wants to hurt you. Fortunately for you, the Gloom is vulnerable to one thing: music, especially amplified music. In the Gloom, music is a powerful kind of magic. And you know how to play because you are Gloomfarers, those brave and wild souls that venture out into the void. You sail aboard fantastic flying vessels, seeking new and powerful songs to strike back against the Gloom and keep your band moving But as you sail on and rock out, you can feel the Gloom watching you, a twisted elder god with a hunger for misery. Scattered around this miserable realm are the Anchora, floating islands, your stops on this surrealist concert tour. And they are constantly in trouble from the Gloom. The Gloom wants to tear them down and destroy them. Only you can stop it. So pick up a different kind of axe–or some drumsticks, or a mic–and take a stand and shine a light. Like Ghostbusters who are also Van Halen, who are also pirates. Against the Gloom is a modern storygame that encourages both players and characters to wield personal autonomy and collective—rather than purely individual—power. It is about finding your community, crafting your vessel, and playing actual music together (with a collaborative playlist!) to push back existential dread and the weathering of grief and time.EditIncludes 1 item
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×1Against the Gloom
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Protector's Memories
£206 purchasedThe Protector's Memories is a Solo TTRPG, a journey for you to play alone and, with the help of dice, cards and your imagination, go on an adventure and unravel a story that you will devise yourself. In this game you discover and create memories: memories of green fields, dark forests, gentle people, curious creatures, some dangers and, of course, memories of a past you didn't inherit. This book will give you the rules: ways to enjoy, savor and interact with these discoveries, which are, above all, just tools for you to use as you wish in the process of creating and discovering a new world. Within the 70 pages you will find: 6 different biomes, with their own particularities, creatures, inhabitants and challenges; Rules for exploration, combat, gathering and magic. A chapter with tools for creating settlements with various establishments and functions; A chapter with tools and tables to help you develop and create inhabitants for this world, along with their dialogues, reactions and stories; A chapter for generating Ruins and their mysterious creatures; A chapter with instructions on how you can end this story and discover the truth about the past; A series of illustrations of locations, creatures and characters to help you nurture your creativity and cultivate this world; MECHANICS The game's mechanical resolutions are based on 6-sided dice (d6) to define how well you can carry out your actions, and on common playing cards to help you explore this unknown land but above these random elements, the game's challenges are based on understanding how peoples and biomes connect, what items or opportunities they can offer you, and how these resources can be used to solve your problems. TO PLAY To play The Protector's Memories, in addition to the book you'll need: Writing and coloring paper and pencils; At least one six-sided dice; An ordinary deck of 52 cards (without the jokers); The Protector's Sheet and the Hexagonal Map, available for download; A journal for taking notes; Optionally, have 2 tokens (buttons, pebbles, coins, etc.) to make it easier to keep track of your movement and time in the game.EditIncludes 1 item
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×1The Protector's Memories
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Everspark
£303 purchasedEverspark is a fantasy adventure tabletop RPG that captures the vibe of the most popular fantasy RPGs out there and leaves everything else out of the table. Do you want to roll some d20s and pretend you are a wizard? You are in the right place. You get to tell epic tales, live the fantasy of being a unique hero, celebrate nat-20s and lament nat-1s, and spend some quality time with your friends (or by yourself) daydreaming about dragons. You only need a d20, a d6, and a bunch of sticky notes. Character creation takes anything from 5 seconds to 15 minutes, and then you’re ready to go. You can create your own world and quests, or play on your favourite settings with published modules, with zero conversion required.EditIncludes 1 item
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×1Everspark
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All Night Breakfast at the Midnight Owl
£159 purchasedAll Night Breakfast at The Midnight Owl, is a solo roleplaying game in which you are the creator and host of a supernatural investigation podcast. From award-winning creator Tim Roberts and featuring the inspirational art of Simon J. Curd, All Night Breakfast at The Midnight Owl is a game about the supernatural, secrets and lies, and what it feels like to be an outsider in a tight-knit community. Introduction All Night Breakfast at The Midnight Owl, is a solo role-playing game in which you are the creator and host of a supernatural investigation podcast. You have recently left the place you call home and moved to a sleepy and isolated town to investigate a number of strange occurrences in the hope of finding content for your podcast. Your adventures play out through visiting locations in and around the town, collecting clues and evidence and keeping a journal. Optional podcast and map creation elements are also available if you wish to dive deeper into the world they create within the game. The narrative involves themes of the supernatural, secrets and lies, and what it feels like to be an outsider in a tight-knit community. The setting of the game is inspired by the Pacific Northwest region of the USA, but can be adapted to take place in any part of the world. The general vibe is akin to shows like Twin Peaks, The X-Files and True Detective, though it doesn’t assume you are familiar with these shows. If you have never played a journalling game before, it’s worth noting that there is no right or wrong way to tell your story. It can be a simple as bullet points on a sheet of paper, long form prose with sketches, or anything in between. You can also use digital apps to record your story. The main aim behind this game is that it inspires you to be creative.EditIncludes 1 item
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×1All Night Breakfast at The Midnight Owl
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The Goodest Girls
£201 purchasedThe Goodest Girls is a lore-building game. Rather than roleplaying a single episode of a sitcom, the players collaboratively generate the lore of an entire sitcom series. The game uses a flashback episode as the framework for a shared-GM experience inviting players to take turns reminiscing about invented episodes in the sitcom series they are building together. Imagine Dorothy, Blanche, Sophia, and Rose sitting around their kitchen table and trading memories over a few slices of cheesecake. The Goodest Girls gather on the eve of a major change in their community to share treats and remember their time together in the shelter. One of the animals is about to be adopted, an event that seemed unimaginable before now. Across a bittersweet final evening together, the Girls reminisce about the times they’ve shared, selfishly hoping their friend will find a way to stay at the shelter and keep their little family together. In short flashback scenes, The Goodest Girls experience important moments in the evolution of their community, their relationships with one another, and their personal growth. Like their human Golden Girls counterparts, the Golden Good Girls experience the joy and angst of their golden years together. They pursue personal goals and carve out meaningful lives in a world that’s left them behind. They advocate for themselves and others, they make mistakes and grow from them, they experience love and heartbreak, and they confront significant social issues, all with signature Golden Girls kitsch, sass, and sarcasm. They have strong personalities and often clash, but they are always there for one another at the end. The Goodest Girls’ concerns are animal concerns. Maybe the shelter is running out of money and their big annual fundraiser is coming up, so the Goodest Girls need to make it an event to remember. Maybe an animal from one of the character’s past lives shows up at the shelter, triggering unresolved feelings. Maybe the Goodest Girls realize they are all dating the same new shelter animal. Maybe the shelter vet is dismissing the serious ailments of senior animals. Maybe two human volunteers find themselves in a faltering romantic relationship and the Goodest Girls must stop one of them from leaving the shelter so they don’t lose their best human advocate. Maybe it’s the winter holiday season and the the Goodest Girls are grieving the way their previous human families would celebrate. After all of the animals have shared their memories, the animal that’s being adopted has to decide whether she’ll leave tomorrow or find a way to stay, and then the group plays out a final scene together reacting to that decision.EditIncludes 1 item
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×1The Goodest Girls
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