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Delvers to Grow Omnibus Edition (Print + PDF)
$4027 purchasedThe Delvers to Grow Omnibus has not been offered since the original crowdfunding campaign. For this Backerkit campaign only, the Omnibus is available again. This 96-page complete book contains all the material from Delvers to Grow Core, Strong Delvers, Fast Delvers, and Smart Delvers in one package.Edit -
Featured
Delvers to Grow Omnibus Edition (PDF)
$2017 purchasedThe Delvers to Grow Omnibus has not been offered since the original crowdfunding campaign. For this Backerkit campaign only, the Omnibus is available again. This 96-page complete book contains all the material from Delvers to Grow Core, Strong Delvers, Fast Delvers, and Smart Delvers in one package.Edit -
Featured
Delvers to Grow Core (Print+PDF)
$202 purchasedFrom Zero to Hero! Even the mightiest delver started somewhere. An apprentice, a squire or man-at-arms, or a backup singer touring seedy taverns with The Backstreet Bards. Delvers to Grow allows you to take the part of those starting characters, supporting starting play as low as 62 points. Further, it provides pre-built modules and packages enabling a player to create a capable, playable character in minutes. Get gaming. Fast. Fully compatible with the professional template system in Dungeon Fantasy Adventurers, Delvers to Grow lets you start much earlier in the hero’s journey, letting both players and GMs ease into the full breadth of capability that the professional delvers of the Dungeon Fantasy RPG bring to the table. Explore different challenges or use the modules to assemble henchmen … or create a starting character to replace the dearly departed. Roll and Shout with Delvers to Grow.Edit -
Delvers to Grow (Core Book) (PDF)
$141 purchasedFrom Zero to Hero! Even the mightiest delver started somewhere. An apprentice, a squire or man-at-arms, or a backup singer touring seedy taverns with The Backstreet Bards. Delvers to Grow allows you to take the part of those starting characters, supporting starting play as low as 62 points. Further, it provides pre-built modules and packages enabling a player to create a capable, playable character in minutes. Get gaming. Fast. Fully compatible with the professional template system in Dungeon Fantasy Adventurers, Delvers to Grow lets you start much earlier in the hero’s journey, letting both players and GMs ease into the full breadth of capability that the professional delvers of the Dungeon Fantasy RPG bring to the table. Explore different challenges or use the modules to assemble henchmen … or create a starting character to replace the dearly departed. Roll and Shout with Delvers to Grow.Edit -
Featured
Saethor's Bane (Print+PDF)
$209 purchasedIf you want more copies of the core adventure, or want to build your own pledge, this is it. You get the print version of Saethor's Bane with the PDF bundled in.Edit -
Featured
Nordlond Bestiary (Print+PDF)
$503 purchasedThe Nordlond Bestiary and Enemies Book, in glorious full-color hardback plus PDF. 192 pages chock-full of monsters, beasts, the Monster Body Shop, Fight Club (but we don't talk about that), and even dungeon diseases and terrible toxins. It is a truth universally acknowledged, that a fantasy roleplaying game in possession of dungeons, must be in want of more monsters. More than that. Even more! This book lets you see just how over your head you really are. Page on page of creatures, both mundane and magical. All converted to be fully compatible with the Dungeon Fantasy RPG, Powered by GURPS. From the smallest pixie to the largest giant, you’ll find it inside. Norðalfar and Eðlufólk, Ormur and Falleglyigi. And of course dragons. Within this book find Nearly 200 creatures, fully statted out in an easy-to-read layout for quick reference Notes on animal and monster behavior, tactics, and ecological niche Suggestions on how to use these creatures in play Details on some of Norðlond’s more important types of creatures, from dragons and their servants, to the dangerous faerie of the Frostharrow, and the demons of Muspelheim.Edit -
Nordlond Bestiary (PDF-only)
$254 purchasedThe Nordlondr Ovinabokin - the Nordlond Bestiary and Enemies Book - in PDF format. Nearly 200 pages of ready-to-use monsters, plus the Monster Body Shop and Monster Fight Club. (But we don't talk about that.) It is a truth universally acknowledged, that a fantasy roleplaying game in possession of dungeons, must be in want of more monsters. More than that. Even more! This book lets you see just how over your head you really are. Page on page of creatures, both mundane and magical. All converted to be fully compatible with the Dungeon Fantasy RPG, Powered by GURPS. From the smallest pixie to the largest giant, you’ll find it inside. Norðalfar and Eðlufólk, Ormur and Falleglyigi. And of course dragons. Within this book find Nearly 200 creatures, fully statted out in an easy-to-read layout for quick reference Notes on animal and monster behavior, tactics, and ecological niche Suggestions on how to use these creatures in play Details on some of Norðlond’s more important types of creatures, from dragons and their servants, to the dangerous faerie of the Frostharrow, and the demons of Muspelheim.Edit -
Serpents of Legend (Print+PDF)
$300 purchased"I will not turn into a snake. It never helps." We disagree! Come ... join us. The great and powerful Dulsa Thoom will lead you to true happiness! His followers travel the world to bring word of his greatness, and also sell you healing balms and oils. Why Did it Have to Be Snakes? How could it be anything else? From the powerful spawn of the World Serpent Jörmungandr to the mythical hydra. The flying coatl and the (totally not a) medusa. These legendary creatures come in all sorts of sizes, ready to crush, envenom, and petrify delvers. Or swallow them whole.Edit -
Serpents of Legend (PDF)
$152 purchased"I will not turn into a snake. It never helps." We disagree! Come ... join us. The great and powerful Dulsa Thoom will lead you to true happiness! His followers travel the world to bring word of his greatness, and also sell you healing balms and oils. Why Did it Have to Be Snakes? How could it be anything else? From the powerful spawn of the World Serpent Jörmungandr to the mythical hydra. The flying coatl and the (totally not a) medusa. These legendary creatures come in all sorts of sizes, ready to crush, envenom, and petrify delvers. Or swallow them whole.Edit -
The Bugstiary (Print+PDF)
$201 purchasedWhat's more terrifyingly awesome than a swarm of insects? A plague of giant, man-eating insects. Really, what could be better for the Dungeon Fantasy RPG than a bunch of creatures with their skeletons on the outside? Or perhaps no skeletons at all? Armored monsters with pinching claws and stinging tails? Oh, yes. Count me in. From giant ants to ant-men. Scorpions both swarmed and super-sized. And spiders of course. From ancient near-gods (who are absolutely not spawns of Ungoliant) to baby acid spiders. Does it sting, bite, enweb, or just look creepy? You'll find it here.Edit -
The Bugstiary (PDF)
$105 purchasedThis book is a straight-up catalog of crawling horror: 48 pages of insects, arthropods, and near-human (-ish? -oid?) creatures, ready to play. What's more terrifyingly awesome than a swarm of insects? A plague of giant, man-eating insects. Really, what could be better for the Dungeon Fantasy RPG than a bunch of creatures with their skeletons on the outside? Or perhaps no skeletons at all? Armored monsters with pinching claws and stinging tails? Oh, yes. Count me in. From giant ants to ant-men. Scorpions both swarmed and super-sized. And spiders of course. From ancient near-gods (who are absolutely not spawns of Ungoliant) to baby acid spiders. Does it sting, bite, enweb, or just look creepy? You'll find it here.Edit -
Garden of Evil (Print+PDF)
$153 purchasedAh...what better than to spend time in nature? The foliage rustles in the breeze ... wait, are those footsteps? Is that plant walking? Shambling? Hey! That thing has teeth! ...and vines. And dripping goo? Sometimes it's the scenery that's out to kill you. From awakened trees, and a shrubbery that brings you where it wants, to things that are definitely not ents. From literature and legend, a host of vegetative monstrosities populate this short volume.Edit -
Garden of Evil (PDF)
$84 purchasedAh...what better than to spend time in nature? The foliage rustles in the breeze ... wait, are those footsteps? Is that plant walking? Shambling? Hey! That thing has teeth! ...and vines. And dripping goo? Sometimes it's the scenery that's out to kill you. From awakened trees, and a shrubbery that brings you where it wants, to things that are definitely not ents. From literature and legend, a host of vegetative monstrosities populate this short volume.Edit -
Artifacts of Legend (Print+PDF)
$204 purchasedWield the weapons of the gods Heroes stride across the realm of Midgard, mighty of thew, keen of wit, and crackling with power. Beloved of Asgard and its denizens, through the ages these heroes have been given mighty weapons—and peerless items of transport, cunning, and concealment. Bear one of the four mighty Stormhammers, gifts from the God of Thunder to his most worthy servants. Take up the undead-slaying spear named “Journey’s End” (Ferðalok) by the Allfather. Partake in the sanguine delight of a very special batch of mead. Artifacts of Legend includes tables to generate your own Legendary and Runecarved items, including pages of worked examples. The power is now yours!Edit -
Artifacts of Legend (PDF)
$103 purchasedWield the weapons of the gods Heroes stride across the realm of Midgard, mighty of thew, keen of wit, and crackling with power. Beloved of Asgard and its denizens, through the ages these heroes have been given mighty weapons—and peerless items of transport, cunning, and concealment. Bear one of the four mighty Stormhammers, gifts from the God of Thunder to his most worthy servants. Take up the undead-slaying spear named “Journey’s End” (Ferðalok) by the Allfather. Partake in the sanguine delight of a very special batch of mead. Artifacts of Legend includes tables to generate your own Legendary and Runecarved items, including pages of worked examples. The power is now yours!Edit -
Artifacts of Saga (Print+PDF)
$242 purchasedNot all stories have happy endings No stone was left unturned in the search for power. Powerful entities—demons, elementals, even the souls of the mighty—imprisoned in weapons and tools as the old enchantments failed. This book contains a mix of powerful artifacts, alchemical workings, and examples and rules for creating spirit-bound items. Use what’s inside—or create your own!Edit -
Artifacts of Saga (PDF)
$123 purchasedNot all stories have happy endings No stone was left unturned in the search for power. Powerful entities—demons, elementals, even the souls of the mighty—imprisoned in weapons and tools as the old enchantments failed. This book contains a mix of powerful artifacts, alchemical workings, and examples and rules for creating spirit-bound items. Use what’s inside—or create your own!Edit -
Nordlondr Folk (Print+PDF)
$144 purchasedInside Norðlondr Fólk, find a whole new world of playable races for your character! 16 templates to supplement and enhance those from Dungeon Fantasy Adventurers. Alternate versions of elves, dwarves, and other races specific to the Norðlond cosmology. Honor your gods: Take on the visage and abilities of their totem animal. Become one of the many hybrid races walking Nordlond: the half-demon eldhuð, dragon-blooded, and more.Edit -
Nordlondr Folk (PDF)
$72 purchasedInside Norðlondr Fólk, find a whole new world of playable races for your character! 16 templates to supplement and enhance those from Dungeon Fantasy Adventurers. Alternate versions of elves, dwarves, and other races specific to the Norðlond cosmology. Honor your gods: Take on the visage and abilities of their totem animal. Become one of the many hybrid races walking Nordlond: the half-demon eldhuð, dragon-blooded, and more.Edit -
Shields Up (Print+PDF)
$2010 purchasedShields Up! expands on defensive shield use and also details the often-neglected roles of shields as offensive weapons and active tools of engagement. Lift your battle-board with enhanced and expanded options for shields in the Dungeon Fantasy RPG. Force openings, take cover, use your shield as a grappling aid, and prevent them from closing into that annoying Reach C distance where your trusty sword and spear are less useful.Edit -
Shields Up (PDF)
$1012 purchasedShields Up! expands on defensive shield use and also details the often-neglected roles of shields as offensive weapons and active tools of engagement. Lift your battle-board with enhanced and expanded options for shields in the Dungeon Fantasy RPG. Force openings, take cover, use your shield as a grappling aid, and prevent them from closing into that annoying Reach C distance where your trusty sword and spear are less useful.Edit -
Hand of Asgard (Print+PDF)
$140 purchasedThe Gods of Norðlond are not distant and remote. They walk the land, and influence the daily lives of the people. Their disciples—priests of the Allfather, the Lady of Life, the Trickster, the Lord of Warding, and all the Aesir—guard and guide their brothers and sisters. They are the sword and shield of the gods. The Hand of Asgard. Within the book, find Customized cleric templates for the Dungeon Fantasy RPG, one for each of the Aesir Suggestions for modifying the holy warrior traits to better suit each god, whether they serve the Queen of the World, the Lawgiver, or the Snow Queen More than 20 new Holy Might powers, available to any cleric or holy warrior A guide to the major festivals celebrated during the Norðlond year, honoring each of the Lords of AsgardEdit -
Hand of Asgard (PDF)
$74 purchasedThe Gods of Norðlond are not distant and remote. They walk the land, and influence the daily lives of the people. Their disciples—priests of the Allfather, the Lady of Life, the Trickster, the Lord of Warding, and all the Aesir—guard and guide their brothers and sisters. They are the sword and shield of the gods. The Hand of Asgard. Within the book, find Customized cleric templates for the Dungeon Fantasy RPG, one for each of the Aesir Suggestions for modifying the holy warrior traits to better suit each god, whether they serve the Queen of the World, the Lawgiver, or the Snow Queen More than 20 new Holy Might powers, available to any cleric or holy warrior A guide to the major festivals celebrated during the Norðlond year, honoring each of the Lords of AsgardEdit -
DFRPG Companion 1 (Print+PDF)
$304 purchasedIncludes both softcover print and PDF copies of the Dungeon Fantasy RPG Companion 1. Featuring Traps, Magic Items, and Against the Rat Men.Edit -
DFRPG Companion 1 (PDF-only)
$1510 purchasedPDF copy of the Dungeon Fantasy RPG Companion 1. Featuring Traps, Magic Items, and Against the Rat Men.Edit -
DFPRG Companion 2 (Print+PDF)
$354 purchasedIncludes print and PDF copies of the DFRPG Companion 2. Features Magic Items, Monsters, and Villains.Edit -
DFRPG Companion 2 (PDF-only)
$158 purchasedPDF copy of Dungeon Fantasy Companion 2. Featuring Magic Items, Monsters, and Villains.Edit -
DFRPG Companion 3 (Print+PDF)
$6514 purchasedThis massive 172-page tome includes a whole bunch of material from the Dungeon Fantasy issues of Pyramid Magazine, updated and improved for the Dungeon Fantasy RPG. From equipment kits to heroic backgrounds; four new professions including the Shield-Bearer (hey...isn't there a Gaming Ballistic book on using shields?); four articles on monsters and traps, and six small dungeon encounters. This book is packed with stuff for your DFRPG campaign! This add-on is both Print and PDF versions.Edit -
DFRPG Companion 3 (PDF-only)
$2513 purchasedThe PDF-only addon features a massive 172-page tome includes a whole bunch of material from the Dungeon Fantasy issues of Pyramid Magazine, updated and improved for the Dungeon Fantasy RPG. From equipment kits to heroic backgrounds; four new professions including the Shield-Bearer (hey...isn't there a Gaming Ballistic book on using shields?); four articles on monsters and traps, and six small dungeon encounters. This book is packed with stuff for your DFRPG campaign!Edit -
Citadel at Nordvorn (Print+PDF)
$403 purchasedThe Citadel at Norðvörn is a setting for the Dungeon Fantasy RPG. It consists of three major settlements, many small villages, at least one ruin, and vast, monster-filled wildernesses. As much trouble as any party of would-be heroes could wish. If there's something close to a "Nordlond Setting Guide," Citadel is it.Edit -
Citadel at Nordvorn (PDF)
$209 purchasedThe Citadel at Norðvörn is a setting for the Dungeon Fantasy RPG. It consists of three major settlements, many small villages, at least one ruin, and vast, monster-filled wildernesses. As much trouble as any party of would-be heroes could wish. If there's something close to a "Nordlond Setting Guide," Citadel is it.Edit -
Crypt of Krysuvik (Print+PDF)
$204 purchasedAs the Hunted Lands seem to wake up angry from a long slumber, adventurers once again seek the treasure of Krysuvik. Maybe you can find it before others do... Crypt of Krysuvik is designed to be played with four to six characters of roughly 125 points, built with Delvers to Grow. It includes six such pre-generated characters, so you can get playing right away!Edit -
Crypt of Krysuvik (PDF)
$1011 purchasedAs the Hunted Lands seem to wake up angry from a long slumber, adventurers once again seek the treasure of Krysuvik. Maybe you can find it before others do... Crypt of Krysuvik is designed to be played with four to six characters of roughly 125 points, built with Delvers to Grow. It includes six such pre-generated characters, so you can get playing right away!Edit -
Hall of Judgment Second Edition (Print+PDF)
$400 purchasedThis product is a micro-setting and scenario for the Dungeon Fantasy Roleplaying Game (Powered by GURPS) It features non-linear adventuring for 4-6 250-point characters Explore a Viking-flavored world trekking through cold, harsh mountains, facing dangerous faerie, and searching for a lost holy place, and the priceless relics within Easily portable and usable with any GURPS Fantasy campaignEdit -
Hall of Judgment Second Edition (PDF)
$202 purchasedThis product is a micro-setting and scenario for the Dungeon Fantasy Roleplaying Game (Powered by GURPS) It features non-linear adventuring for 4-6 250-point characters Explore a Viking-flavored world trekking through cold, harsh mountains, facing dangerous faerie, and searching for a lost holy place, and the priceless relics within Easily portable and usable with any GURPS Fantasy campaignEdit -
Forest's End (Print+PDF)
$302 purchasedDalmar of Skaldbjorg has planned this moment for years. Over a thousand people joined him in the Dragongrounds. Far beyond the safety of Audreyn's Wall, Dalmar, his wife Freythor, and their lifetime friend and lieutenant Tobias carved a new settlement out of the dragonkin-infested wilderness. The planning and struggle is to come to fruition with a grand celebration in front of the King's representative. Dalmar plans to offer up the King's Gift and be named Jarl of Forest's End. The only question is if external or internal threats rip the town apart first ... and if a party of adventurers, newly come to the town, are mighty enough to save it. The adventure is suitable for a party of experienced Dungeon Fantasy RPG adventurers, or newcomers with improved equipment.Edit -
Forest's End (PDF)
$152 purchasedDalmar of Skaldbjorg has planned this moment for years. Over a thousand people joined him in the Dragongrounds. Far beyond the safety of Audreyn's Wall, Dalmar, his wife Freythor, and their lifetime friend and lieutenant Tobias carved a new settlement out of the dragonkin-infested wilderness. The planning and struggle is to come to fruition with a grand celebration in front of the King's representative. Dalmar plans to offer up the King's Gift and be named Jarl of Forest's End. The only question is if external or internal threats rip the town apart first ... and if a party of adventurers, newly come to the town, are mighty enough to save it. The adventure is suitable for a party of experienced Dungeon Fantasy RPG adventurers, or newcomers with improved equipment.Edit -
The Dragons of Rosgarth (PDF)
$153 purchasedA dragon has come again to Rosgarth Castle. He hopes to ascend, becoming an Elder Dragon. They ruled the world for countless thousands of years. He believes he has found the way to do it. He may be right. In the Norse-inspired realm of Norðlond, 100 miles south of Rosgarth, signs and portents, rumors, and reports all say the same thing: If brave thegns do not stop the threat of the dragons of Rosgarth, a new Ragnarök threatens.Edit -
The Dragons of Rosgarth (Print+PDF)
$300 purchasedA dragon has come again to Rosgarth Castle. He hopes to ascend, becoming an Elder Dragon. They ruled the world for countless thousands of years. He believes he has found the way to do it. He may be right. In the Norse-inspired realm of Norðlond, 100 miles south of Rosgarth, signs and portents, rumors, and reports all say the same thing: If brave thegns do not stop the threat of the dragons of Rosgarth, a new Ragnarök threatens.Edit -
Fantastic Dungeon Grappling (Print+PDF)
$84 purchasedFantastic Dungeon Grappling takes the "attack roll, defense roll, damage roll" basic play of Powered by GURPS and makes it work for grappling as well. A new simplified tracking mechanism - tested over years of play - keeps this fast and light at the table. This 8-page booklet in 8x10 format takes grappling rules concepts and distills them into something easily comprehended and managed at the game table. Note: If you have - or obtain - the DFRPG Boxed Set from the reprint campaign, this book is already in your box!Edit -
Fantastic Dungeon Grappling (PDF)
$45 purchasedFantastic Dungeon Grappling takes the "attack roll, defense roll, damage roll" basic play of Powered by GURPS and makes it work for grappling as well. A new simplified tracking mechanism - tested over years of play - keeps this fast and light at the table. This 8-page booklet in 8x10 format takes grappling rules concepts and distills them into something easily comprehended and managed at the game table. Note: If you have - or obtain - the DFRPG Boxed Set from the reprint campaign, this book is already in your box ... but the PDFs were not included.Edit -
Combate Épico em Masmorras (Brazilian Portuguese PDF)
$12 purchasedThis is the Brazilian Portuguese version of Fantastic Dungeon Grappling. The folks in Brazil are fanatics about GURPS, but this project gained little traction. Even so: If you're from the region and don't already have it, this was professionally translated and you can throw it in your cart for $1 or about R$ 5. Combate Épico em Masmorras (Fantastic Dungeon Grappling em inglês) pega a estrutura básica de “rolar o ataque, rolar a defesa, rolar o dano” dos jogos Powered by GURPS e faz com que ela também funcione para manobras de agarrar, combate de solo, etc. Anos de experiência de jogo demonstraram que estas regras de fato são rápidas e leves na mesa. Este PDF de 10 páginas apresenta estes novos conceitos de forma fácil de entender e aplicar na mesa de jogo. E agora, além disso, está em português brasileiro! This is the Brazilian Portuguese version of Fantastic Dungeon Grappling. The folks in Brazil are fanatics about GURPS, but this project gained little traction. Even so: If you're from the region and don't already have it, this was professionally translated and you can throw it in your cart for $1 or about R$ 5.Edit