Essentials Vol 3: Dungeon Delvers

Essentials Vol 3: Dungeon Delvers

Get a complete guide to how dungeons work, and how an adventurer act in dungeons. "Dungeon Delvers" is packed with new mechanics, items, feats, NPCs, and more...
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Essentials Vol 3: Dungeon Delvers

Art by © Dean Spencer and Ender Coskun


You wanted to claim your glory through good old ways, by delving into the dungeon, looting its treasures, and slaying every foe standing in your way. Now, it’s time to delve right into the dungeon.


CLICK HERE TO DOWNLOAD THE DEMO BOOKLET!

Art by © Dean Spencer


Art by Ender Coskun

Dungeon Delvers offers a new dungeon generation mechanic that will let GMs create dungeons just within minutes before the session, or while playing if they’re brave and fast enough! You can create dungeons that are both thrilling and rewarding to your players by using the content of this book. Thus, since you create them randomly, each dungeon can be unique from each other!

Two new skills are carefully designed to enrich your gameplay options in a dungeon to give players much more customization options. In addition to that, by extending the skills mechanic with skill synergy mechanic, you can create different skill combinations to create your perfect skill-monkey character!


Delving into a dungeon requires a lot of teamwork. Thus, in this book, we’re introducing a couple of new feats called group feats. With group feats, your party can properly learn how to work with each other in harmony and gain different benefits depending on your needs.


Art by © Dean Spencer

Dweller is a new jack-of-all trades class that anyone would want in their dungeon dwelling party. Oh and when we say jack-of-all trades, we’re serious. Dweller can cast spells, wield weapons, wear armors, pray to gods to get their powers, open locks, pickpocket kings, fight like a true warrior and escape like a cunning rogue. This class is perfect for any dungeon delving.

With these kits, you can find more equipment in a single kit and can last longer in dungeons. Not only that, but these kits also provide you new abilities that can be used as an Utilize action to enrich your gameplay options.

Within Dungeon Dwellers lie 20 new magic items, 20 new feats, and 21 new spells that are perfect for adventurers who wish to delve into dungeons. Each magic item carries the power to help the adventurers to delve easily in dungeons, while others may be found at the end of the dungeon. Alongside these items, 21 new spells and 20 new feats that would soothe your dungeon delving experience are introduced. These spells and feats create the perfect harmony of exploration and survival.
Art by © Dean Spencer

Within Trap Making, GMs and players can gain access to new trap making rules, materials, and new trap types. From simple booby traps to complex magical traps, you can craft new traps to either catch your foes off-guard, or create thrilling experiences for your players.

Dungeon Delvers introduces twelve new subclasses, one for each class, each exploring a unique way to delve into dungeons. From wayfinders to trap disablers, every subclass shows a different way to delve into dungeons. Together, they form a diverse collection of adventurers who can crawl their way in the dungeons.

In a campaign centered around dungeons, monsters are essential to encounter. Whether as a beast that wanders aimlessly in a dungeon, or an intelligent monster that runs an entire web of dungeons, monsters take a big part in games.

The monsters section introduces a wide variety of monster types designed for every room of the dungeon. Each monster is designed to fit different tones and challenges. Whether your dungeon is a classic cave complex, an abandoned house or a dungeon with an aquatic tone, you’ll find a variety of monsters to fit your dungeons.
Art by © Dean Spencer

By using the Essential series, you can get very unique experiences. You can create dungeons using the Essentials III, delve into them to hunt a monster you find using Essentials I, use different tools and mechanics to disable the traps or open the doors in the dungeon using Essentials II, and much more! Thus, by completing all of the Essentials series, you can increase the level of your play by adding the right amount of flavor to your game.
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What We Offer

In this campaign, you’ll find a range of pledge levels designed to fit every type of backer, whether you’re here to explore the Essentials Series for the first time or to complete your collection.

Each tier offers a unique way to experience the book and its companions: from the digital edition for those who prefer instant access, to print-on-demand copies for players who love the feel of a physical book at the table. No matter which tier you choose, every pledge directly supports the creative team behind this project, helping us craft richer art, and more stories for your games. Whether you want to delve into your first dungeon, destroy the lair of a monster, or spread your name and glory through conquering dungeons, your journey begins here.


That’s not all; we’ve got add-ons like crazy! You can find all our previous works in PDF form in the add-ons section, along with the new items from this project.

From Svilland to Corpus Draconis, we’ve got you covered. Dive into the vast DRS Collection and explore the worlds we’ve built!

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Fulfillment

We’ve kept our pledge levels on the more reachable and affordable side for one simple reason; we want you to get your books as fast as possible.

When the project is complete, all physical rewards will be fulfilled through DriveThruRPG’s print-on-demand (PoD) service. Every backer will receive a unique PoD code, which they can redeem directly on DriveThruRPG to order their books. This means you’ll pay the print and shipping costs directly to DriveThruRPG when placing your order, allowing you to choose the most convenient and cost-effective shipping option for your region.

This system ensures transparency and speed. You’re only pledging for the creative work, writing, design, illustration, and layout, not for warehousing or global shipping. By removing those extra costs and complexities, we can focus entirely on crafting the best possible product while you enjoy a smoother, faster fulfillment process. We believe this is a fast and efficient way to handle the Essentials Series. 

In short: you support the creation, we handle the making, and DriveThruRPG prints and delivers your book right to your door; simple, fair, and fast. You can check out DriveThruRPG to see estimated print and shipping costs for your country.

If you believe that this project is not in compliance with BackerKit’s Community Guidelines or Terms of Service, you can file a report by sending a message via this link: Report this project

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