This Castle Whiterock expansion brings the party into a forest dominated by lycanthropes. Can the PCs survive long enough to find their way back? Included is a DCC rules expansion to handle characters with lycanthropy.
There are some doors that should not be opened, doors that lead to very dark places. This particular door has led into a forested pocket dimension ruled by tribes of lycanthropes - a realm trapped in perpetual night. The PC's must carefully navigate this realm and learn its hidden past if they want to find their way back to their home world.
Uncounted years ago, a powerful wizard created a tiny world he called the Versuchwald - the experimental forest. This wizard brought in a variety of lycanthropes to this forest world to serve as the targets of his alchemy experiments, as he searched for immortality. After the wizard's death, unwitting visitors to his pocket world gave it a new name - Schreckenwald - or terror forest.
This adventure is designed as an add-on to the Castle Whiterock mega-dungeon, for DCC characters level 3-4. Check out the link to see the whole Castle Whiterock family of projects!
In the Forest of Terror, the PC's will encounter six different tribes of lycanthopres, grouped into three clans.
The lawful Moon Clan (remember that lawful does not mean friendly)
Werewolves and wererats
The neutral Star Clan
Werebears and wereboars
The chaotic Storm Clan
Werelynxes and werefoxes
If the party moves carefully, they could actually end up gaining one of these clans as an ally, though they are just as likely to get drawn into the ageless blood feud that ravages this forest.
Adding a New Dimension
Unsurprisingly, the odds of multiple characters contracting lycanthropy in this adventure are quite high - but have no fear, I've got you covered. Forest of Terror includes a rules expansion for DCC to govern characters who contract lycanthropy.
Add-ons include discounted PDF copies of previous publications from Raorgen Games, several of which are also available in hardcopy. Descriptions of those publications can be found here: www.raorgengames.com.
What is offered The Forest of Terror book, 42 pages, available in softcover print edition and PDF version.
B&W interior, color cover
Print copy is 8.5"x11" interior
Backing this campaign at any level qualifies you to receive my room for the Castle Whiterock Lost Level.
How will I get my copy? All fulfillment, both digital and physical, will be handled through DriveThruRPG. Physical (print on demand) editions will be sent by:
USA - US Post media mail - $10
Canada - International economy - $15
UK - Royal Mail 2nd class - $10
SHIPPING WILL BE CHARGED AT THE END OF THE CAMPAIGN.
About the Author I have been engrossed in role-playing games since starting with Basic D&D and AD&D in 1980. I first encountered Dungeon Crawl Classics playing a game at Origins convention and was instantly hooked on the unpredictable style of play. My publication journey started with the Pax Lexque Campaign Guide, a world setting for use with Dungeon Crawl Classics based on a fantasy version of ancient Rome. Since then, I've expanded that world with other world setting source books and adventures, for a total of 22 publications so far. My first crowd fund, Comic Crawl Classics, hit fully funded in 1 hour. My whole collection can be viewed at my web site: www.raorgengames.com
Artwork The wonderful cover for this book was created by my favorite cover artist, Keila Gomes da Silva. You can check out her work here: www.artstation.com/helryelart.
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