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I Want It All!
$6010 purchasedGet all of the add-ons! The prices for each add-on are already discounted from their normal purchase price. Select this add-on option to get all of the add-on PDFs listed in the project at a further discount. The normal retail price for all of these products would total $144 and you can get the set for less than half of that!Edit -
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Comic Crawl Classics - PDF
$127 purchasedThis add-on is for the PDF copy of this product. You're no hero... you're a sidekick... but perhaps someday you can become a hero... and pick up a corporate sponsorship... and maybe even get a sidekick of your own. That remains to be determined. This dynamic set of rules, based on the core rules of Dungeon Crawl Classics, brings you the excitement of super-hero role play with 40 very flexible super-powers. It’s got rules for handling power limitations, character weaknesses, fame and super-pets. Also included is an introductory adventure, “Heroes at Last” to get your super team started. So get out there and do something heroic; you don’t want to stay a sidekick forever, do you?Edit -
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Pax Lexque Campaign Guide - PDF
$152 purchasedThis add-on is for the PDF copy of this product. Pax Lexque is a campaign setting based on an alternate reality historical earth in which the Roman Empire was co-mingled with conventional elements of fantasy - elves, dwarves, wizards, clerics, giants, dragons and everything else you’d expect. After a magical war tore the Roman Empire apart, the empire is now rebuilding, with its eyes on its eternal motto, “Pax Lexque” or “Peace and Law”. The campaign's starter modules (The Hand of the Law) place PCs in a special forces arm of the imperial army. Their squad is sent on missions to deal with unexplained problems left over from the magical war - cursed or haunted battlefields, horrific monsters summoned during the war, necromancers and diabolists who still try to delve into forbidden knowledge. This guide is meant as a sandbox environment. The world of the Great Sea region is presented with its history and geography broken down to twenty nations, ready for characters to explore. Nineteen new patrons particular to this world are described, six of which are presented with patron spells. Also included are four new character classes: Dwarven Cleric, Elven Ranger, Felid (or catfolk) and Gnome.Edit -
Isles of the Celts - PDF
$102 purchasedThis add-on is for the PDF copy of this product. Isles of the Celts is an expansion of the campaign world presented in the Pax Lexque Campaign Guide. It can be used in conjunction with the Pax Lexque Campaign Guide or it may stand on its own. This guide is meant as a sandbox environment. In this world, the Roman incursion into Britain was unsuccessful, leaving Britain under Celtic control. The world of the Celtic isles is presented with its legends and geography broken down to fourteen kingdoms, ready for characters to explore. Ten new patrons particular to this setting are described, five of which are given with patron spells. Several new classes are presented: Bard, Druid, Fey-touched and Witch. Also given detailed attention herein are the magical races of the fey. Some are helpful, some mischievous and some sinister, but they all are enigmatic from the point of view of other beings. The seelie and unseelie courts are detailed as well as twenty one different types of feyEdit -
Tribes of the North - PDF
$102 purchasedThis add-on is for the PDF copy of this product. Come explore the lands of the northern tribes! The realms of Germania and Norheimr are home to a collection of fierce tribes. Called “barbarians” by the people of Rome, the men and women of the north are actually proud people with civilizations reaching back into time immemorial. Presented in this volume are 10 tribes of the northmen, from the Saxons to the Vandals, the Haleygr to the Swedes, and all those between. Also included are a collection of patrons of the people of the north, 21 spells, and 4 classes - Berserker, Frost Elf, Runecaster and Shaman. Also included is a new system for projecting a character’s fate. Be forewarned though, that knowing too much about one’s destiny can be detrimental to mortals and trying to cheat fate is quite likely to bring disaster.Edit -
Kingdoms of Africa - PDF
$101 purchasedThis add-on is for the PDF copy of this product. This guide is meant as a sandbox environment. Sixteen nations of the continent of Africa are presented with their geography, lore and culture, providing an environment for characters to explore. Also included is the new character class, the Shaman.Edit -
Librum Draconis - PDF
$84 purchasedThis add-on is for the PDF copy of this product. In all the breadth of the scattered realms of the world, in all the variety of peoples, cultures, climates, and languages, there are very few things which produce as much awe as that most majestic of beings - the dragon. These magnificent, noble creatures inspire a unique mixture of fear and reverence that is unparalleled. Contained in this volume are details regarding 12 dragons - information that makes each one a unique entity. Each dragon has its own associated lore and its particular style of treasure hoard. Each dragon's chapter also includes adventure hook ideas for making use of that dragon in an adventure or campaign.Edit -
Scientia Arcana - PDF
$105 purchasedThis add-on is for the PDF copy of this product. Magic is not one single thing. It is manifested and manipulated in a multitude of ways. This volume details some of the various types of magic and gives classes associated with each. Also given herein are various patrons associated with magic, new types of magical corruption, a collection of magic items and descriptions of otherworldly realms. Some of the content contained in this book is a reprint of material from previous publications by Raorgen Games. This manual presents: ● 10 categories of magic ● 8 classes (Alchemist, Bard, Dragonborn, Gnome, Genie-kin, Necromancer, Shaman, Witch) ● 3 class variants (Arcane Dancer, Fey-touched, Half-elf, Runecaster) ● 85 spells ● 6 patrons ● Expanded lists of physical corruptions ● Mental corruptions ● 17 new magic items ● 6 magical realmsEdit -
Kingdom of Fire - PDF
$102 purchasedThis add-on is for the PDF copy of this product. A foreign power is posing an existential threat to the Kingdom of Arabia as the new king prepares for war, and the PCs have only just so much time to protect their homeland. Ancient magics, Ifrit and royal politics all collide in this six chapter campaign adventure pack. These six adventures are set in the Pax Lexque campaign world, which is detailed in the Pax Lexque Campaign Guide, available separately. The series begins at level 1 and progresses up to level 5-7. It includes 9 new monsters, 13 new spells and 2 patrons. Also included are rules for handling mass combat between armies.Edit -
The Hand of the Law - PDF
$51 purchasedThis add-on is for the PDF copy of this product. These three adventures for 1st-4th level characters are set in the Pax Lexque campaign world, which is detailed in the Pax Lexque Campaign Guide, available separately. Each of the adventures place the PCs as members of Manus Legis. This is the Roman Empire’s special-forces cohort which is tasked with addressing the various dangers leftover from the Wars of Darkness, the magic wars that fragmented the Roman Empire 400 years ago. This volume also includes a new class, the Alchemist.Edit -
We Who Are About to Die - PDF
$51 purchasedThis add-on is for the PDF copy of this product. Part 1 - Bring Them Back Alive Senator Licenius often sponsors gladiatorial events in the Roman Colosseum. The most popular ones involve gladiators fighting exotic beasts from far away places. That’s where you come in. Someone needs to capture these creatures and deliver them to Rome, alive. Part 2 - For the Glory of Rome The roar of the crowd, the esteem of the populace, the thrill of combat, you crave it all! Your team of gladiators has won a chance to fight on the biggest stage of all, the Amphitheatrum Flavium - the Colosseum of Rome. You will face off against a myriad of terrifying creatures. If you survive, you will receive the respect of the Emperor himself - and advance the glory of Rome. Part 3 - Circus Ferus From the Circus Minimus, where gnomes race goat chariots while wielding meatball slingshots, to the completely untamed Circus Ferus, where drivers are just as likely to kill each other as outrace them, chariot racing is wildly popular in many of the lands around the Great Sea Presented in this section are rules for chariot racing in DCC.Edit -
Mare Nostrum - PDF
$82 purchasedThis add-on is for the PDF copy of this product. The campaign world of Pax Lexque expands under the sea! Five underwater realms are detailed in this volume, with their history, geography, politics and religion. Three new patrons are presented for this environment and its inhabitants. Also included are ten new spells and four new classes: Aquatic Elf, Chapod, Deep Hunter, and Merfolk.Edit