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FEATURED
Comic Crawl Classics - Print copy at cost & PDF
$1210 purchasedYou're no hero... you're a sidekick... but perhaps someday you can become a hero... and pick up a corporate sponsorship... and maybe even get a sidekick of your own. That remains to be determined. This dynamic set of rules, based on the core rules of Dungeon Crawl Classics, brings you the excitement of super-hero role play with 40 very flexible super-powers. It’s got rules for handling power limitations, character weaknesses, fame and super-pets. Also included is an introductory adventure, “Heroes at Last” to get your super team started. So get out there and do something heroic; you don’t want to stay a sidekick forever, do you?EditIncludes 2 items
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×1Comic Crawl Classics - PDF
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×1Comic Crawl Classics - Print
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FEATURED
Comic Crawl Classics - PDF
$123 purchasedYou're no hero... you're a sidekick... but perhaps someday you can become a hero... and pick up a corporate sponsorship... and maybe even get a sidekick of your own. That remains to be determined. This dynamic set of rules, based on the core rules of Dungeon Crawl Classics, brings you the excitement of super-hero role play with 40 very flexible super-powers. It’s got rules for handling power limitations, character weaknesses, fame and super-pets. Also included is an introductory adventure, “Heroes at Last” to get your super team started. So get out there and do something heroic; you don’t want to stay a sidekick forever, do you?EditIncludes 1 item
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×1Comic Crawl Classics - PDF
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Pax Lexque Campaign Guide - PDF
$150 purchasedPax Lexque is a campaign setting based on an alternate reality historical earth in which the Roman Empire was co-mingled with conventional elements of fantasy - elves, dwarves, wizards, clerics, giants, dragons and everything else you’d expect. This guide is meant as a sandbox environment. The world of the Great Sea region is presented with its history and geography broken down to twenty nations, ready for characters to explore. Nineteen new patrons particular to this world are described, six of which are presented in full detail, complete with patron spells. Also included are four new character classes: Dwarven Cleric, Elven Ranger, Felid (or catfolk) and Gnome.EditIncludes 1 item
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×1Pax Lexque Campaign Guide - PDF
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Pax Lexque Campaign Guide - Print copy at cost & PDF
$173 purchasedPax Lexque is a campaign setting based on an alternate reality historical earth in which the Roman Empire was co-mingled with conventional elements of fantasy - elves, dwarves, wizards, clerics, giants, dragons and everything else you’d expect. This guide is meant as a sandbox environment. The world of the Great Sea region is presented with its history and geography broken down to twenty nations, ready for characters to explore. Nineteen new patrons particular to this world are described, six of which are presented in full detail, complete with patron spells. Also included are four new character classes: Dwarven Cleric, Elven Ranger, Felid (or catfolk) and Gnome.EditIncludes 2 items
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×1Pax Lexque Campaign Guide - PDF
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×1Pax Lexque Campaign Guide - Print
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Isles of the Celts - PDF
$150 purchasedIsles of the Celts is an expansion of the campaign world presented in the Pax Lexque Campaign Guide. It can be used in conjunction with the Pax Lexque Campaign Guide or it may stand on its own. This guide is meant as a sandbox environment. In this world, the Roman incursion into Britain was unsuccessful, leaving Britain under Celtic control. The world of the Celtic isles is presented with its legends and geography broken down to fourteen kingdoms, ready for characters to explore. Ten new patrons particular to this setting are described, five of which are given in full detail, complete with patron spells. Several new classes are presented: Bard, Druid, Fey-touched and Witch. Also given detailed attention herein are the magical races of the fey. Some are helpful, some mischievous and some sinister, but they all are enigmatic from the point of view of other beings. The seelie and unseelie courts are detailed as well as twenty one different types of fey.EditIncludes 1 item
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×1Isles of the Celts - PDF
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Isles of the Celts - Print copy at cost & PDF
$151 purchasedIsles of the Celts is an expansion of the campaign world presented in the Pax Lexque Campaign Guide. It can be used in conjunction with the Pax Lexque Campaign Guide or it may stand on its own. This guide is meant as a sandbox environment. In this world, the Roman incursion into Britain was unsuccessful, leaving Britain under Celtic control. The world of the Celtic isles is presented with its legends and geography broken down to fourteen kingdoms, ready for characters to explore. Ten new patrons particular to this setting are described, five of which are given in full detail, complete with patron spells. Several new classes are presented: Bard, Druid, Fey-touched and Witch. Also given detailed attention herein are the magical races of the fey. Some are helpful, some mischievous and some sinister, but they all are enigmatic from the point of view of other beings. The seelie and unseelie courts are detailed as well as twenty one different types of fey.EditIncludes 2 items
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×1Isles of the Celts - PDF
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×1Isles of the Celts - Print
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Kingdoms of Africa - PDF
$120 purchasedKingdoms of Africa is an expansion of the campaign world presented in the Pax Lexque Campaign Guide. The Pax Lexque campaign world is an alternate reality earth in which the history of our own world is co-mingled with common elements of a fantasy setting. This book may be used in conjunction with the Pax Lexque Campaign Guide or it may stand on its own. This guide is meant as a sandbox environment. Sixteen nations of the continent of Africa are presented with their geography, lore and culture, providing an environment for characters to explore. Also included are the new character classes, the Felid (a cat-person) and the Shaman, with its fifteen spell-like invocations.EditIncludes 1 item
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×1Kingdoms of Africa - PDF
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Kingdoms of Africa - Print copy at cost & PDF
$121 purchasedKingdoms of Africa is an expansion of the campaign world presented in the Pax Lexque Campaign Guide. The Pax Lexque campaign world is an alternate reality earth in which the history of our own world is co-mingled with common elements of a fantasy setting. This book may be used in conjunction with the Pax Lexque Campaign Guide or it may stand on its own. This guide is meant as a sandbox environment. Sixteen nations of the continent of Africa are presented with their geography, lore and culture, providing an environment for characters to explore. Also included are the new character classes, the Felid (a cat-person) and the Shaman, with its fifteen spell-like invocations.EditIncludes 2 items
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×1Kingdoms of Africa - PDF
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×1Kingdoms of Africa - Print
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Kingdom of Fire - PDF
$150 purchasedThis 141 page adventure series has 6 chapters and is designed to take characters from level 1 to 6. A foreign power is posing an existential threat to the Kingdom of Arabia as the new king prepares for war, and the PCs have only just so much time to protect their homeland. Ancient magics, Ifrit and royal politics all collide in this six chapter campaign adventure pack. These six adventures are set in the Pax Lexque campaign world, which is detailed in the Pax Lexque Guide, but may be applied to other worlds. It includes 9 new monsters, 13 new spells and expands on 2 patrons from the campaign guide. Also included are rules for handling mass combat between armies.EditIncludes 1 item
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×1Kingdom of Fire - PDF
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Kingdom of Fire - Print copy at cost & PDF
$152 purchasedThis 141 page adventure series has 6 chapters and is designed to take characters from level 1 to 6. A foreign power is posing an existential threat to the Kingdom of Arabia as the new king prepares for war, and the PCs have only just so much time to protect their homeland. Ancient magics, Ifrit and royal politics all collide in this six chapter campaign adventure pack. These six adventures are set in the Pax Lexque campaign world, which is detailed in the Pax Lexque Guide, but may be applied to other worlds. It includes 9 new monsters, 13 new spells and expands on 2 patrons from the campaign guide. Also included are rules for handling mass combat between armies.EditIncludes 2 items
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×1Kingdom of Fire - PDF
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×1Kingdom of Fire - Print
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Mare Nostrum - PDF
$70 purchasedThe campaign world of Pax Lexque expands under the sea! Five underwater realms are detailed in this volume, with their history, geography, politics and religion. Three new patrons are presented for this environment and its inhabitants. Also included are ten new spells and four new classes: Aquatic Elf, Chapod, Deep Hunter, and Merfolk. An adventure for this setting is included in the latter part of this book. In Mother of Pearls, the king of the aquatic elves, King Ascal, has been attacked by a race of fish men known as the ichtharians. The party must find the king's crown and deal appropriately with the thieves. This book is an expansion to the Pax Lexque campaign world, which is detailed in the Pax Lexque Guide, but may be applied to other worldsEditIncludes 1 item
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×1Mare Nostrum - PDF
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Mare Nostrum - Print copy at cost & PDF
$71 purchasedThe campaign world of Pax Lexque expands under the sea! Five underwater realms are detailed in this volume, with their history, geography, politics and religion. Three new patrons are presented for this environment and its inhabitants. Also included are ten new spells and four new classes: Aquatic Elf, Chapod, Deep Hunter, and Merfolk. An adventure for this setting is included in the latter part of this book. In Mother of Pearls, the king of the aquatic elves, King Ascal, has been attacked by a race of fish men known as the ichtharians. The party must find the king's crown and deal appropriately with the thieves. This book is an expansion to the Pax Lexque campaign world, which is detailed in the Pax Lexque Guide, but may be applied to other worldsEditIncludes 2 items
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×1Mare Nostrum - PDF
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×1Mare Nostrum - Print
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Liber Draconis - PDF
$100 purchasedIn all the breadth of the scattered realms of the world, in all the variety of peoples, cultures, climates, and languages, there are very few things which produce as much awe as that most majestic of beings - the dragon. These magnificent, noble creatures inspire a unique mixture of fear and reverence that is unparalleled. Contained in this volume are details regarding 12 dragons - information that makes each one a unique entity. Each dragon has its own associated lore and its particular style of treasure hoard. Each dragon's chapter also includes adventure hook ideas for making use of that dragon in an adventure or campaign. This book is an expansion to the Pax Lexque campaign world, which is detailed in the Pax Lexque Guide, but may be applied to other worldsEditIncludes 1 item
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×1Liber Draconis - PDF
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Liber Draconis - Print copy at cost & PDF
$102 purchasedIn all the breadth of the scattered realms of the world, in all the variety of peoples, cultures, climates, and languages, there are very few things which produce as much awe as that most majestic of beings - the dragon. These magnificent, noble creatures inspire a unique mixture of fear and reverence that is unparalleled. Contained in this volume are details regarding 12 dragons - information that makes each one a unique entity. Each dragon has its own associated lore and its particular style of treasure hoard. Each dragon's chapter also includes adventure hook ideas for making use of that dragon in an adventure or campaign. This book is an expansion to the Pax Lexque campaign world, which is detailed in the Pax Lexque Guide, but may be applied to other worldsEditIncludes 2 items
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×1Liber Draconis - PDF
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×1Liber Draconis - Print
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Scientia Arcana - PDF
$150 purchasedMagic is not one single thing. It is manifested and manipulated in a multitude of ways. This volume details some of the various types of magic and gives classes associated with each. Also given herein are various patrons associated with magic, new types of magical corruption, a collection of magic items and descriptions of otherworldly realms. Some of the content contained in this book is a reprint of material from previous publications by Raorgen Games. This manual presents: ● 9 categories of magic ● 8 classes (Alchemist, Bard, Dragonborn, Genie-kin, Gnome, Necromancer, Shaman, Witch) ● 3 class variants (Arcane Dancer, Fey-touched, Half-elf) ● 85 spells ● 6 patrons ● Expanded lists of physical corruptions ● Mental corruptions ● 17 new magic items ● 6 magical realmsEditIncludes 1 item
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×1Scientia Arcana - PDF
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Scientia Arcana - Print copy at cost & PDF
$151 purchasedMagic is not one single thing. It is manifested and manipulated in a multitude of ways. This volume details some of the various types of magic and gives classes associated with each. Also given herein are various patrons associated with magic, new types of magical corruption, a collection of magic items and descriptions of otherworldly realms. Some of the content contained in this book is a reprint of material from previous publications by Raorgen Games. This manual presents: ● 9 categories of magic ● 8 classes (Alchemist, Bard, Dragonborn, Genie-kin, Gnome, Necromancer, Shaman, Witch) ● 3 class variants (Arcane Dancer, Fey-touched, Half-elf) ● 85 spells ● 6 patrons ● Expanded lists of physical corruptions ● Mental corruptions ● 17 new magic items ● 6 magical realmsEditIncludes 2 items
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×1Scientia Arcana - PDF
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×1Scientia Arcana - Print
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Tribes of the North - PDF
$150 purchasedCome explore the lands of the northern tribes! The realms of Germania and Norheimr are home to a collection of fierce tribes. Called "barbarians" by the people of Rome, the men and women of the north are actually proud people with civilizations reaching back into time immemorial. Presented in this volume are 10 tribes of the northmen, from the Saxons to the Vandals, the Haleygr to the Swedes, and all those between. Also included are a collection of patrons of the people of the north, 21 spells, and 4 classes - Berserker, Frost Elf, Runecaster and Shaman. Also included is a new system for projecting a character's fate. Be forewarned though, that knowing too much about one's destiny can be detrimental to mortals and trying to cheat fate is quite likely to bring disaster.EditIncludes 1 item
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×1Tribes of the North - PDF
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Tribes of the North - Print copy at cost & PDF
$151 purchasedCome explore the lands of the northern tribes! The realms of Germania and Norheimr are home to a collection of fierce tribes. Called "barbarians" by the people of Rome, the men and women of the north are actually proud people with civilizations reaching back into time immemorial. Presented in this volume are 10 tribes of the northmen, from the Saxons to the Vandals, the Haleygr to the Swedes, and all those between. Also included are a collection of patrons of the people of the north, 21 spells, and 4 classes - Berserker, Frost Elf, Runecaster and Shaman. Also included is a new system for projecting a character's fate. Be forewarned though, that knowing too much about one's destiny can be detrimental to mortals and trying to cheat fate is quite likely to bring disaster.EditIncludes 2 items
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×1Tribes of the North - PDF
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×1Tribes of the North - Print
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The Eternal City - PDF
$80 purchasedHelp the Pan Europa Crawl League celebrate its 100th anniversary! These two adventures pit XCrawl teams against a wide variety of dangers to thrill the viewing audience. Part 1 - Hamburg Hackfest (Level 1-2) Dungeon Judge Klaus von Klaus takes this opportunity to take the XCrawl team on a trip through the German Empire's history. The XCrawlers will have to defend a giant keg from the Beer-serker and defend themselves from cannons that shoot live goblins. Can they prove to be as heroic as their forefathers? Part 2 - Rumble in Rome (Level 4-5) For centuries, gladiatorial combat has thrilled viewers around the globe. Much has changed in later times, but in some places, a sense of tradition in this sport remains strong. One such place is the city where it all began - the Eternal City - Rome. Dungeon Judge Sircio Gherardi takes the XCrawlers on a tour of Europe - from legendary creatures of Gaul to unspeakable horrors of Russia, this dungeon will really put the crawlers to the test.EditIncludes 1 item
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×1The Eternal City - PDF
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The Eternal City - Print copy at cost & PDF
$81 purchasedHelp the Pan Europa Crawl League celebrate its 100th anniversary! These two adventures pit XCrawl teams against a wide variety of dangers to thrill the viewing audience. Part 1 - Hamburg Hackfest (Level 1-2) Dungeon Judge Klaus von Klaus takes this opportunity to take the XCrawl team on a trip through the German Empire's history. The XCrawlers will have to defend a giant keg from the Beer-serker and defend themselves from cannons that shoot live goblins. Can they prove to be as heroic as their forefathers? Part 2 - Rumble in Rome (Level 4-5) For centuries, gladiatorial combat has thrilled viewers around the globe. Much has changed in later times, but in some places, a sense of tradition in this sport remains strong. One such place is the city where it all began - the Eternal City - Rome. Dungeon Judge Sircio Gherardi takes the XCrawlers on a tour of Europe - from legendary creatures of Gaul to unspeakable horrors of Russia, this dungeon will really put the crawlers to the test.EditIncludes 2 items
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×1The Eternal City - PDF
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×1The Eternal City - Print
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De Re Mortis - PDF
$140 purchasedCome explore the world of things that go bump in the night. In the dark, hidden corners of reality are the stuff of nightmares, the things that make you want to sleep with the lights on, the things that literally haunt your dreams, the things that refused to stay dead. This book takes a deep dive into the realm of necromancy and the undead. From the mindless to the sinister, various types of undead are examined at length. Zombies, ghouls, mummies, vampires, ghosts and even liches are each given new depth. In the spirit of DCC, each is given variations and options so that none are predictable. So turn down the lights and gather around as we tell a few ghost stories. Come, let us talk De Re Mortis - about matters of death.EditIncludes 1 item
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×1De Re Mortis - PDF
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De Re Mortis - Print copy at cost & PDF
$141 purchasedCome explore the world of things that go bump in the night. In the dark, hidden corners of reality are the stuff of nightmares, the things that make you want to sleep with the lights on, the things that literally haunt your dreams, the things that refused to stay dead. This book takes a deep dive into the realm of necromancy and the undead. From the mindless to the sinister, various types of undead are examined at length. Zombies, ghouls, mummies, vampires, ghosts and even liches are each given new depth. In the spirit of DCC, each is given variations and options so that none are predictable. So turn down the lights and gather around as we tell a few ghost stories. Come, let us talk De Re Mortis - about matters of death.EditIncludes 2 items
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×1De Re Mortis - PDF
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×1De Re Mortis - Print
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Cosmologia - PDF
$160 purchased“There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy” (Hamlet) "The Cosmologia is an amazing resource for DCC players. A road map to alternate planes of existence, with new classes, monsters, patrons, and a bevvy of cool spells. All that plus killer art. What are you waiting for?" <review by Brendan LaSalle, DCC guru> The worlds of humans and the like are filled with quite a variety of strange environments. These are tame compared to the exotic nature of other planes of existence. Cosmologia presents an examination of many of these planes, along with mechanisms for PCs to explore them. • The Ethereal Plane • Tristorus - The plane of shadow • Elphyne - The fey realm • The 4 elemental planes ▪ Expanded tiers of elementals ▪ Genies of each element • The Astral Plane • Abyss - The realm of chaos new info on the 6 Types of Demons • Celestia - The realm of law introducing 7 Tiers of Archons • Elysium - The realm of good introducing 7 Tiers of Angels • Tartarus - The realm of evil introducing 9 Tiers of Devils • 6 Patrons • 44 Spells • And a plethora of extra-planar creaturesEditIncludes 1 item
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×1Cosmologia - PDF
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Cosmologia - Print copy at cost & PDF
$162 purchased“There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy” (Hamlet) "The Cosmologia is an amazing resource for DCC players. A road map to alternate planes of existence, with new classes, monsters, patrons, and a bevvy of cool spells. All that plus killer art. What are you waiting for?" <review by Brendan LaSalle, DCC guru> The worlds of humans and the like are filled with quite a variety of strange environments. These are tame compared to the exotic nature of other planes of existence. Cosmologia presents an examination of many of these planes, along with mechanisms for PCs to explore them. • The Ethereal Plane • Tristorus - The plane of shadow • Elphyne - The fey realm • The 4 elemental planes ▪ Expanded tiers of elementals ▪ Genies of each element • The Astral Plane • Abyss - The realm of chaos new info on the 6 Types of Demons • Celestia - The realm of law introducing 7 Tiers of Archons • Elysium - The realm of good introducing 7 Tiers of Angels • Tartarus - The realm of evil introducing 9 Tiers of Devils • 6 Patrons • 44 Spells • And a plethora of extra-planar creaturesEditIncludes 2 items
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×1Cosmologia - PDF
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Let the Games Begin - PDF
$180 purchasedKing Stamatis II of Greece is hosting the first Xcrawl Olympics Are you ready to compete for the honor of your nation? The Xcrawl games go international in this expansive XCC supplement. It includes: • A gazetteer of the world of Xcrawl, with descriptions of 28 nations. • Each nation has its own qualifying event, designed to test which teams can represent them in the Olympics. • Each nation has an encounter that it has submitted for use in the Olympic games. • Both of these events are created with an eye towards showcasing each nation’s iconic characteristics • That's 56 unique encounters! Each encounter has 3 different variations for character levels 1-6. Encounters can be dropped individually into other events or used collectively to challenge Xcrawl teams as they go for gold. Let the Games Begin!EditIncludes 1 item
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×1Let the Games Begin - PDF
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Let the Games Begin - Print copy at cost & PDF
$180 purchasedKing Stamatis II of Greece is hosting the first Xcrawl Olympics Are you ready to compete for the honor of your nation? The Xcrawl games go international in this expansive XCC supplement. It includes: • A gazetteer of the world of Xcrawl, with descriptions of 28 nations. • Each nation has its own qualifying event, designed to test which teams can represent them in the Olympics. • Each nation has an encounter that it has submitted for use in the Olympic games. • Both of these events are created with an eye towards showcasing each nation’s iconic characteristics • That's 56 unique encounters! Each encounter has 3 different variations for character levels 1-6. Encounters can be dropped individually into other events or used collectively to challenge Xcrawl teams as they go for gold. Let the Games Begin!EditIncludes 2 items
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×1Let the Games Begin - PDF
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×1Let the Games Begin - Print
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Road Trip - PDF
$180 purchasedIn honor of the North American Empire's 250th birthday, the empire is organizing a series of special events across the country. From a dire wolf dogsled race in Alaska to defending a Florida sand castle from sea monsters, Xcrawlers will partake in deadly challenges themed to various locales, bringing glory to the Empire! The Road Trip includes 20 events around North America, along with some dangerous camping stops in between each event. Each encounter has 3 different variations for character levels ranging from 1-6. Encounters can be dropped individually into other games or used collectively to challenge Xcrawl teams as they trek across the Empire.EditIncludes 1 item
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×1Road Trip - PDF
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Road Trip - Print copy at cost & PDF
$181 purchasedIn honor of the North American Empire's 250th birthday, the empire is organizing a series of special events across the country. From a dire wolf dogsled race in Alaska to defending a Florida sand castle from sea monsters, Xcrawlers will partake in deadly challenges themed to various locales, bringing glory to the Empire! The Road Trip includes 20 events around North America, along with some dangerous camping stops in between each event. Each encounter has 3 different variations for character levels ranging from 1-6. Encounters can be dropped individually into other games or used collectively to challenge Xcrawl teams as they trek across the Empire.EditIncludes 2 items
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×1Road Trip - PDF
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Cold Hand of Fate - PDF
$150 purchasedWith the return of the comet, the time of the prophecy had come. When the subsequent shooting star fell to earth, King Thorvard Arnulfson called for heroes to find it and bring it back to their homeland. According to the prophecy, if they succeed, the kingdom of Rugia will prosper for many years ... but if they fail, a time of great darkness will settle over the land for generations. In this four-part adventure path, the party must venture out across the North Sea on the trail of the fallen star to find their destiny. Sinister foes will attempt to thwart their quest, hoping instead to plunge the land of mortals into an eternal winter. If the party can find allies, perhaps they can overcome this darkness, ensuring that their names will be immortalized in the sagas for many years to come. If the party hopes to succeed, they will need every ounce of courage and resolve within them, for the hand of fate is quite uncaring and very cold. This 117 page adventure path is set in the campaign setting, Tribes of the North which is a subset of the Pax Lexque campaign world. It is meant to take characters from 1st to 5th level.EditIncludes 1 item
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×1Cold Hand of Fate - PDF
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Cold Hand of Fate - Print copy at cost & PDF
$151 purchasedWith the return of the comet, the time of the prophecy had come. When the subsequent shooting star fell to earth, King Thorvard Arnulfson called for heroes to find it and bring it back to their homeland. According to the prophecy, if they succeed, the kingdom of Rugia will prosper for many years ... but if they fail, a time of great darkness will settle over the land for generations. In this four-part adventure path, the party must venture out across the North Sea on the trail of the fallen star to find their destiny. Sinister foes will attempt to thwart their quest, hoping instead to plunge the land of mortals into an eternal winter. If the party can find allies, perhaps they can overcome this darkness, ensuring that their names will be immortalized in the sagas for many years to come. If the party hopes to succeed, they will need every ounce of courage and resolve within them, for the hand of fate is quite uncaring and very cold. This 117 page adventure path is set in the campaign setting, Tribes of the North which is a subset of the Pax Lexque campaign world. It is meant to take characters from 1st to 5th level.EditIncludes 2 items
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×1Cold Hand of Fate - PDF
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×1Cold Hand of Fate - Print
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All Raorgen Games PDFs
$1000 purchasedThis bundle includes every book I've published. That's a $263 retail value, at less then half price! Cosmologia - PDF, Cold Hand of Fate - PDF, Comic Crawl Classics - PDF, De Re Mortis - PDF, Forest of Terror - PDF, Isles of the Celts - PDF, Kingdom of Fire - PDF, Kingdoms of Africa - PDF, Let the Games Begin - PDF, Liber Draconis - PDF, Mare Nostrum - PDF, Memories of the Purple Planet - PDF, Pax Lexque Campaign Guide - PDF, Scientia Arcana - PDF, The Eternal City - PDF, The Hand of the Law - PDF, Tribes of the North - PDF, We Who Are About to Die - PDF, The Moon Locket - PDF, The King's Bargain - PDF, Runestone of Souls - PDF Road Trip - PDFEditIncludes 1 item
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×1All My PDFs
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All Raorgen Games PDFs - Silver Anniversary
$751 purchasedThis bundle includes every book I've published. That's a $263 retail value, at less then half price! Cosmologia - PDF, Cold Hand of Fate - PDF, Comic Crawl Classics - PDF, De Re Mortis - PDF, Forest of Terror - PDF, Isles of the Celts - PDF, Kingdom of Fire - PDF, Kingdoms of Africa - PDF, Let the Games Begin - PDF, Liber Draconis - PDF, Mare Nostrum - PDF, Memories of the Purple Planet - PDF, Pax Lexque Campaign Guide - PDF, Scientia Arcana - PDF, The Eternal City - PDF, The Hand of the Law - PDF, Tribes of the North - PDF, We Who Are About to Die - PDF, The Moon Locket - PDF, The King's Bargain - PDF, Runestone of Souls - PDF Road Trip - PDFEditIncludes 1 item
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×1All My PDFs
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