There are 5 SETS LEFT of the Phlogistonic Energy Dice
If you picked up Heroic Adventure! #1 - Evil Never Dies, but didn't grab a set of the Phlogistonic Energy Dice (with special magic item by Bob Brinkman) you still can. We have 5 sets left allocated for this campaign. You can grab them in the Add-ons.
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Explore Dungeons
7 days ago
What's this?? Another secret door...
After beating every encounter in my stretch goal dungeon and looting all the treasures, you were blithrly strolling through the entry corridor and the Elf noticed somethin...
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Explore Dungeons
7 days ago
YOU HAVE DEFEATED THE STRETCH GOAL DUNGEON!!
Congratulations!!
Not only did you survive the Stretch Goal Dungeon, you totally unlocked a ton of great goodies.
Scenic Sawtooth! - More content from Bob Brinkman and an...
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Explore Dungeons
8 days ago
New Map Packs, Old Map Packs, Final Stretch Goal
Hi everyone,
In the Add-Ons section, we just have a placeholder graphic for the Map Pack, so I wanted to talk about that today.
The new Map Pack contains 3 poster sized (3...
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Explore Dungeons
10 days ago
A note about the deluxe editions and the deluxe pledge level
Hello everyone,
I talked a bit more about the Deluxe Editions in the previous (Evil Never Dies) campaign, but some of you are new (thank you) and I've gotten a couple ...
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Explore Dungeons
12 days ago
Yet another clue for the final encounter is revealed
FINAL ENCOUNTER CLUE #3:
There are more things afoot in Sawtooth and the neighboring areas than meets the eye. Strange things are happening and it turns out, the Wormfath...
If you picked up Heroic Adventure! #1 - Evil Never Dies, but didn't grab a set of the Phlogistonic Energy Dice (with special magic item by Bob Brinkman) you still can. We have 5 sets left allocated for this campaign. You can grab them in the Add-ons.
Not only did you survive the Stretch Goal Dungeon, you totally unlocked a ton of great goodies.
Scenic Sawtooth! - More content from Bob Brinkman and an extra map in the Map Pack. Purple Power! - A new purple dice set (Slitherbane) with a custom magic item insert from Bob Brinkman. More Art! - An addition 6 pieces of art from Carlos Castilho. Stat Block Art! - Every stat block gets an illustration by Carlos Castilho. Exclusive Variant Cover! - The BackerKit exclusive Art-Only cover (no logos or trade dress). The Wormfather's Apprentice! - A new adventure that takes place after Vault of the Murderworm.
Not Final Art
The Add-on for The Wormfather's Apprentice is now available as an unlocked add-on in the project. If you buy the physical version, it comes with the PDF for free.
Thanks everyone for making this such an exciting campaign!
After beating every encounter in my stretch goal dungeon and looting all the treasures, you were blithrly strolling through the entry corridor and the Elf noticed something peculiar (again...) and sure enough it's a secret door. After a few minutes of checking it for traps, you pop it open to reveal a hidden cache of Phlogistonic Energy Dice. You aren't quite sure what they do, but you know there's magic in them.
You have found treasure: 10 sets of Phlogistonic Energy Dice (from Heroic Adventure! #1 - Evil Never Dies) have been added to the Add-ons section of this campaign. Grab 'em while you can!
Also, I have updated the placeholder graphic for the Murderworm Map Packs. (The maps are still a work in progress, but yes the map in the image is a rendering of one of the Vault of the Murderworm maps.)
Work In Progress
They tell me it's sunny outside, but I'll never see it. I'm busy packing and shipping KINLESS boxed sets all weekend, BY MYSELF, because Dungeon Lords don't have friends, only minions, and you killed them ALL.
(But seriously, well done you guys, and thank you for all the support!)
In the Add-Ons section, we just have a placeholder graphic for the Map Pack, so I wanted to talk about that today.
The new Map Pack contains 3 poster sized (36" x 24") maps. Vault of the Murderworm started with 2 maps, and the Scenic Sawtooth goal added a 3rd. If we unlock the final stretch goal, that will add two more maps, for a total of five maps.
If you back us at the DELUXE pledge level, you already get a map pack. Otherwise, they are available as add-ons.
There are maps in the book and the deluxe edition comes with larger maps, as well as zoomed-in map fragments per encounter. BUT... for those of you that don't want to draw the map as you play, or just love maps, the Poster Map Pack is a great choice. Additionally, the digital version is high enough resolution to use online.
We're working on getting together some early (NOT FINAL) art for the new map pack so you can gauge your interest. I've got one map from Bob so far, which Brett will be painting, but we're not quite ready to show them off just yet. Soon though!
We also have a few map packs left over from Evil Never Dies, if you missed out on that the first time.You can find them in the Add-ons section.
Evil Never Dies Map Pack
Thanks everyone for your support, we absolutely could not do it without each and every one of you... and with your help, we'll get through the final encounter as well and unlock The Wormfather's Apprentice. We're less than $200 away.
Speaking of... since we're so close to the goal, I figure I'll throw in another sneak peek. This is a shorter sequel adventure that follows Vault of the Murderworm. If we unlock the final stretch goal, it will be available as an Add-on in both print and digital formats. And (as mentioned above) it adds 2 more maps to the Map Pack.
Heroic Adventure! #2.1: THE WORMFATHER'S APPRENTICE
The Murderworm's threat may have passed, but something still festers in Sawtooth. When villagers begin disappearing, returning with bizarre behavior and bearing strange markings upon their skin, whispers spread of the Wormfather's final curse. As paranoia grips the town and neighbors suspect neighbors, the heroes must root out cultists hiding in plain sight, discover their underground temple beneath Sawtooth's sawblade river, and confront the apprentice before their summoning reaches completion on the coming solstice.
The newly-minted heroes of Sawtooth discover a splinter cult operating in the shadows, led by a mysterious figure who claims to be the Wormfather's apprentice.
Not Final Art - Work In Progress
Thank you everyone!
I talked a bit more about the Deluxe Editions in the previous (Evil Never Dies) campaign, but some of you are new (thank you) and I've gotten a couple questions about them, so here goes!
The Deluxe edition, in addition to being a really nice looking hardback, features some usability and accessibility enhancements like enlarged text, larger maps, more (and larger) art, and zoomed-in map fragments per encounter.
We don't have pics of the maps and book art yet (still in progress), but here's some art from the Evil Never Dies campaign that shows off the previous deluxe edition.
The inline map fragments are only in the Deluxe Edition.
As someone with vision issues, I'm committed to making versions of the books that are usable by everyone. PDFs are nice, but not everyone has (or wants) a computer at the game table, so these are a nice option that offer a good looking book that works well at the table.
The Vault of the Murderworm Deluxe pledge level comes with everything from the digital and standard pledge levels (i.e. book and maps PDFs and standard softcover book) AND the deluxe hardback edition, the poster map pack, a Vault of the Murderworm T-shirt and a set of dice of your choice (which you'll pick in the pledge manager). We do it that way just in case you don't want the Slitherbane dice. Also, if you want more than one set of dice, you can add them in the Add-ons.
The Slitherbane dice are really nice and come with a special magic item written by Bob Bronkman (thanks to all of you for hitting that stretch goal!!)
Hope this helps!
Also, we're still about $500 away from the FINAL stretch goal: The Wormfather's Apprentice. If we hit this goal, it will unlock an entirely separate adventure playable as a sequel to Vault of the Murderworm. (Think of it as Heroic Adventure! #2.5.) This book will be available as an add-on to all pledge levels, but only if we hit the final goal.