PROJECT UPDATE
Gallant Knight Games
CREATOR
over 1 year ago

Project Update: It's been a (long) minute. Hi.

I took the failure of this BackerKit project hard. It was mine/GKG's first failed project and that caused me to reconsider a lot about the game and how I approached running GKG/business.

Some time went by, I revisited my ideas and my plans for the game. It's been over a year (and then some). 

But also, I'm a stubborn (now older) game designer. Come hell or high water, I'm gonna be making Carrion Lands. And I'm gonna be making it soon.

We'll be doing it on Kickstarter. You can sign up to know when HERE on Kickstarter.
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PROJECT UPDATE
Gallant Knight Games
CREATOR
over 2 years ago

Project Update: Carrion Lands - Next Steps

Hey everyone!

Alan from GKG here. This is a bit of an unusual update for me to have to write. In nearly 8 years of doing this (whew, that's a weird number to have to type), Carrion Lands marks GKG's first failed crowdfunding attempt.

I want to thank you all for the support, for chatting, talking, and sharing Carrion Lands and being part of our community. We couldn't do GKG without our backers and supporters and we appreciate it, very much. I personally appreciate it, as Carrion Lands comes from a deeply personal place. 

At this time, Carrion Lands has not hit its goal to be produced or printed. As per BackerKit's setup, none of you will be charged for your pledges. 

Even though funding failed, that's not to say Carrion Lands won't come out, won't be made, or won't see a full release. We're committed to the game, but it appears we've got to refine, streamline, and improve how we communicate and market the game, as well as improve how we try to bring it to life. What that will entail and what it will look like when we do (and any timeline) is still under consideration, but we will do our best to keep you informed and up to date on what that looks like and how/when/where it might unfold. 

Thank you so much, again, from the bottom of our hearts. 

- Alan & the GKG Team

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PROJECT UPDATE
Gallant Knight Games
CREATOR
over 2 years ago

Project Update: Link for live Q&A!

In a little under an hour, Alan from GKG will be answering Carrion Lands questions live, on YouTube. You can use the link below to join in!

[LINK REMOVED]
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PROJECT UPDATE
Gallant Knight Games
CREATOR
over 2 years ago

Project Update: Happy Weekend!

Hi everyone!

The team at GKG is dealing with a bout of illness (hence our silence, when combined with fulfilling our previous Kickstarter!)

However, Carrion Lands, the omnipresent and oppressive force that it is, lumbers forward, crushing all beneath its wake. (A labored metaphor, but you understand!. We are down to one week, as we move forward, so we're putting our best town crier impression on and trying to spread the word!

As we go into the weekend, Alan is planning to do a YouTube Q&A for Carrion Lands on Sunday evening. This will be live, and as such, having questions in advance makes this go easier, as well as being able to answer live questions and talk about the development of the game. We want you to participate, so please, post any Carrion Lands related questions you have and we'll prepare our answers!

We'll post a link before we go live, but we're anticipating 7:00 PM CST in order to allow for the most folks to attend as well as the best time for everyone!

Thanks all!

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PROJECT UPDATE
Gallant Knight Games
CREATOR
over 2 years ago

Project Update: Second Community Goal! - Actual Play!

Hi everyone! Hope you're having a great weekend!

Carrion Lands moves along! We have our second backer achievement goal ready to tell you about!

At 325 backers, Gallant Knight Games will produce a six-session actual play, showcasing CARRION LANDS, as well as hosting a Q&A about the game for backers!

We see this as a great (and essential) goal for the health of the game in the long term, because actual plays serve as excellent tutorials for games that feature new or modified rules, as well as making it easier for folks to find a resource that allows them to have a decision to make about getting the game!

Actual Plays take a lot of work and time, so we have to make sure we time it right, but we're excited to unveil this!

- Alan & The GKG Team!
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