Updates
Check out the latest news and keep up with progress
PROJECT UPDATE
Project Update: Off to the next Stretch Goal! And we need your input again!
Hey Everyone!
We've passed the €5k mark, so the digital addon will now include additional relief files. If you want to see how the reliefs work, I'll send a separate email about this soon. For now, let's focus on what's ahead.
Thank you so much for taking part in the last poll. We've asked about the kind of stuff you're most interested in crafting - the thing you're looking forward to. And you made yourself heard. "Crafting universal, modular pieces that can be used throughout entire role-playing campaigns" was the most popular pick by far, followed by the love for the crafting process itself, and designing terrain for combat encounters.
Honestly, I was not expecting this outcome, and that's awesome - for me, this means making polls makes sense. I originally considered tips for another specific game as the next stretch goal, but given the poll results, I think I can do you one better.
Once we reach €7k, we will include an additional course in the digital addon - a guide to creating aesthetically consistent terrain sets that highlight the themes of your campaign or setting. Some essentials and tips on making pieces that work well together, that feel like they belong to the same world, even if one's a tree, and the other a village shrine, tavern building, or a crashed rocket debris.
To illustrate the concept, we'll provide a breakdown of the visual styles, aesthetics, and vibes of three standout movies, along with tips and advice on replicating their look and feel in your builds. With all this knowledge and examples, making consistent terrain pieces that you can mix and match throughout your campaign will be way easier.
Here's what we need from you. I've made a list of movies I find "visually interesting." You can vote on the ones you're most interested in seeing included in the guide. I'll analyze them and show you how to partially replicate their style and feel in your projects. The link to the poll should be included with this update, so click away! :-)
Cheers,
Martin from Game Machinery
We've passed the €5k mark, so the digital addon will now include additional relief files. If you want to see how the reliefs work, I'll send a separate email about this soon. For now, let's focus on what's ahead.
Thank you so much for taking part in the last poll. We've asked about the kind of stuff you're most interested in crafting - the thing you're looking forward to. And you made yourself heard. "Crafting universal, modular pieces that can be used throughout entire role-playing campaigns" was the most popular pick by far, followed by the love for the crafting process itself, and designing terrain for combat encounters.
Honestly, I was not expecting this outcome, and that's awesome - for me, this means making polls makes sense. I originally considered tips for another specific game as the next stretch goal, but given the poll results, I think I can do you one better.
Once we reach €7k, we will include an additional course in the digital addon - a guide to creating aesthetically consistent terrain sets that highlight the themes of your campaign or setting. Some essentials and tips on making pieces that work well together, that feel like they belong to the same world, even if one's a tree, and the other a village shrine, tavern building, or a crashed rocket debris.
To illustrate the concept, we'll provide a breakdown of the visual styles, aesthetics, and vibes of three standout movies, along with tips and advice on replicating their look and feel in your builds. With all this knowledge and examples, making consistent terrain pieces that you can mix and match throughout your campaign will be way easier.
Here's what we need from you. I've made a list of movies I find "visually interesting." You can vote on the ones you're most interested in seeing included in the guide. I'll analyze them and show you how to partially replicate their style and feel in your projects. The link to the poll should be included with this update, so click away! :-)
Cheers,
Martin from Game Machinery
PROJECT UPDATE
Project Update: We're past the 41st Millenium now and need your opinion!
It took you only a few hours to unlock our first stretch goal! The addon pack will include a guide to building terrain custom-fit for the 41st Millennium's grim future aesthetics.
While a wall-relief cutout pack is coming next, we also want to introduce new stretch goals. That's why we need your advice. We've set up a poll to learn about your preferences and what gets you most excited about terrain crafting. You can find it here:
https://www.backerkit.com/c/projects/game-machinery/orcs-crafts-zine/polls/6106
Take a moment to pick an option and leave us a comment if you have anything to add. That way, we'll be able to offer you stuff that's most useful to you.
Thank you for your support! I will get back to you with information on more special bonuses soon! There's a weird frog-deity shrine on the horizon. I wonder what that's all about... :-)
Haven't backed yet? Come on in, the water's fine!
Haven't backed yet? Come on in, the water's fine!
Cheers,
Martin from Game Machinery
PROJECT UPDATE
Project Update: Orcs & Crafts Zine is a go! You funded the campaign on the first day!
Thanks to your incredible support, we’ve reached our funding goal within the first 24 hours of ZinTopia! You’re awesome! We can now begin working on the layout, complete the writing, and test all our guides to ensure they are easy to follow.
But this is only the beginning. We’ve got stretch goals ahead of us, starting with the “Crafting in the 41st Millennium” - a guide to crafting terrain for the grim future settings.
So please spread the word - if you know others who might enjoy the zine, tell them about us. We can make this project better together!
Thank you so much for your support,
Martin from Game Machinery
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