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PROJECT UPDATE
Project Update: SQUEEZE UPDATE #4: Doctors Without Borders Donation
Thank you all again for your support! Our $10,000 stretch goal was to donate $1,000 to Doctors Without Borders (Medecins Sans Frontieres), and so we’re happy to announce that’s now complete! It’s a great organization and we highly encourage you all to check out their website for more information: https://www.doctorswithoutborders.org/
We love this charity in particular because in their words “We go where many others can’t or won’t.” That includes conflict zones, natural disasters, outbreaks, and refugee aid. They’re providing medical humanitarian help in more than 75 countries around the world!
Progress on everything else is going well. Here’s a quick rundown:
- Keep an eye out for updates on the pledge manager, TKG and BK are working on getting that sorted.
- ALL ON RED is heading to the copy editor soon. Haven has been brought on to help with layout as well!
- Down to the Wire (cross collaboration digital pamphlet) playtesting went very well, we’re tweaking and testing some more, and will be moving on to layout and art soon.
- Space Greaser class testing has been a blast. Testers are enjoying the starting loadouts and crippling debt that comes alongside expensive and dangerous cyberware.
- Beautiful Dreamers character creation toolkit is an interesting one. We’re trying to strike the right balance between establishing strong connections to Prospero’s Dream and the other members of the crew, while not being too prescriptive.
- The Memory Funnel mission included in Beautiful Dreamers has undergone significant changes but is shaping up to be the creative twist on the genre we’re aiming for. We're thinking this one’s going to be an amazing way to start a campaign on Prospero’s Dream.
That’s it for now! Thank you again for your support!
PROJECT UPDATE
Project Update: SQUEEZE UPDATE #3: Stretch goal information plus a glimpse into the Memory Funnel mission!
All On Red Update #3:
We’ve hit our $7,500 (More Dope Art from Haven) and $8,000 (Beautiful Dreamers: A Character Creation Toolkit and Memory Funnel) goals! If we hit our final $10,000 goal, Glue Trap Games will donate $1,000 to the charity organization Doctors Without Borders!
Your support has enabled us to realize our full vision. One of the most satisfying feelings in these projects is seeing talented artists bring words to life, and now we get to see even more of it.
We’ll be doing a deep dive on Haven in a future update. He’s making a video about his time working on MM25, release planned sometime around Christmas/new year, a late festive treat as to see what he’s getting up to. Check out his socials and other Mothership Month 2025 projects he’s working on if you haven’t already!):
Haven’s Socials:
Instagram: @illustrated_haven
Email: [email protected]
Email: [email protected]
Other Mothership Month 2025 projects Haven is contributing to:
Breaking News: https://www.backerkit.com/c/projects/epicquest-ch/breaking-news-a-mothership-rpg-zine?ref=bk-discover-mothership-month-projects
Breaking News: https://www.backerkit.com/c/projects/epicquest-ch/breaking-news-a-mothership-rpg-zine?ref=bk-discover-mothership-month-projects
NO GODS NO MASTERS: https://www.backerkit.com/c/projects/therewolf-games/no-gods-no-masters?ref=bk-discover-mothership-month-projects
Next up let’s chat about the digital reward, Beautiful Dreamers. A fresh crew arriving on Prospero’s Dream is a fantastic way to start a campaign, but what if your players would rather be denizens from the start? Or what if you, the Warden, need some more tools to craft NPCs that really feel connected to the setting?
Beautiful Dreamers is a collection of tables, factions, connections, locations, and campaign frames, to really connect your PCs/NPCs to Prospero’s Dream.
In addition, we have a very exciting twist on the classic Funnel/Gauntlet Mission we’re calling a Memory Funnel. SPEAKNOW.exe replaces the typical session 0 with an exciting gaming session that produces a fully formed crew of characters that know each other and have shared experiences and relationships.
Here’s some details following this amazing portrait of SPEAKNOW.exe's antagonist Victory Rizzo, art by frogboi ( https://bsky.app/profile/frogboi.bsky.social ) who will also be doing the cover but in his glorious collage style (Straight Arrows).
Victory Rizzo would like to make a toast.
A tropical themed slickworld wedding has gone horribly wrong. During the festivities, a jilted lover named Victory Rizzo registered her objection from real-space, uploading her vengeful avatar program named FLAMETHROWER.exe to deliver her rage.
She has shut down the slickworld’s safety features, and reset the memory on the guests’ slickbay pods. The partygoers are under attack and slowly recovering from amnesia.
What is a Memory Funnel?: Each player will create several amnesia-ridden wedding guests, many of whom will die in the slickworld, and potentially in the real world. As they flee, explore, and fight to survive, the amnesia fades and reveals more about them in a collaborative character building experience.
By the end of the session, each player will have at least one living character to form a crew with, bonded through a crucible of fire, and connected through their shared history and relationships.
Thank you again for your support, and please spread the word so we can hit that final goal!
Yours in Space,
Abe (streetsurgery.bsky.social), and Jordan (discodan.bsky.social)
Glue Trap Games
PROJECT UPDATE
Project Update: SQUEEZE UPDATE #2: WE FUNDED IN 8 HOURS! Plus a Character Deep Dive!
Greetings all and welcome to Squeeze Update #2!
First, from Jordan:
We want to say THANK YOU for funding ALL ON RED in the first 8 hours of Mothership Month 2025!
We are incredibly humbled by the support, and we are thrilled to announce that our first two Stretch Goals have also been unlocked!
1. Materials Upgrade - This means we can spring for the best quality materials and zine-gredients to make sure that your copy of ALL ON RED is the highest quality possible.
2. SPACE GREASER Postcard - We're hella excited about this one. This is an ALL-NEW class for Mothership RPG, based around the classic 50's greasers with a cyberpunk-MoSh twist. We've got stats, a new Trauma Response, tables for starting with kits of cyberware and mountains of debt, a new weapon, and (the part we're really excited about) a beautiful piece of art by Hodag RPG. This will go out as a physical postcard to physical backers, along with a digital PDF to both tiers of backer.
Next, Abe's Character Deep Dive:
First of all, thank you! Funded in 8 hours is a great milestone and we’re well on our way to hitting our goals (more info on those soon!). We wanted to introduce you to one of our main NPCs, show off a bit more of Haven’s art, and talk a little bit about what inspired the character.
A Doctors-Without-Sectors veteran of several wars and planetary disasters, including the Ultra Bombing of Pierre IV. Determined to save the Haddaway Clinic at all costs, and to save Dr. Haddaway from himself. Not afraid to get her hands dirty, Dr. Suzuki puts it all on the line to hire your crew to find the missing doctor.
Mothership can get really dark sometimes, and we figured despite how horrible some situations can be, there’s always people and organizations digging in and doing everything they can to help. Doctors-Without-Sectors is our fictional nod to Doctors Without Borders (Médecins Sans Frontières), a truly amazing charity NGO that sends help to conflict zones and other dangerous and desperate situations.
Our $10,000 stretch goal is to make a $1,000 donation to this organization. They have an impeccable track record of actually putting donated dollars to good use.
For additional information: https://www.msf.org/
That's all for now! Thank you again for your incredible generosity, and we look forward to getting to work putting this book together! If you haven't backed yet, you've got plenty of time! Come join us in the Squeeze!
Yours in Space,
Abraham B. Chester
A. Jordan DeWitt
Glue Trap Games
PROJECT UPDATE
Project Update: SQUEEZE UPDATE #1: Pre-Launch News
My name is A. Jordan DeWitt, and along with Abe B. Chester, I'm one of the two founders of Glue Trap Games, a new tabletop game studio. This is our first big project, and we're very excited to share the Squeeze with all of you.
We wanted to welcome you to the project and encourage you to make sure you back us in the first 48 hours to snag the dope patch created by our illustrator, the very talented Haven Milne!
Now to get to the news!
- The ALL ON RED manuscript is close to a final draft after a dev editing pass by prolific Mothership creator Chris Airiau (Flatline on the Blocks, When in Rome, Not Enough Scoundrels). Playtesting is currently ongoing!
- Beautiful Dreamers, one of our stretch goals, has hit the draft stage, almost close enough to playtest! We have a novel idea for a "memory funnel” gauntlet type mission that would set characters up with not only a traumatic shared experience, but a host of other connections and history between their characters. The rest of Beautiful Dreamers is about connecting those characters to The Dream in meaningful ways for the players to enjoy and the Warden to plot with.
- We're doing a cross collab with The Conduit by Ben King, and our tri-fold pamphlet is in the draft stage. We're playing around with the idea of a mission that has the crew attempting to escape a flooded slickbay arcade deep in the Sink, tangling with the Wireman, and other horrors.
Thanks for reading, get ready for launch in 10 days!
Best,
A. Jordan DeWitt
Abe B. Chester
Glue Trap Games
Goal: $10,000 reached! — We did it! This project reached this goal!
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