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Invested in BackerKit’s future during our Wefunder campaign
Project Update: Celebrating Daniela’s Birthday with a Special Surprise Unlocked! 🎉
Howdy Everyone!
We have something extra special to share with you all today! 🎁 To celebrate the birthday of Daniela, a young High Noon fan and daughter of one of our incredible All-In backers, we’ve decided to unlock the Expansion Loot Vol. 2 stretch goal early! This exclusive loot pack is now available as an add-on and is also automatically included for all our All-In backers!
This expansion pack will retail at $12, but for now, you can grab it for just $9!
Here’s What’s Inside:
- 15 Rations Cards – Fuel your posse with essential items, including Tobacco, Chocolate Bars, Gun Oil, Miracle Cure and Stew.
- 15 Gear Cards – Equip yourself with Satchels, Boxes of Ammunition, and Water Canteens to keep the advantage.
- 15 Weapons Cards – Arm yourself with all new powerful choices like the Blunderbuss, the Officer's Sword, Rodger's Rifle, Dum-Dum Rounds, and Incendiary Rounds.
What Makes Expansion Loot Vol. 2 Special?
If you’ve been on the fence about going All-In, now is the time to jump in! With Expansion Loot Vol. 2 added at no extra cost, the All-In pledges are now more valuable than ever, offering exclusive loot, achievements, and stretch goals you won’t find anywhere else.
Easy Payment Plan Available!
Let’s make this campaign something truly memorable—and a big thank you to Daniela and her family for inspiring this special moment!
I recieved a shipment today (in Germany), about which I am very happy. Unfortunately, it contained only the add-ons I ordered, not the regular content of the Buckaroo Plege (my pledge level). Have the missing items been shipped seperately or was this an oversight?
Invested in BackerKit’s future during our Wefunder campaign
Project Update: We’ve Got a BIG Announcement!
Howdy, everyone!
High Noon is officially partnering with XP Network.
- One official place to find and follow High Noon events
- A way to earn rewards just for playing High Noon
- A clear path for aspiring Deputies to promote the game, run events, and earn awesome rewards for doing so
How XP Works (and How You Use It)
- Attending official High Noon events and tournaments
- Joining our Discord server (that’s an easy 200 XP)
- If you’re already in the Discord, just message me your XPN username and I’ll assign the XP manually
- Participating in demos, events, and organized play
- At conventions
- At official High Noon events
- At retail locations with a Deputy present
- Even online with us on Tabletopia (which is totally free to join and play)
- A unique achievement badge displayed on your XP Network profile (pure bragging rights)
- XP, which can be redeemed for rewards
For example:
Survive all 12 rounds in a game of High Noon, and you’ll earn the Survivor achievement — along with 250 XP.
Once earned, XP can be redeemed in the XP Network store or used toward discounts and rewards across XP Network partner platforms — including High Noon-related perks as we continue to expand what’s available.
Play the game. Unlock achievements. Earn XP. Redeem rewards.
That’s it.
Complete all of the achievements and you’ll be rewarded with an additional 20,000 XP!
Spending XP Is Even Easier
- Directly in the XP Network Store, or
- Right on High Noon’s own webstore
XP Network Exclusive Rewards
This highly detailed, resin-printed miniature reimagines the Colonel with futuristic sci-fi armor and weaponry, giving him a bold cyber-frontier look while still staying true to his Rough Rider roots. It can be used in place of the Col. Rodgers miniature from the Starter Set, adding some serious flair (and bragging rights) to your battlefield.
This miniature will only be available through the XP Network store and can be redeemed for 10,000 XP. No other way to get it.
Introducing the New High Noon Deputy Program
- Running demos and teaching new players
- Hosting events and tournaments
- Supporting High Noon at conventions and retail locations
- Introducing new players to the game and the XP Network
Deputies earn XP for hosting approved events, plus 250 XP for every new and unique player they run through a full demo game and successfully onboard to XP Network. It’s a system that rewards real community-building in real time.
Reach out to me on Discord and let’s start the conversation.
A Final Word to Fellow Indie Publishers
If you’re curious about what we’ve done, why we approached it the way we did, or how to get started, I’m more than happy to share what I’ve learned and help make introductions to the XP Network team when the time is right.
Let’s keep supporting one another.
Invested in BackerKit’s future during our Wefunder campaign
Project Update: Phase One Fulfillment Starts Monday (Final Survey Reminder!)
3D Buildings Progress Update
Phase One Fulfillment (Shipping What’s Ready Now)
- Loot Vol. 2 expansion cards
- Starter Set replacement cards
My original goal was to have those arrive in time for a Christmas delivery window, but they didn’t arrive until late December. The moment they landed, I immediately shifted into fulfillment mode — and once the New Year hit, I started preparing shipments full speed.
Over the last week, I’ve pulled several all-nighters at the office getting orders packed up and staged, and I’m excited to finally be at the point where Phase One is actually ready to move.
The Shipping Setup (And Why It Took Longer Than Expected)
But the way BackerKit processes this on the backend required a different approach. Instead, I needed to build a complete spreadsheet of backers and shipping data, submit it to BackerKit, and then they would apply/update the shipping charges internally on their end.
That part took a few extra days longer than I expected — not because anyone did anything wrong, but because there’s naturally a “hurry up and wait” rhythm to it. I’d send questions, wait for replies, confirm everything was correct, send the next update, and so on. It’s all part of learning the process in real time and making sure it’s done correctly before shipments go out.
International Orders: One Extra Hiccup (My Fault)
International shipping is based on the data I receive from my international fulfillment warehouse. When I went to generate those shipping fees, I discovered something that was 100% on me: I had assumed that the Loot Vol. 2 cards and Starter Set replacement cards I sent to the warehouse had already been checked in and cataloged.
They hadn’t.
They were sitting in receiving, waiting on me to provide some critical information so they could be properly logged into the system. As soon as I realized it, I jumped on it immediately — but it still took the warehouse about 2 days to fully sort and process on their end.
Once that was done, I was finally able to compile everything into the correct format, finish the spreadsheet, and submit it to BackerKit.
The Current Hurdle: Surveys Not Completed
When I went to lock orders and begin fulfillment for the 140+ backers in Phase One, I discovered that 47 orders cannot be locked due to missing information — because those backers still haven’t completed their surveys.
So right now, I’m at a crossroads:
- I want to begin fulfillment as soon as humanly possible
- But I also want to give those 47 backers a fair chance to complete their surveys so they can be included in Phase One
Action Needed: Complete Your Survey (Phase One Deadline)
Today is Friday, and I’m willing to wait until Monday (after the weekend) before officially kicking off Phase One fulfillment. My goal is to give everyone one last fair window to get their information finalized so they can be included in this first shipment wave.
During this time, I’m also looking into whether I can move any remaining incomplete orders into a trackable segment that I can circle back to and fulfill later — but the priority right now is getting as many backers as possible included in Phase One without delaying everyone else.
If You Haven’t Finished Your Survey Yet — Please Do It ASAP
If you’re reading this and you haven’t completed your survey yet, please go complete it as soon as possible so I can lock your order and get your package into Phase One fulfillment.
When I first attempted to lock orders, BackerKit sent out an automatic email notification to everyone who couldn’t be locked due to missing information.
The good news: it’s working.
We originally had 50 incomplete surveys, and in the last day alone 3 backers completed theirs, bringing the number down to 47. That’s progress — but at this pace, we likely won’t hit zero by Monday unless those remaining surveys get completed over the weekend.
So this is my final heads-up:
If you want to be included in Phase One fulfillment, please complete your survey before Monday.
Important: Update Info Only (No Add-Ons Right Now)
I only need you to fill in any missing required info, such as:
- Shipping address
- Payment info (if needed)
What I don’t want right now is changes to your order, such as adding additional items.
The shipping prices and box setups I submitted are based on very specific weights and package sizes tied to your current order. If items are added now, it changes the package weight and shipping cost, and that can cause delays to Phase One fulfillment for everyone.
If you do want to support High Noon by grabbing extra items (which I genuinely appreciate), the best way to do that right now is to place a separate order through the store at:
shop.highnoongame.com
That way, it’ll be processed separately with its own shipping, and it won’t interfere with Phase One fulfillment.
A Quick Note for International Backers
Before we move on, I want to share two important notes specifically for my international backers.
1) Some International Orders May Arrive in Two Boxes
A small number of items in certain international pledges were not currently in stock at the international fulfillment center, so I had to ship those specific items directly from my office here in the United States.
That means a few international backers may receive their Phase One fulfillment in two separate shipments:
- One box from the international fulfillment center
- A second box shipped from the U.S. (which may arrive later)
So if you receive your package and notice that you didn’t get everything included in your existing inventory items (not the new content like the 3D buildings or new tiles), don’t panic.
First, please give it a little time to see if a second package arrives shortly after.
And if anything still appears to be missing after that, just reach out to me and I’ll make sure you receive everything you’re supposed to.
2) Shipping Costs (And What I Did to Keep Them Down)
Shipping has been front-of-mind throughout this entire campaign — especially because so many backers have been burned in other crowdfunding projects where shipping ends up costing as much as the pledge itself.
That’s something I’ve worked hard to avoid here, because I don’t want anyone paying an arm and a leg for shipping if I can help it.
That said, there are some realities we can’t fully escape — shipping sometimes just costs what it costs, especially for heavier packages and international destinations. We don’t have fulfillment centers all over the world, and we’re not a massive publisher or distributor, so there will always be a few edge cases where costs are simply higher than anyone wants them to be.
In a small number of situations, some backers’ shipping fees came out significantly higher than even I expected, and in those cases I did my best to absorb part of the cost on my end to help keep things as reasonable as possible.
I can’t cover all of it (and I can’t cover the majority of it) — both because I simply can’t afford to, and because it wouldn’t be fair to everyone else — but I wanted to make it clear that I am actively doing everything I can to keep shipping costs down wherever possible during Phase One.
Shipping Transparency (For Everyone)
Back in my October update, I mentioned that I planned to send out shipping estimates to each backer, with the idea being that I could generate a PDF-style breakdown and attach it to pledges as a document.
As it turns out, that approach isn’t supported the way I expected:
- BackerKit doesn’t currently support shipping estimate PDFs being attached to pledges in that way, and
- One of the main ways I was able to keep shipping costs as low as possible was by using bulk shipping rates through Pirate Ship (the shipping platform I use for fulfillment).
Why Bulk Shipping Matters (And Why It Changes the Breakdown)
In simple terms, Pirate Ship groups shipments into similar categories (by size/weight) and helps secure better pricing within those tiers — meaning backers still pay a fair rate based on their package, but the overall rates are typically better than what you’d get walking into a standard shipping store.
The downside is that this makes it impractical to generate a clean “per backer, per item” shipping estimate document in advance the way I originally envisioned — because the final pricing is calculated through those bulk-rate groupings rather than as a static, individual quote generated in isolation.
Where Shipping Fees Show Up Now
I submitted the finalized shipping data to BackerKit via spreadsheet, and BackerKit applied those shipping fees directly to each backer’s order.
So rather than receiving a separate estimate document, your shipping cost is now reflected directly inside your BackerKit pledge/order.
If You Have Concerns — Reach Out
If you have any doubts about your shipping fee, you’re welcome to reach out to me directly. I’m willing to generate a case-by-case shipping report based on your location and package details.
And if it turns out I made a mistake and you were charged more than you should have been, I’ll make it right — whether that means a refund or something in kind.
At this stage, though, we are at Phase One fulfillment and orders are being locked so we can begin shipping immediately, so the shipping fees currently shown in BackerKit are the ones being used for fulfillment.
Ride or Die Posse (Everything in the Stove)
First off: nothing has changed. Your Ride or Die status is still fully intact, and you don’t need to take any special action right now to keep receiving your Ride or Die benefits in the future.
That said, I’ve gotten a lot of messages asking the same question:
“Do we need to do anything to receive the newest items?”
Right now, my focus is 100% on finishing this campaign and completing Phase One fulfillment.
So for clarity:
Will Ride or Die Backers Receive Loot Vol. 2 + Starter Set Replacement Cards in Phase One?
Not automatically, no.
Those items are being handled as part of Phase One fulfillment for this campaign’s backers, and my priority at the moment is getting this fulfillment wave out the door as cleanly and efficiently as possible.
If You Want Those Items Now…
If you’re Ride or Die and you want the Loot Vol. 2 cards and Starter Set replacement cards right now, just reach out to me directly and I can absolutely make it happen.
I can pack them up, send them out, and we’ll just handle the shipping cost separately.
Otherwise, You Don’t Need to Worry About Anything Yet
If you don’t reach out right now, no worries at all — once this campaign is fully wrapped up and we have all the new content ready (including the 3D buildings, new tiles, and everything else), that’s when I’ll be moving into the Ride or Die fulfillment phase.
At that point, I’ll be reaching out to Ride or Die members directly and making sure everyone is taken care of.
For now, you don’t need to do anything — and you don’t need to be expecting a shipment unless you specifically request the cards early.
Phase One Begins Monday
Everything is packed, staged, and ready to go — and once we start, the goal is to move through shipments as quickly and smoothly as possible.
For the 47 backers who are still in “unlocked” status, this is your final reminder:
If you want to be included in Phase One, you need to complete your survey ASAP so I can lock your order.
And please remember: do not add anything new to your order right now.
Only enter the required information needed to complete fulfillment (address, payment info, etc.). Any added items change box size/weight and can create delays for everyone.
As always, if you have any questions at all, feel free to reach out to me directly — I’m happy to help.
Happy New Year, everyone. Thanks again for your patience and support, and I’ll see you in the next update!
Invested in BackerKit’s future during our Wefunder campaign
Project Update: High Noon Posse — Saddlebag Santa is officially LIVE.
Introducing the Saddlebag Santa Game Drive
👉 shop.highnoongame.com
I will donate an additional item to the Foundation — as long as supplies last.
Simple, powerful, and exactly the kind of impact I want to make this season.
Why This Matters to Me
How You Can Participate (If You Want To)
And Saddlebag Santa will take it from there.
Direct Donations Also Welcome
👉 grantcardonefoundation.com/generaldonation/
You can also mail your own toys and games to their foundation at:
The Grant Cardone Foundation
18851 NE 29th Ave Aventura FL 33180
More Campaign News Coming Soon
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