Latest from the Creator
High Noon Game, Inc.
13 days ago
High Noon Update – Where Things Stand & What’s Coming
Howdy, Partners, It’s been a minute since our last update, and I want to start by thanking y’all for your patience and continued support. A lot has been happening behind the ...
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High Noon Game, Inc.
3 months ago
Tiles and Buildin's, Oh My!
Howdy y'all! In case you missed my live update, you can check it here! In the update, we went over a little tour of the 3D Bank and Jail prototypes that arrived! Since that...
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High Noon Game, Inc.
3 months ago
Against the Clock Update – Quick Note Before Tomorrow
Hey everyone, I’ve got a proper update coming tomorrow, including some long-awaited progress that I’m excited to share with you. But with all the noise in the industry this...
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High Noon Game, Inc.
4 months ago
Delayed, Not Derailed – A Transparent Look at Where We Stand
Howdy, posse. I want to take a moment to give you a transparent update on where things stand with High Noon: Against the Clock. You’ve trusted me with your support, and I don...
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High Noon Game, Inc.
6 months ago
Season’s Greetings and Exciting Updates from High Noon!
Howdy High Noon Family! I hope this update finds you well and that you had a warm and festive holiday season, filled with joy and laughter. Whether you were celebrating Thank...
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High Noon Game, Inc.
8 months ago
Phase 1 International Shipping Update
Howdy Overseas Pardners! You may have received an email alerting you to a shipment of the High Noon Starter Set. This is because my starter sets have been sitting in a E...
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PROJECT UPDATE
High Noon Game, Inc.
CREATOR
9 months ago

Project Update: Celebrating Daniela’s Birthday with a Special Surprise Unlocked! 🎉


Howdy Everyone!

We have something extra special to share with you all today! 🎁 To celebrate the birthday of Daniela, a young High Noon fan and daughter of one of our incredible All-In backers, we’ve decided to unlock the Expansion Loot Vol. 2 stretch goal early! This exclusive loot pack is now available as an add-on and is also automatically included for all our All-In backers!

This expansion pack will retail at $12, but for now, you can grab it for just $9!

Here’s What’s Inside:


  • 15 Rations Cards – Fuel your posse with essential items, including Tobacco, Chocolate Bars, Gun Oil, Miracle Cure and Stew.
  • 15 Gear Cards – Equip yourself with Satchels, Boxes of Ammunition, and Water Canteens to keep the advantage.
  • 15 Weapons Cards – Arm yourself with all new powerful choices like the Blunderbuss, the Officer's Sword, Rodger's Rifle, Dum-Dum Rounds, and Incendiary Rounds.

Each card type includes 3 copies, bringing you a total of 45 unique loot cards for added strategy and depth in every game.

What Makes Expansion Loot Vol. 2 Special?

These cards give you powerful new options and strategies to change the tide of any encounter. Grab this pack now to get even more out of your High Noon experience and surprise your opponents with fresh tactics.

If you’ve been on the fence about going All-In, now is the time to jump in! With Expansion Loot Vol. 2 added at no extra cost, the All-In pledges are now more valuable than ever, offering exclusive loot, achievements, and stretch goals you won’t find anywhere else.

Easy Payment Plan Available!

Did you know? To make going All-In on High Noon even more affordable, this campaign allows you to split the cost of your pledge into 4 easy monthly installments! With this plan, you can secure everything in the All-In pledge—including all the stretch goals, achievements, and exclusive add-ons—without needing to pay it all upfront!

This is the perfect opportunity to get the ultimate High Noon experience while keeping it budget-friendly. Don’t miss out on the incredible value that keeps building each day of the campaign!

Let’s make this campaign something truly memorable—and a big thank you to Daniela and her family for inspiring this special moment!
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PROJECT UPDATE
High Noon Game, Inc.
CREATOR
13 days ago

Project Update: High Noon Update – Where Things Stand & What’s Coming

Howdy, Partners,

It’s been a minute since our last update, and I want to start by thanking y’all for your patience and continued support. A lot has been happening behind the scenes to bring High Noon to the next stage, and I’d like to take a moment to walk you through where things are, what challenges we've encountered, and how we're tackling them head-on.

🏗️ 3D Building Kit Production

One of the major hold-ups has been in the production of the 3D building kits. While our prototypes were created using The Game Crafter, the factory manufacturing the final products uses entirely different industrial machinery – machines capable of printing and cutting from large sheets, not standard 8.5x11" paper.

This is how a Game Crafter template looks


Because of this, the templates I initially provided from Game Crafter didn’t translate directly (or at all). The factory has spent a considerable amount of time trying to recreate these templates to fit their format, and I only became fully aware of the complications a few weeks ago – right before leaving for a long-overdue family vacation.

To help, I spent several nights reworking the templates to match the factory’s specs.

This is how the factory's template looks


That’s when we hit the second snag: the original artwork lacked bleed. This was because Game Crafter’s proprietary software generates bleed zones automatically – something our artist, who was working in 3D for the first time, didn’t need to account for at the time.

In hindsight, I should have anticipated this, but I made a call based on the assumption that the Game Crafter templates would be used directly by the factory. Unfortunately, a year later, that assumption has cost us valuable time.

Now, we’re left with two options:

  1. Ask our artist to go back and add bleed to every piece (a massive lift, especially since he's freelance and working other projects), or

  2. Let the factory's in-house designer handle the bleed based on what they already have.

We’re going with Option 2. The designer is full-time, trained for this exact kind of work, and has access to both the artwork and the updated templates. I’m also taking steps to speed this up: I’m shipping them full retail-ready Game Crafter prototypes to use as physical references. Just like sending out original Loot cards helped with card printing (more on that below), this should help accelerate final QC and alignment for the buildings.

🃏 Card Size Discrepancy & Replacement Plan

Another item many of you have flagged is the size difference between the Starter Set cards and the Expansion Loot Vol. 1 cards.

This happened because I used a different factory (one I’d worked with before on paper products) to keep costs down. Their QC samples were perfect… but unfortunately, the final run came out slightly off-size, and we didn’t discover the issue until after fulfillment.

At that point, I had two choices:

  • Reprint the Expansion cards to match the Starter Set

  • Reprint the Starter Set cards to match the Expansion cards

I chose the latter, even though it means reprinting 5,000 copies of the Starter Set cards. Why? Because the original cards already had a few issues in terms of clarity and balance that needed fixing anyway. Once complete, every single High Noon owner will receive a free replacement deck. That’s a promise I made, and one I intend to keep.

However, I ran into a snag when my previous card printer went silent – no responses for months. Whether they closed up shop or moved on, I had to accept they were no longer an option.

That put me back at square one, hunting for a new partner who could match the exact specs of the Expansion Loot Vol. 1 cards. After working with multiple factories, spending months and several hundred dollars in QC samples, I’m proud to say:

👉 We found a new factory who not only matched the specs exactly, but came in at a lower cost.

 👉 To ensure accuracy, I shipped them a copy of Vol. 1 from our international fulfillment warehouse, so they’re working with the real thing – no guesswork involved.



👨‍👩‍👦 A Personal Moment – Living the Dream

During our family vacation this summer, I had a powerful moment that brought everything full circle. As many of you know, I created High Noon in the aftermath of a painful divorce – it was a light in a dark time and a dream to one day sit down and play this game with my son and my father.

That dream became real.

My dad taught my son how to play, and together – with my cousin and his son – we had an epic shootout during our annual trip. My son almost beat me, but we ended up teaming up to wipe out the rest of the posse. 😄

That moment – three generations bonding over something we built together – was the reminder I needed of why this has all been worth it.


Three generations of High Noon in one photo

The faces before annihilation!


🆕 Expansion Loot Vol. 2 – Sneak Peek

On that same trip, we playtested the Expansion Loot Vol. 2 cards, and… y’all. The level of gameplay it added was bonkers. This pack may have flown under the radar during the campaign, but it radically upgrades the tactical options on the table. I can’t wait for you to see what’s inside.

You don’t have to wait, though. The full set is already live and playable on Tabletopia. Just hop in our Discord and join the posse to try out the new Loot and the Bounty Missions expansion as well!





🏁 Next Steps
  • Factory is working on 3D buildings with help from prototype references
  • New card factory is preparing Expansion Loot Vol. 2
  • Expansion Loot Vol. 2 is ready for playtesting now

More updates soon. We’re turning the corner here, and I can’t wait to start delivering on these long-awaited promises.

Thank you – again – for riding with me this far.

– Dwight
 High Noon Game, Inc.
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Haven't head any updates in a long time - is there any chance we are playing this summer?

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High Noon Game, Inc.
CREATOR
3 months ago
28 votes • Final results
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PROJECT UPDATE
High Noon Game, Inc.
CREATOR
3 months ago

Project Update: Tiles and Buildin's, Oh My!

Howdy y'all!

In case you missed my live update, you can check it here!

In the update, we went over a little tour of the 3D Bank and Jail prototypes that arrived! Since that video, I've also received QC samples of the Purgatory Tiles. Feast your eyes!



Don't they all look so purty?! I can't wait for everyone to break these all out on y'all's game tables! 🤠

We ran into some snags on the print files with the factory having difficulty lining up the cut lines our prototype vendor created. So this week, I just had our vendor create a single file the factory could use to cut from and I'm hoping this clears up that confusion. The factory is trying it out right now. I anticipate a bit of back-and-forth to get everything just right, but this should solve the problem overall.

Because of these delays, I wanted to open up a poll to give you all the opportunity to contribute to the next phase of delivery. Since the tiles will be ready as soon as I approve them, I could just ago ahead and have the tiles and cards shipped to me for fulfillment as soon as they are ready and then do a 2nd wave fulfillment of the 2D buildings as soon as those are ready. I don't anticipate this affecting your overall delivery costs much - if at all - so that's why I wanted to punt this over to you all because you've been so patient with me and this process.

So please give me your thoughts in the poll here. I'll also be posting this poll in my other social platforms to allow for maximum exposure to all backers to have your voices heard. But please only answer in one poll. I'll tally all of the results together at the end of the polling period (one week from today).
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