Latest from the Creator
Horse Shark Games
1 day ago
Adventure Poll: Skill Check
B@TB0!D v01ds33k0r starts examining the DeepLink Cooperative system. Noting connections, structure, and other details of what amounts to a huge collection of meta data about gri...
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Horse Shark Games
20 days ago
News, Netcrawl Game Discussion & More
Stretch Goal Lock Deleted! Huge news! We've crested $35K in support, so now you can help design a virus for Netcrawl RPG! There is a new add-on and the modest fee helps to pay...
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Horse Shark Games
5 days ago
Adventure Poll: Twin Split - pt. 2
Castor tells you that RedBlueAI were hired by a community of librarians calling themselves DeepLink Cooperative.  One of the DeepLink Cooperative’s assistant AIs Itivillustay ...
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Horse Shark Games
20 days ago
Artist Statement: Johan Nohr & More
Johan Nohr First let's start with some words from Johan Nohr (Mork Borg, CY_Borg, etc.) cover artist on the Netcrawl RPG main rulebook and a photo from Art By Nohr showing some...
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Horse Shark Games
10 days ago
Adventure Poll: Twin Split, pt. 1
You are resting at /dev/null/, a long time hangout for hackers, grifters, and console cowboys. WANDA, the bar’s independent AI approaches you about a job. RedBlueAI, an AI used...
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Horse Shark Games
13 days ago
Stretch Goals and Adventure Polls
Stretch Goals  New Stretch Goals dropped on Thursday that round out the initial offering of a new game (character sheets, GM screen, etc.). We're already over halfway through t...
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PROJECT UPDATE
Horse Shark Games
CREATOR
1 day ago

Project Update: Adventure Poll: Skill Check

B@TB0!D v01ds33k0r starts examining the DeepLink Cooperative system. Noting connections, structure, and other details of what amounts to a huge collection of meta data about grid points, connections, and arcologies of the WorldNet.

It's time for the Intuit Architecture skill check. Roll 1d20, (we're trained, if we weren't we'd roll 1d10). Note that Difficulty Checks (DCs) in Netcrawl start at 10 for something that has a slightly above-average difficulty. 

Some information will be automatically revealed by using the Intuit Architecture skill, more information will be found if the skill check beats the Difficulty Check (DC). You as players will not know the DC, but if a majority of the rolls beat it, I will give you more information.

In this situation it is unlikely that a majority of you will score natural 20s or 1s. So if there's success with natural 20s or failure with natural 1s, I will tabulate all the successful (or failed) rolls and pick one at random. If the chosen die roll is a 20 (or a 1), we'll have a spectacular result of some kind.

Everyone grab your trusty d20, give it a roll, and then register your result. Good luck!
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PROJECT UPDATE
Horse Shark Games
CREATOR
3 days ago

Project Update: News, Netcrawl Game Discussion & More

Stretch Goal Lock Deleted!

The Hacking Academy is Now Open
Huge news! We've crested $35K in support, so now you can help design a virus for Netcrawl RPG! There is a new add-on and the modest fee helps to pay the editors who will assist you to bring your creation to life.

What is create-a-virus? You might want your name (or a character's name) in lights as a hacker who birthed the virus. Or maybe you just want to throw out a name or a kernel of an idea for a virus. Or may be you want to develop a mind eating virus to unleash at your tables. All of the above is possible, just add it on to your pledge

Keep sharing the campaign on your social media accounts, remember we're now just a bit under halfway to a 6th adventure!

Netcrawl in the News

Netcrawl managed to worm its way onto Forbes!
Hack the Planet, y'all!

Read the article and if you've made your way here from the article, welcome!

Netcrawl Game Discussion

Netcrawl RPG is designed to occupy and bring to life a very specific place -- cyberspace. As we all know cyberspace and the Internet is a nearly limitless repository of ideas, art, and worlds. It is equally a location and nowhere. So how can you leverage it at your table?

First, you could adventure entirely inside the WorldNet. In a way this paradigm is reflected in Tron and Reboot. There is only a limited sense of the meatspace. Almost all the storytelling is done inside the WorldNet. Netcrawl RPG, at its core, is geared most to this style of play.

That is not the only way to use these rules. One can shift a campaign into a new setting as a palate cleanser. After tons of sessions in Star Crawl or Cyber Sprawl Classics or Mutant Crawl Classics, port the characters into the WorldNet for an adventure arc.

Lastly, and it does require more work, use Netcrawl RPG with other types of RPGs than DCC RPG compatibles. Netcrawl Arcologies focuses on world-building and is less tied into Netcrawl RPG proper. Using Netcrawl Arcologies should only present minimal needs for conversion for OSR style games like CY_Borg or OSE compatible games. For that matter, using Netcrawl with Cyberpunk Red or Mothership should not be terribly difficult to pull off.

This month's Patreon focuses on how that might be accomplished (don't worry it will be the books too. No FOMO, ok?). So ask me some questions about using Netcrawl. Tell us about how you are going to use Netcrawl in your games in the comments.
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Horse Shark Games
CREATOR
1 day ago
29 votes • about 14 hours left
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Had to read through a ton of stuff to figure out how to get everything as only PDFs. Was basically looking for "Netcrawl Gold" but PDF only. Seems like only option is to pledge "Electronic .All()" and then add on the missing items, which means it isn't really "All" like the level suggests.

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Horse Shark Games
CREATOR
5 days ago
29 votes • Final results
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