Steven Alexander
CREATOR
4 months ago

Project Update: Clicking This Link Helps Huckleberry's Final 48 Hours!


The Final Stretch!

This is it, pardner! We're down to the wire. In less than 40 hours, Huckleberry crosses the finish line. It's been an amazing ride and I'm sincerely humbled to see just how excited folks are for this game. But it's not over yet and we still have time for another strong push to unlock those last Stretch Goals!

And I need YOUR HELP to do it! This very minute, I'm doing an AMA (Ask Me Anything) on reddit's r/RPG subreddit. It would go a long way if you upvote the post and leave a comment sharing your excitement for Huckleberry. Engagement boosts the post to the top of the subreddit and get lots of fresh eyes on the game! And of course, you can ask me anything you'd like while you're at it. ;)

Click this link!


Join the Discord!

We might be at the end of the campaign, but the hype ain't gonna stop! Join the Adventures in Lollygagging Discord to share your tales from the table, ask rules questions, or find other people to play Huckleberry with online.

During the early days of Huckleberry's release, I used to run demos of the game on the server and I'm tempted to start doing it again. Would you be interested in me teaching you to play Huckleberry? If we get enough players, we could start a shared "West Marches" style game, with different GMs running their own bounties and scenarios that anyone can jump into, schedules willing.

What do you think? Is there anything you'd like to see us do to support Huckleberry long-term? Let me know on the Discord.

Much obliged,
Steven


?????, King of Spades

Most spirits are able to move on from the physical realm into whatever afterlife they find. Some, for various reasons, are unable to depart the Wyrd Frontier. Perhaps they are bound to an object with intense personal significance. Maybe their life's purpose is unfulfilled. Lingering spirits, like people, can have both good and bad intentions. They might help those they care about or seek to harm those who did them wrong. Their past life directs their afterlife.

In the Fifth World, it doesn't matter if you're living or dead--the Wyrd always takes it's toll. The corruption grinds away at a spirit's sense of identity like a river slowly eroding rock. If a spirit does not leave the mortal world in time, it suffers a second death--an ego death. The Blight is a spirit with no sense of self. It has no business remaining or tethers to the world, yet it also lacks the will to move on. It remains in limbo, burning with frustration and rage. The Blight is hate incarnate.


At this goal, we expand Huckleberry: A Season of Avarice with an all-new scenario and raise the total Bounties in Avarice to 10.
Goal: $55,000 reached! — We did it! This project reached this goal!
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