...and just like that, Vralkast has hit all Stretch Goals!
I cannot thank everyone enough for contributing to this project; I had never expected to reach this point so soon (let alone at all), and I'm blown away by the support you've all shown. I've been musing about adding a final stretch goal that should last until the end of the campaign, but I also don't have anything firm in mind. If anyone has any thoughts on something that isn't 'physical knick-knacks' or a risk of delaying printing, I'm all ears.
In the meantime, production continues:
Art
Character references for the six Ward NPCs are in production, a terrible Paint map of the city has been sent along with a mood board, and grand under-dragons are being sketched. In a couple of weeks I hope to share some more concrete stuff, but right now everything's in a hive of motion. In the meantime, have a snippet of Great Olm:
The great serpentine form of a Great Olm, typhlotic and squamous, emerges from the Sea of Sorrow - Ia! Ia!
Giant Tier Characters
I've sent out emails and messages to all Giant Tier Backers to ask about NPC ideas and provide a document synopsis of the city and other relevant info. If you haven't seen this yet, please check your Junk folder, as I've had reports of Backerkit stuff ending up there. If there's nothing, I'll send another email in a few days and go from there.
Layout
The way I work on layout design is by iterating endlessly, tweaking components until they feel just right. I'm still doing this as I work my way through the sections page by page, so I'm somewhat reticent to share anything right now (as it'll be different tomorrow and the day after anyway). That said, keeping everything under wraps is no fun, so here's a pixel-compressed sneak peek straight from the first chapter in Affinity - More art and production updates to come next tide -