Updates
Check out the latest news and keep up with progress
PROJECT UPDATE
Project Update: Digital titles are out!
Hello everyone,
It took us longer than normal to finalize this process but those were growing pains of relearning how to do crowdfunding campaigns after a while and in a new platform. The good news is that you should receive emails from DriveThruRPG with links to retrieve all digital books, which the only exception being Advance Cthulhu, which still is under development and should arrive in August.
Please keep in mind that you might not receive all items at once; so take your time and check carefully every message since it will be one email per drop. If until next week you don't receive any email or something is missing, please reach us out at [email protected] and we will send you an alternate link for redemption.
Also remember that these books aren't locked yet; we might still tweak them in many ways, so if you find any issues or want to share any gameplay feedback, please message us (same email) with your notes while there's still time to adjust things.
The bonuses from this campaign, How to Play Solo and the Solo10 system ebooks, might be distributed via our own website, so let us know if have problems getting them.
Thank you so much for your support so far! We still have a lot more content to share with you in the upcoming weeks and months!
It took us longer than normal to finalize this process but those were growing pains of relearning how to do crowdfunding campaigns after a while and in a new platform. The good news is that you should receive emails from DriveThruRPG with links to retrieve all digital books, which the only exception being Advance Cthulhu, which still is under development and should arrive in August.
Please keep in mind that you might not receive all items at once; so take your time and check carefully every message since it will be one email per drop. If until next week you don't receive any email or something is missing, please reach us out at [email protected] and we will send you an alternate link for redemption.
Also remember that these books aren't locked yet; we might still tweak them in many ways, so if you find any issues or want to share any gameplay feedback, please message us (same email) with your notes while there's still time to adjust things.
The bonuses from this campaign, How to Play Solo and the Solo10 system ebooks, might be distributed via our own website, so let us know if have problems getting them.
Thank you so much for your support so far! We still have a lot more content to share with you in the upcoming weeks and months!
PROJECT UPDATE
Project Update: The Late Pledge is Open and Digital Deliveries are Ready!
Hello everyone,
We normally don't delay our digital deliveries, but we had to spend way more time than we initially expected dealing with technical parts. Since this is our first campaign on Backerkit, it took us a while to figure out some details and get everything reviewed by Backerkit's team. We also had to work on the legal side of our Name an NPC bonus, and other boring stuff that has nothing to do with the actual games.
The good news is that these are basically sorted out. People who missed the campaign can now pre-order whatever they want, and they will be included in the waves of digital deliveries. As we said, the first four books are ready to be distributed as preview copies—they are pretty close to the final versions, but we will give you some time to read and provide feedback. After all, this is a community project, and the community must be included. In parallel, we have already completed the first draft of Lord of the Flies, a guided adventure that was added as a stretch goal.
Expect to start receiving emails about the next steps and deliveries in the next few days. You can also check our Patreon for more updates and more content.
We normally don't delay our digital deliveries, but we had to spend way more time than we initially expected dealing with technical parts. Since this is our first campaign on Backerkit, it took us a while to figure out some details and get everything reviewed by Backerkit's team. We also had to work on the legal side of our Name an NPC bonus, and other boring stuff that has nothing to do with the actual games.
The good news is that these are basically sorted out. People who missed the campaign can now pre-order whatever they want, and they will be included in the waves of digital deliveries. As we said, the first four books are ready to be distributed as preview copies—they are pretty close to the final versions, but we will give you some time to read and provide feedback. After all, this is a community project, and the community must be included. In parallel, we have already completed the first draft of Lord of the Flies, a guided adventure that was added as a stretch goal.
Expect to start receiving emails about the next steps and deliveries in the next few days. You can also check our Patreon for more updates and more content.
PROJECT UPDATE
Project Update: Digital delivery update!
Hello everyone,
As we normally do, we spent the last few weeks in silence, working on the digital files for early distribution. As noted in the original campaign, both The Lycanthrope - Blood Curse and The Witch - Pact of Shadows are done, but we are still holding the distribution so we can also include the other two digital books promised during our campaign, How to Play Solo and The Dark Legacy System. These last two are still undergoing a few tweaks and final review. Once these are ready, we will proceed with the first phase of the distribution. Our estimate is that we should start blasting them via DriveThruRPG in a couple of weeks -- and don't worry, we will get back here to announce when the process starts!
Btw, for those asking, we hope to sync the Late Pledge phase with the first phase of digital distribution, but we still have a few details to iron out before then. In the meantime, you can also follow updates to our games on our new Patreon.
As we normally do, we spent the last few weeks in silence, working on the digital files for early distribution. As noted in the original campaign, both The Lycanthrope - Blood Curse and The Witch - Pact of Shadows are done, but we are still holding the distribution so we can also include the other two digital books promised during our campaign, How to Play Solo and The Dark Legacy System. These last two are still undergoing a few tweaks and final review. Once these are ready, we will proceed with the first phase of the distribution. Our estimate is that we should start blasting them via DriveThruRPG in a couple of weeks -- and don't worry, we will get back here to announce when the process starts!
Btw, for those asking, we hope to sync the Late Pledge phase with the first phase of digital distribution, but we still have a few details to iron out before then. In the meantime, you can also follow updates to our games on our new Patreon.
PROJECT UPDATE
Project Update: We did it again! Thank you! (And the Patreon is live!)
Hey everyone,
Quick one today because we've got news, but before anything else — thank you. Seriously. You backed this campaign, you showed up, you spread the word. None of what we're doing right now happens without that. We know it, and we never forget. It means a lot to all of us!
If you've been following along, you know we've been talking about launching a Patreon. It's live. You can go check it out right now. We wrote a whole thing on the page explaining what it is and where we're taking Minds Vision, so we won't repeat all of it here, but the short version: monthly content drops for Dark Legacy and Nomads Unbound, polls so you tell us what to make, STLs for the printer people, and a small inner circle for the ones who want to get their hands dirty with us.
Remember the High Tide stretch goal? The pirate adventure with the tentacled thing from the deep? We didn't hit that one. But the adventure is scoped, and honestly, it's too fun to kill. So it's coming. It'll show up as a Patreon drop when it's done. Subscribers get it with their membership; everyone else can grab it from the Shop after.
Last thing. We set up a promo code for our backers (93FF2) that gets you 50% off your first month on any tier. Our way of saying thanks for being here before any of this was real and for your patience with us this first month as we learn how to do this with you. The code will be valid until 4/13.
We've got a lot of pages to fill.
— Minds Vision
PROJECT UPDATE
Project Update: Final 48 hours! Time for a recap of all the bonuses unlocked and the remaining ones to push for!
That's one of the things this campaign brought into the Dark Legacy universe, and there's a lot more where that came from.
We launched with three new titles — The Lycanthrope: Blood Curse, The Witch: Pact of Shadows, and The Legacy of Cthulhu: Advanced Rules & Tables — packed with dozens of new event tables, character options, enemies, and lore that take this universe deeper and darker than we've gone before. Then the community pushed past every stretch goal we set, and the universe cracked open.
A vampire overtaken by his Shadow Demon is on the brink of causing an environmental catastrophe, his erratic behavior attracting the attention of cunning hunters and other creatures of the night (Lord of the Flies). Players tap into forbidden power to twist the boundary between life and death — animate objects, build unnatural constructs, reawaken corpses into zombies, flesh-made horrors, and Frankenstein-like monstrosities. Whether they create them or fight them, the results are always sinister, unpredictable, and deeply unnatural ((Re)Animated). That Eldritch device bonding to human flesh? That's The Flesh Covenant, and it's also the debut of The Dark Legacy Artifacts, a new line of modules built around unique objects scattered across the Dark Legacy universe, each offering great power at a terrible cost. And a guided adventure adapted from the upcoming Legacy of Cthulhu: The Board Game drops you into the first days of Cthulhu's rise with premade characters and one objective: gather resources and escape the city before it's overtaken.
Every one of those is a PDF supplement included free with every pledge, at every level.
Every backer also receives two digital books. How to Play (and Enjoy) Solo RPGs is a practical, system-agnostic guide to mastering solo play — building worlds without a GM, managing narrative flow, and turning oracles and random tables into powerful creative tools, whether you're playing our games or anyone else's. And then there's the big one: The Dark Legacy System, the complete core engine behind our entire solo RPG line, released for the first time ever. Use it to create your own settings, design compatible campaigns, expand the Dark Legacy universe, or build something entirely new. The foundation is now in your hands, and this is the moment this universe stops belonging only to us.
Six free extras with your pledge. Two digital books, four PDF supplements.
But we're not done.
We're announcing the next stretch goal: High Tide, a guided adventure where a pirate ship faces a tentacled monster rising from the deep that may or may not be Cthulhu himself, marking the first time we're taking the Dark Legacy universe into another historical era. That's all we're going to say about it for now.
And after High Tide, there's one more stretch goal coming that we can't reveal yet. What we can tell you is that it's the next chapter in the Legacy of Cthulhu storyline.
The campaign closes in 48 hours. Everything listed above is free with your pledge while the campaign is active. After that, they're no longer included.
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