Will this new version fill in some of the missing rules and fix the sample dungeon? I'm delighted to back this project. I play AD&D 1E (with lots of home rules/customizations) and I still have all of the original books, But OSRIC 2 has been a very handy reference for most things, given the better organization and plain language. I love me some HIgh Gygaxian, but not when I need something fast. OSRIC has been great. BUT, I'm curious if OSRIC 3 will address some omissions in OSRIC 2. Here are some things I recently found/didn't find: 1. The sample dungeon isn't keyed. There are key descriptions but the map isn't numbered so there's no way to know which description is where on the map. 2. I can't find a table or reference regarding monster hit dice vs other monsters that require magical weapons or silver to hit (e.g. DMG p. 75). 3. I can't find reference about spellcasters detecting scrying as noted for invisibility (DMG pp. 60, 119). In OSRIC, detecting invisibility is instead by DM fiat rather than by table. Is the same true for detecting scrying? 4. Any guidance for magic resistance? This is notoriously vague in AD&D and I have long (long) interpreted the specific language choice used in the MM to mean arcane magic only. I'm curious about your take for OSRIC. Regardless, I'm ridiculously giddy for this project and I'm eager to get my hands on it. Thanks for all you do.

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