Hello Everyone, The crowdfunding campaign has wrapped up! With your support we were able to add a lot to It Followed Me Home: - We added 16 pages of content, taking the original module from 28 to 44 pages - We brought in incredible talented guest contributors: Wacomatrixo, Terry Herc, ChrisAir, and WatcherDM. While we came up just short of our last goal, as a big thank you for backing this project we're still bringing on Daniel Hallinan as a guest writer to create a pet/companion for us.
Backer Companion Poll Results
Over 200 votes were cast, and we really enjoyed the posts and how close the results were (the top two finished with the same number of votes!). So, for the final module, we're adding the top three! 1. The Creature 2. Pet Rock 3. Scrap-pet
Timeline and Communication
Looking ahead, here's a rough timeline of how It Followed Me Home will roll out: - July: Pledge Manager setup, rolled out by end of July. Work on writing and illustrations. - August: Work on writing and illustrations, layout begins. - September: Finalize all writing, receive final illustrations. Layout and editing. - October: Layout finalized, complete review and revisions. - November: Pledge Manager closes, credit cards charged. - December: PDF released. Printing and physical shipping completed by the end of the month. We'll be sending out updates at least once a month and dropping teasers about what we're currently working on. If you have any questions along the way, please reach out on the Backerkit page or by email: [email protected]
Hello Everyone! We're under 24 hours to campaign's end, thank you all for backing It Followed Me Home! With your support, we've been able to:
Bring in multiple guest writers: Terry Herc, Wacomatrixo, WatcherDM, and ChrisAir
Expand our module to 44 pages, a growth of 16 pages from launch
We're closing in on our final stretch goal, bringing in the venerable Daniel Hallinan, the extraordinary mind behind Bloom, VR-DEAD, and Under the Skin.
As an early preview, artist Tristan Tolhurst has started his hand-drawn illustration on the cyberat, guest writer Terry Herc's creation.
Terry's creation is wonderful and we can't wait to get it published alongside this incredible illustration.
Voting Ends Tomorrow!
As the project ends, so does the Backer's Choice Companion poll. Nearly 200 backers have cast their vote so far and it's been a nail-biter. There's still time to get your vote in! With such an incredible response, we're adding at least the top two voted companions to the final module.
Thank you again for supporting this project! Happy gaming
Hello Everyone! We're thrilled to welcome the WatcherDM as an official guest creator for It Followed Me Home as we've passed our latest stretch goal/achievement. This also means we're expanding the module to an incredible 44 pages, an amazing growth from the 28 pages we originally set out to fund. Thank you all for your support!
Capstone Stretch Goal/Achievement
For our last stretch goal for It Followed Me Home, we're excited to introduce Daniel Hallinan as our final guest writer. Daniel is the extraordinary mind behind Bloom, VR-DEAD, and Under the Skin, and we can't wait to see what creation he comes up with. This final achievement will also push It Followed Me Home to 48 pet-packed pages.
Make Your Choice!
If you haven't yet, make sure you get your vote in on our Backer's Choice survey. Thank you to the 150+ voters who've made their selection so far! It's been great to see the debate over what will make it into the final module, and we'll be including at least the top two into It Followed Me Home.
Hello Everyone, We're into the stretch run of It Follows Me Home and we wanted to give you all a chance to choose what's going into this module in our Backer's Choice poll. We're brimming with ideas and we've selected some of our favorite for you to pick from. Which one do you want to see added? The Backer's Choice poll is open until July 2. Until next time!
Hello Everyone! As part of It Followed Me Home, we're designing a custom pet panic table to help ramp up the stress when everything starts to go wrong. Our design goal has been creating effects that add to the situation unfolding by providing opportunities for role-playing or add challenges to an already complex situation. Here's a sneak peak of what we've been building...
All of these conditions are based on real-life pet-stress reactions to give their behavior a greater sense of realism as events build in intensity. We can't wait to hear how these play out at your table.