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Project Update: Curious Cats Draft Manuscript Part 5
We've already had a sneak peek at most of the creatures from the next chapter in our manuscript, but here they are all together - with a lot more threats mixed in for good measure! It's time to detail some of the challenges our cat characters will face as they traverse the monarchies; it's time for Chapter 6 from our draft manuscript!
International Shipping – Collected in the Pledge Manager
First up, it's amazingly expensive to ship, especially from Onyx Path's home base in the US. We get that, but there's not much we can do at this time. Onyx Path is in a difficult space where the company is big enough that they're not saving money by fulfilling out of Rich's garage, but small enough that they can't really set up international partners to handle portions of the fulfillment. So we are where we are - for now.
The best we can do at this point is to plan carefully, advise everyone up front that international shipping will likely be expensive (see our projections on the main page) and only charge what it costs us when the time comes. We’ll be charging for shipping in the Pledge Manager once the books are being printed and we can deal with the actual shipping charges rather than using our best-guesses this far out. If you live outside the US and aren't sure you want the hardcover or other physical items, you can pledge to the PDF tier now and upgrade your pledge in the Pledge Manager once we know the final shipping costs.
DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY
WE WANT YOUR FEEDBACK
You can submit your comments here: CURIOUS CATS OF MAU FEEDBACK FORM <link>
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Project Update: February 2025 Monthly Update - Sabian Sphynx von Angora preview
February is a short month, so let's get right to it! Our regular monthly update will be followed by our final character preview from the upcoming Curious Cats jumpstart - this month, we've got Sabian Sphynx von Angora!
Pending Rewards
No big changes from last month, as the Onyx Path team works behind the scenes to make incremental progress. Hopefully we'll get a dot or two filled in over the next few months.
REWARDS DISTRIBUTED TO BACKERS
- [Add On] Pugmire 1E Digital Collection (May 3 '24 Update)
- [Add On] Mau 1E Digital Collection (May 3 '24 Update)
- [Add On] Pirates of Pugmire 1E Digital Collection (May 3 '24 Update)
- [Add On] Squeaks in the Deep 1E Digital Collection (May 3 '24 Update)
- [Add On] Realms of Pugmire Backer PDF (Aug 22 '24 Update)
- [Add On] Realms of Pugmire Discounted PoD Links (Dec 11 '24 Update)
If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://curious-cats-of-mau.backerkit.com/
- BackerKit How-To: Reviewing and Updating Your Information <Download PDF Here>
- BackerKit How-To: Claiming Your Digital Rewards <Download PDF Here>
Onyx Path Project Tracking
You can find the weekly Monday Meeting blog updates <here>, which note any projects with status changes since the previous Month End summary. The project statuses listed are current as of last Monday, so do check it out each Monday night to see if anything may have progressed!
I will continue to post regular updates every month until the final reward has gone out.
ONYX PATH DISCUSSION CHANNELS
TO CONTACT JAMES
- Via E-Mail: Onyx.Kickstarter [at] gmail.com
- Via BackerKit: Click "Need Help?" from your page, and then fill in the Contact Us form. BackerKit will pass your message along to me.
Curious Cats Jumpstart Preview 5
Here’s Sabian Sphynx von Angora, converted to the latest edition, as part of the Curious Cats of Mau Jumpstart!
Sabian Sphynx von Angora
Drive: I am an excellent cat because I seek to learn as much as I can.
Secret: No one knows about how much I want to help others.
Weakness: No matter what, I just can’t manipulate people.
Level: 1
House: Angora
Family: Sphynx
Background: Sage
Calling: Mancer
Experience Bonus: +1
Stamina Dice: 1d6
Stamina Points: 6
Defense: 16
Initiative: +1
Speed: 30 ft./35 ft.
Spell Slots: 2
Attributes: Agility +1, Might −1, Vitality +0, Cunning +2, Intellect +3, Presence +0
Skills: Know Arcana, Know Culture, Know History, Search
Tricks: Mancy, Nearby Expert, Voracious Learner, Simple Weapon Aptitude, Light Armor Aptitude
Rucksack: One simple weapon, one set of light armor, one focus crafted from bone (acquired under unusual circumstances), a bottle of ink, an ink pen, a few sheets of parchment, and a small collection of books.
Plastic Track: A few coins
Tricks:
Mancy: The cat starts with a magical focus made of bone. By taking this trick, the cat becomes attuned to the focus and can draw and channel her magic through it. The cat uses the focus to cast all her spells.
Nearby Expert: Whenever a cat tries to learn or recall a piece of information and fails, she sometimes knows a person or a location from which to get the information. The Guide may decide the knowledge is secret or difficult to obtain. Fortune: If the player spends fortune, she can declare that a previously unknown non-player-character sage or expert is a friend or peer on good terms with the cat.
(Mancer Basic)
Casting Time: 1 action; Range: 120 feet; Duration: 1 round
You attack a character within range with a spectral paw. Make a ranged spell attack. On a hit, the target takes 1d8 deathly damage and can’t regain stamina points until the start of your next turn. If the target is Invisible, they also have a hindrance on attack rolls against you.
(Mancer Basic)
Casting Time: 1 action; Range: 120 ft.; Duration: 1 round
You send a beam of crackling energy toward a character within range. Make a ranged spell attack. On a hit, the target takes 1d10 arcane damage.
(Mancer Magnitude 1)
Casting Time: 1 action; Range: Self; Duration: 1 hour
Deathly energies temporarily bolster your stamina. You gain 1d4 + 4 stamina points. You lose these stamina points when the spell ends, possibly leaving you injured or dying.
(Mancer Basic)
Casting Time: 1 action; Range: 10 feet; Duration: Up to 1 hour
You create one of the following effects within range:
- You create a minor instantaneous, harmless sensory effect that cannot deal damage or inflict a condition.
- You light or snuff out a flame no bigger than a small campfire.
- You instantaneously clean or dirty an object no larger than one cubic foot.
- You chill, warm, or flavor up to 1 cubic foot of nonliving material for the duration.
- You make a color, small mark, or symbol appear on an object or surface for the duration.
- You create a non-magical trinket, or illusory image, that can fit in your paw until the end of your next turn.
You can have up to three of these effects active at a time and can dismiss one effect as an action.
(Mancer Magnitude 1)
Casting Time: 1 reflexive action; Range: 60 ft.; Duration: Instant
You summon black fire to wreath your attacker when you are dealt damage by a successful attack. They take 2d8 fire damage.
Test (Agility): The target takes half damage.
Currently Funding - Final Week!
Trinity Continuum: Steam Wars takes place outside the Trinity Continuum's "Alpha" timeline -- the worlds explored from Aegis to Æon -- taking place in a parallel reality, setting the stage for new adventures and discoveries.
- A complete setting based on the acclaimed graphic novel Steam Wars® with writing by Larry Blamire.
- Detailed rules on piloting, managing, and fighting massive coal-powered giant war rigs in a parallel 19th century.
- Six different roles you can perform on a steam rig, along with more than half a dozen Alliances involving in the Second Steam War that you can fight, ally with, or sabotage.
- Storyguide advice, secrets, hooks, and plots, to enable you to start your game of Trinity Continuum: Steam Wars
Previously backed this creator's crowdfunding project
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Project Update: January 2025 Monthly Update
It's time for our first monthly update of 2025. As a reminder, I'll be posting these updates at the end of every month as we track the progress of our Crowdfunding campaign rewards.
Rewards Still Pending
No big changes over the holidays. We've got another one of our characters featured in the Jumpstart to preview in this update, down under all of the monthly check in.
REWARDS DISTRIBUTED TO BACKERS
- [Add On] Pugmire 1E Digital Collection (May 3 '24 Update)
- [Add On] Mau 1E Digital Collection (May 3 '24 Update)
- [Add On] Pirates of Pugmire 1E Digital Collection (May 3 '24 Update)
- [Add On] Squeaks in the Deep 1E Digital Collection (May 3 '24 Update)
- [Add On] Realms of Pugmire Backer PDF (Aug 22 '24 Update)
- [Add On] Realms of Pugmire Discounted PoD Links (Dec 11 '24 Update)
If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://curious-cats-of-mau.backerkit.com/
- BackerKit How-To: Reviewing and Updating Your Information <Download PDF Here>
- BackerKit How-To: Claiming Your Digital Rewards <Download PDF Here>
Onyx Path Project Tracking
You can find the weekly Monday Meeting blog updates <here>, which note any projects with status changes since the previous Month End summary. The project statuses listed are current as of last Monday, so do check it out each Monday night to see if anything may have progressed!
I will continue to post regular updates every month until the final reward has gone out.
ONYX PATH DISCUSSION CHANNELS
TO CONTACT JAMES
- Via E-Mail: Onyx.Kickstarter [at] gmail.com
- Via BackerKit: Click "Need Help?" from your page, and then fill in the Contact Us form. BackerKit will pass your message along to me.
Curious Cats Jumpstart Preview 4
Halo von Siberian
Drive: I am an excellent cat because I seek to understand the Old Ones.
Secret: No one knows about my violent past.
Weakness: No matter what, I just can’t watch a defenseless cat be threatened.
Level: 1
House: Siberian
Family: Siberian
Background: Criminal
Calling: Wanderer
Experience Bonus: +1
Stamina Dice: 1d8
Stamina Points: 10
Defense: 11
Initiative: +1
Speed: 30 ft./35 ft.
Abilities: Agility +1, Might +3, Vitality +2, Cunning +1, Intellect +0, Presence −1
Skills: Balance, Bluff, Sneak, Traverse
Tricks: Friends in Low Places, Hardy Constitution, Martial Arts, Simple Weapon Aptitude, Martial Weapon Aptitude, Light Armor Aptitude
Rucksack: A crowbar and a set of dark common clothes that includes a hood, one sickle (1d4 edged, light), a shovel, torches, rations, and a musical instrument (gained under unusual circumstances).
Plastic Track: A few coins
Tricks:
- Not wearing armor or using a shield
- Unarmed or wielding only simple melee weapons without the two-pawed quality
- Unarmed and melee attacks gain the finesse quality.
- Damage increases to 1d6, though the damage type doesn’t change.
- If an attack is a success or triumph, you can make another attack of the same type as a supplemental action.
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Project Update: December 2024 Monthly Update
One quick note before we get to our monthly preview of a character from the upcoming Jumpstart. If you backed at the House Rex pledge level or added the Realms of Pugmire PDF as an Add On option to your rewards list, the finalized PDF for that book is releasing today on DriveThruRPG.com. You have already received a redemption link in your BackerKit Digital Rewards page for it, but now you can download the latest version in your digital library at DTRPG at your convenience.
If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://curious-cats-of-mau.backerkit.com/
- BackerKit How-To: Reviewing and Updating Your Information <Download PDF Here>
- BackerKit How-To: Claiming Your Digital Rewards <Download PDF Here>
Curious Cats Jumpstart Preview 3
Blayze Rex von Rex
History: Blayze is descended from the founders of House Rex, though she does her best to distance herself from stuffy, boring nobles. Early in life she perfected her skills, sneaking out of the family home and running the streets with her friends. Now she puts those skills to use in pursuit of adventure!
Drive: I am an excellent cat because I find problem-solving exhilarating.
Secret: No one knows about my craving for danger.
Weakness: No matter what, I just can’t intimidate people.
Level: 1
House: Rex
Family: Rex
Background: Noble
Calling: Footpad
Experience Bonus: +1
Stamina Dice: 1d8
Stamina Points: 7
Defense: 14
Initiative: +3
Speed: 30 ft./35 ft.
Abilities: Agility +3, Might +1, Vitality −1, Cunning +1, Intellect +2, Presence +1
Skills: Bluff, Know History, Persuade, Steal
Tricks: Expertise (Bluff, Steal), Good Breeding, Perfect Balance, Simple Weapon Aptitude, Martial Weapon Aptitude, Light Armor Aptitude
Rucksack: A signet ring and a set of fine clothes, one dagger (1d4 stabbing, finesse, light, thrown 20/60), one small crossbow (1d8 stabbing, ammunition, ranged 80/320, loading), one set of leather armor, a hooded lantern, rations, 50 feet of rope, a set of footpad’s tools, and an item of great financial value (gained under unusual circumstances).
Plastic Track: Many coins
Tricks:
Rewards Still Pending
Still lots of dots to fill in. Hopefully Onyx Path will have a really productive 2025 and we'll see tons of cool cats!
REWARDS DISTRIBUTED TO BACKERS
- [Add On] Pugmire 1E Digital Collection (May 3 '24 Update)
- [Add On] Mau 1E Digital Collection (May 3 '24 Update)
- [Add On] Pirates of Pugmire 1E Digital Collection (May 3 '24 Update)
- [Add On] Squeaks in the Deep 1E Digital Collection (May 3 '24 Update)
- [Add On] Realms of Pugmire Backer PDF (Aug 22 '24 Update)
- [Add On] Realms of Pugmire Discounted PoD Links (Dec 11 '24 Update)
DRAFT MANUSCRIPT
ONYX PATH PROJECT TRACKING
Remember: You can use the links at the bottom of this e-mail to unsubscribe from updates or Manage your notification settings. These status updates are available on the campaign page for you to review at any time.
ONYX PATH DISCUSSION CHANNELS
TO CONTACT JAMES
- Via E-Mail: Onyx.Kickstarter [at] gmail.com
- Via BackerKit: Click "Need Help?" from your page, and then fill in the Contact Us form. BackerKit will pass your message along to me.
FINAL DAY TO PLEDGE
The Realm of Brass and Shadows is unforgiving, and the Eight Nations find themselves faced with many challenges: cataclysmic upheavals of Autochthon’s world-machinery, incursions of gruesome techno-organic gremlins, and the ever-present threat to their livelihoods. All the while, the slumbering Autochthon grows ever sicker, his corrupting Blight metastasizing throughout his world-body. Despair not. There is work to be done.
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Project Update: November 2024 Update
As promised last month, we've got a series of previews from one of our Stretch Goal rewards that we'll be sharing over the next several months.
Curious Cats Jumpstart Preview 2
Malcolm Maincoon von Cymric
Drive: I am an excellent cat because I protect the unity of the monarchies.
Secret: No one knows about my fun-loving side.
Weakness: No matter what, I just can’t be succinct.
Level: 1
House: Cymric
Family: Maincoon
Background: Sage
Calling: Minister
Experience Bonus: +1
Stamina Dice: 1d6
Stamina Points: 8
Defense: 10
Initiative: −1
Speed: 30 ft./35 ft.
Spell Points: 4
Attributes: Agility −1, Might +1, Vitality +2, Cunning +0, Intellect +1, Presence +2
Skills: Know Arcana, Know History, Persuade, Sense Motive
Tricks: Given the Voice, Immaculate Grooming, Nearby Expert, Simple Weapon Aptitude, Light Armor Aptitude
Spells: Animal Friendship, Command, Goodberry, Thaumaturgy, and Vicious Mockery
Rucksack: A magnifying glass and a set of common clothes, a mace (1d6 blunt), one set of leather robes, candles, set of formal clothing, rations, and a portable copy of the Precepts of Mau (gained under unusual circumstances).
Plastic Track: Some coins
Tricks:
Spells:
(Minister Basic)
Casting Time: 1 action; Range: 30 feet; Duration: 1 day
You can magically compel an animal to trust you. Choose an animal that can see and hear you within range. It is Charmed for the duration. If you or one of your companions harms the animal, the spell ends.
(Minister Magnitude 1)
Casting Time: 1 action; Range: 60 ft.; Duration: 1 round
You give the subject a single command, up to two words long. The target must obey the command to the best of their ability and as soon as they are able. This spell has no effect if the target is immune to being Charmed or if your command is directly harmful to them.
- Come! On their turn, the subject moves toward you as quickly as possible. They may not do anything else during their turn.
- Drop It! On their turn, the subject drops whatever they’re holding and ends their turn without picking it up.
- Heel! The subject stands in place and may not take any move actions during their turn.
- Lie Down! On their turn, the subject drops to the ground and remains Prone until the spellcaster’s next turn.
- Run! On their turn, the subject moves away from you as quickly as possible. They may not do anything else during their turn.
• Improved: (2 spell points) You may target up to two characters with this spell.
• Improved: (3 spell points) The spell’s duration increases by a number of rounds equal to your spellcasting modifier (minimum 1). You may change which command is active on your turn as a supplemental action.
(Minister Magnitude 1)
Casting Time: 1 action; Range: Touch; Duration: Instant
You summon up to 10 magical berries in your paw. Each berry restores 1 stamina point and provides enough nourishment for one day. Eating a berry takes an action.
(Minister Basic)
Casting Time: 1 action; Range: 30 feet; Duration: Up to 1 minute
You manifest one of the following wonders within range for the duration:
- Your voice booms up to three times louder than normal.
- Flames flicker, brighten, dim, or change color.
- Harmless tremors shake the ground.
- A short, instantaneous sound originates from a point of your choice within range.
- An unlocked door or window flies open or slams shut once.
- You alter the appearance of your eyes.
(Minister Basic)
Casting Time: 1 action; Range: 60 ft.; Duration: Instant
A character within range is the subject of a series of magic-infused insults. If they can hear you, they take 1d4 mental damage and have a hindrance on the next attack roll they make before the end of their next turn. They don’t need to understand you.
REWARDS STILL PENDING
REWARDS DISTRIBUTED TO BACKERS
- [Add On] Pugmire 1E Digital Collection (May 3 '24 Update)
- [Add On] Mau 1E Digital Collection (May 3 '24 Update)
- [Add On] Pirates of Pugmire 1E Digital Collection (May 3 '24 Update)
- [Add On] Squeaks in the Deep 1E Digital Collection (May 3 '24 Update)
- [Add On] Realms of Pugmire Backer PDF (Aug 22 '24 Update)
If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://curious-cats-of-mau.backerkit.com/
- BackerKit How-To: Reviewing and Updating Your Information <Download PDF Here>
- BackerKit How-To: Claiming Your Digital Rewards <Download PDF Here>
DRAFT MANUSCRIPT
ONYX PATH PROJECT TRACKING
ONYX PATH DISCUSSION CHANNELS
TO CONTACT JAMES
- Via E-Mail: Onyx.Kickstarter [at] gmail.com
- Via BackerKit: Click "Need Help?" from your page, and then fill in the Contact Us form. BackerKit will pass your message along to me.
CURRENTLY FUNDING
Now Funding on Crowdfunding by BackerKit
The Alchemical Exalted are the Chosen of the Machine God, biomechanical demigods forged from divine metal and heroic souls. They do not rule the Eight Nations, but serve as Champions of the people, a sacred duty greater than any ambition. The eldest of Alchemicals transcend their human forms to become metropoli, living cities that offer the Eight Nations a stronghold against Autochthonia’s perils.
The Realm of Brass and Shadows is unforgiving, and the Eight Nations find themselves faced with many challenges: cataclysmic upheavals of Autochthon’s world-machinery, incursions of gruesome techno-organic gremlins, and the ever-present threat to their livelihoods. All the while, the slumbering Autochthon grows ever sicker, his corrupting Blight metastasizing throughout his world-body. Despair not. There is work to be done.
Alchemicals: Forged by the Machine God is an expansion for the Exalted Third Edition tabletop roleplaying game. It’s set in a mythic world where spirits walk openly among humanity, warring demigods topple kingdoms, and the restless dead roam on moonless nights. Heroes granted divine power contend against one another for the future of Creation. These are the Exalted!