Frequently Asked Questions
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Project FAQ
The Trinity Continuum isn't a single game, but a framework for multiple different games, each explored in a different era within the Trinity Continuum timeline. In Trinity Continuum: Æon, humanity has evolved in the early 22nd century and is beginning to explore the galaxy with the help of powerful psychics called psions. Trinity Continuum: Aberrant is a game of super-powered adventure set in the near future. Trinity Continuum: Adventure! is a pulp-inspired two-fisted romp in the 1930s. That said, the basic core version of the Trinity Continuum is a contemporary cinematic action-adventure setting inspired by adventurers and agencies found in the Bourne and Kingsman movies or the Tomb Raider series, as well as stylish caper films like Ocean's Eleven or Baby Driver, and secret helpful organizations like the A-Team, Leverage, Charlie's Angels or Agents of SHIELD. This setting and all of the rules needed to play are contained in the TRINITY CONTINUUM CORE RULEBOOK, which is available as an Add On PDF or hardcover book, as well as being a pledge reward for the Les Fantômes or Polyphemus pledge tiers. The TRINITY CONTINUUM PLAYER'S GUIDE is a rules expansion for the Trinity Continuum Core Rules, expanding some of the minor Allegiances introduced in the core rulebook, and adding new Gifts, Edges, Paths and Skill Tricks, as well as guidance and rules on running chases, races, investigations, and heists. New fantastic destinations are explored, such as alternate dimensions, time travel, the microverse, and undersea worlds. Finally, additional Storyguiding advice to make the game run best at your table is presented, along with a host of option rules to tweak the game to fit the flavor you desire.
The Trinity Continuum roleplaying games - regardless of which setting or era you're exploring - use Onyx Path's Storypath system. The Storypath System uses ten-sided dice, and is designed to be an action-heavy roleplaying game. The rules facilitate a number of playing styles and in game elements at the table including: Action Gameplay: Storypath takes cues from action movies to keep scenes moving quickly and preventing them from getting bogged down. Cinematic Pacing: Storypath divides sessions and scenes into different units of time that support a story moving at the speed of plot. Campaigns are modeled similarly to a long-running television series, using episodes, arcs, and seasons, to emphasize plot and characters over minutia or real time competency. Scaling: Storypath uses a comparative chart to measure general degrees of power between opponents. Gods or superheroes can fight each other on mostly equal ground, while mere mortals can do the same to one another. It’s only when the psychic superhuman deals with your average beat cop that Scale comes into play! Bonding: Though the rules are designed to portray individual characters, Storypath also uses group mechanics to create a collaborative storytelling role-playing experience. The Bonds formed during character creation and sessions bring new overarching mechanics and collaborative themes into play based on character milestones. Competence: The player-characters are assumed to be competent in their area of specialization be it research, combat, persuasion, or any other field of human endeavor. Dice rolls aren’t always meant to assume success or failure: they’re meant to determine influence over the story and the degree to which the character succeeds. Enhanced Combat: Storypath combat uses ranged bands, fields with terrain features, and the tools for both active and supporting characters to contribute to a fight. Combined, these techniques will keep fights interesting — even in extended conflicts and battles.
Go to: https://www.backerkit.com/c/users#pledges and follow these steps - 1. Click "view pledge" 2. Scroll down and you should see an "edit your pledge" button.
PLEASE NOTE: Shipping costs ARE NOT included in the cost of your pledge. You will be charged for shipping—and have an opportunity to adjust your pledge—after the campaign through the pledge manager.
BackerKit FAQ
BackerKit Crowdfunding is an all-or-nothing collaborative funding platform. Creators share their project ideas and set a funding goal with a deadline. Backers pledge money to help make the project possible.
If the project meets its goal by the deadline, pledges are charged and the creator moves forward. If it doesn’t, no one is charged.
Backers often receive special rewards for their support, such as:
- Exclusive products
- Bonus rewards for backing related projects
- Discount pricing
- Behind-the-scenes updates
- Creative input opportunities
Pledging in crowdfunding is a commitment to support the creation of a new product or project. Unlike a traditional purchase, you're not buying an item that already exists. Instead, your contribution helps bring a creative idea to life, and in return, you typically receive rewards (such as the product itself) as a thank you for your early support.
- Select a pledge level with the reward(s) you would like to receive
- Select any add-ons
- Confirm your pledge!
- You are charged only if the campaign meets its funding goal.
- Charges happen when the campaign ends, not when you pledge.
The creator will send you a survey to:
- Ask you for more information about your rewards (selecting options, etc)
- Collect shipping information
- Offer additional items you may want to add to your pledge
- Collect shipping fees (if applicable)
The survey will be sent to the email address we have on file with your pledge. Additional payments are charged when you complete the survey.
Only the project creator and the BackerKit Support Team can see your pledge and contact information. Other backers and the public cannot see your individual pledge amount or personal details.
You can change or adjust your pledge level and add-ons before the campaign ends. After the project concludes, cancellations or changes are at the creator's discretion and may depend on what stage the project is in.
Overtime Mode extends your campaign past its original end time to give backers a final chance to make their pledge. It will add an additional 10 minutes past the end time as long as pledges keep coming in. The campaign will end when there is a 10-minute period without any new pledges.