I own: Ziggurat of the Mega-Maiden Ziggurat of the Mega-Maiden (Blackest Night edition) Ziggurat of the Megaton Maiden Wizard Sea Chronicles Zine - Volume 1 (Print only) Sinking the Stercorarius (PDF only) and the Electronic Atomic Altar So what to do? I pledged for the The Wizard Sea Collection as well as the Sinking the Stercorarius Super Deluxe Value Pack. Why? I'll now have Volume 2 of the Wizard Sea and PDFs of both Volumes (very helpful when running games) plus an extra Volume 1. Sure, I can get the Super Deluxe Value Pack as a PDF only (with a discount as I already own the adventure), but the Add-On gets me Sinking the Stercorarius in Print. While the PDF rocks for running games, I've wished I also had this 44 page adventure in book form. Now I'll have both. In addition, I'll get the PDFs of a ton of stuff that will expand Sinking the Stercorarius (including some sea shanties I can listen to during play) as well as naval combat rules I might be able to use on other DCC adventures (I say 'might' as I haven't seen them yet). If you're on the fence about the project? Jump in! Both Ziggurat of the Mega-Maiden and Ziggurat of the Megaton Maiden offer a fun and challenging adventure (you'll have 1 for DCC and 1 for DCC). Wizard Sea Chronicles Zine Volume 1 offers an agnostic adventure that introduces a new monster along with information about the area, a religion, a cult, and another monster. It gives the Judge a setting where all sorts of adventure can take place. From my understanding, Volume 2 takes place 3 miles south of Volume 1 and allows the continuation of the campaign with more hooks, info, and another adventure. I'm looking forward to getting more info on this area! If you've joined the project but aren't sure about the Add-On, let me encourage you to purchase it while you can. The main adventure is nicely laid-out, has occupation tables based on theme, some tokens you can use for VTT, and suggestions for how to run the adventure at 2 hrs, 4 hrs and 6 hrs. There are also notes for Judges as you are reading the adventure which offer suggestions on timing so you can adjust things based on where the Party is in the adventure compared to how much time is left. I think this is a great addition as it will help Judges the first few times they run the adventure. As stated before, you can just buy the PDFs, but I think you'll be like me and want a print version of this adventure as well.

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