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Latest from the Creator
Oliver Hong
6 months ago
Things are progressing!
Apologies for the radio silence, I've been busy this summer getting things ready to print! Right now my illustrator is currently working with Longpack to get the first protot...
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Oliver Hong
9 months ago
Progress update and upcoming demo event in Brooklyn!
Hey folks, So, following the US international trade court's ruling and the general rule of TACO, I've decided to go forward with getting things ready to print. At the moment...
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Oliver Hong
10 months ago
Print and Play and Tabletop Simulator files released!
Just sent out the PDF and TTS link for Swords at Dusk to all of you who have supported me, apologies if you get multiple emails, I'm still getting a hang of how Backerkit doe...
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Oliver Hong
10 months ago
PnP and TTS files coming tomorrow!
Hey everyone, giving you all a heads up that tomorrow I will be distributing PDFs of the Print and Play version of Swords at Dusk, and a link to the Steam workshop page for t...
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Oliver Hong
10 months ago
Survey reminder!
Hey folks, happy Monday, just letting you all know I sent out surveys, so check your email inbox and spam folder! If you can't find your email, you can go here to do the surv...
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Oliver Hong
10 months ago
Surveys are out!
Hey folks, I just sent out surveys to all backers, so check your inbox and confirm your shipping information! As for the PnP and TTS versions of the game, I should have somet...
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PROJECT UPDATE
Oliver Hong
CREATOR
11 months ago

Project Update: Alright, what's next?

Hey folks, you might've just gotten an email, but if you missed out on the campaign, there's still a few early bird copies up for grabs if you're still interested! Apologies if the shop looks kinda meh at the moment, I'll spruce it up over time.

Time for some logistical/manufacturing updates!

- I've set up the preorder store, and have begun working on creating Print and Play and Tabletop Simulator versions of SaD.

- I emailed Longpack yesterday to get a new manufacturing quote and to discuss next steps. While the future is uncertain, the only thing I can really do right now is push through it all and think the logistics of possibly keeping copies of my game in long term storage later.

- My plan is to have the game at least manufactured, because I'd rather have the game printed and stuck overseas then wait any longer.

- Weighed one of my prototypes to make shipping weight estimates.

- REDACTED

- Man, for once I would like my career to not get more complicated because of unprecedented historical events.

-- Oliver
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PROJECT UPDATE
Oliver Hong
CREATOR
11 months ago

Project Update: 88 Pledges, 8 days left!

Get it?


In tradition of updating when cool numbers happen, I want to say thank you to all of those who have already pledged your support-- and to also remind folks that if you're in Brooklyn tomorrow, I'm hosting another demo event over at BrookLAN as part of Playcrafting's Indie Dev nights!

Our event at Twenty sided Store


Our last demo over at Twenty Sided Store was a huge success, and I'm looking forward to seeing more of you this Thursday! Let's hit that goal!

-- Oliver
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PROJECT UPDATE
Oliver Hong
CREATOR
12 months ago

Project Update: REVEAL: Cross-Collab perk!

Hey folks,

It's been a week and I'm so happy we got over 50%, but we're still quite a bit aways.

Now it's time to introduce the special perk for pledging to both Swords at Dusk and Primary Potions:

THE APOCATHARY:

Apothecary Card Markup


The Apothecary can be added on to a game or be a replacement for the Noble. 

The Apothecary wins along with the socialites, but loses if they're the last one with the Killer. However, they have a simple but powerful ability: They cannot be poisoned! During the morning phase of the game, the Apothecary covers their role card to show they cannot be targeted.

This role will be shipped with your copy of Swords at Dusk if you pledge to both of our campaigns! 
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PROJECT UPDATE
Oliver Hong
CREATOR
12 months ago
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PROJECT UPDATE
Oliver Hong
CREATOR
12 months ago

Project Update: $2000!

Hey folks, I just got up to see we've reached over $2000 towards our goal!

I am honestly floored at the amount of support coming in from you folks, thank you for supporting this one man show, and helping me make distribution of this game a reality.

Also, for those of you who came by from Primary Potions, welcome! Like my collab partner, we also have many drinkable refreshments, just make sure to check for poison before you drink... 

I'll show you what you'll get from me next week if you support both campaigns, just need to make a couple tweaks beforehand. 

That being said, there's a long way to go, and not many days to get there, so if you would like to see this beautiful game added to your collection, tell your friends! Crowdfunds live and die on word of mouth, and I'm sure you know someone who is just as excited for this game right after hearing about it. 

I am curious though, what got you all to hit that pledge button? I recognize names on my backers list from friends and family, but even more people who just happened to pass by-- What drew you in? The art? The social deduction aspect? Because someone shared it with you? I'd love to know in the comments!

-- Oliver


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