Project Update: Check out our original villain designs ✍️
Bringing the Horsemen designs into the 21st century, and then throwing them back to the mid 20th, was no easy task. They’re a huge cornerstone of the Sisterhood experience, so they needed to feel right to the history of the individual horseman, but also have enough new and original design input to make them Parable originals. It all begins with a concept.
Ben: War is one of the Horsemen that doesn’t change too much over time, he kind of evolves with humanity. So it was about filling out his design with the right level and range of weaponry to really bring home just how much this big guy loves combat.
Ben: I think Pestilence was a tricky balance to get right, figuring how much was enough for her design.
Charlie: Really making the connection to mid-twentieth century medicine brought the core concept forward. It was the most important part for me, this creature abusing mankind's most noble efforts the way war abuses our worst impulses.
Charlie: Really making the connection to mid-twentieth century medicine brought the core concept forward. It was the most important part for me, this creature abusing mankind's most noble efforts the way war abuses our worst impulses.
Adam: Honestly the hardest part was pushing to go harder on the gnarliness of her. Just making her more and more rotten. We gave Ben some horrendous notes on this one, just seeing how far we could push the design before it was too much. We don’t really thank Ben enough for all the things we make him do.
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