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The Story Engine
7 months ago
LAST DAY to pledge Dungeon Tryouts
The next project from The Story Engine is live on Kickstarter RIGHT NOW - but it will only be there for the next 12 hours! Dungeon Tryouts is unlike anything we've don...
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The Story Engine
11 months ago
Replacement cards have been mailed!
Hi backers, Just a quick update to let you know that the replacement cards have been mailed (with a very small number of exceptions we're hand-addressing)! Some cards have a...
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The Story Engine
12 months ago
Offering a replacement card + sharing what we learned from this project
Hello again backers! With all regions fulfilled, we wanted to follow up to offer a look back at how the project went, and to share a minor misprint we discovered. Here's wh...
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The Story Engine
about 1 year ago
Backer discount in our store + late surveys + free workshop livestreams
Hello again backers! With the campaign fulfilled, we've received a few questions from backers that we wanted a chance to answer! Here's what we'll cover in today's update: ...
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The Story Engine
about 1 year ago
All Rewards Shipped!
We're happy to report that all US parcels have been shipped as of last week! This means that all backers of physical pledges should now either have their rewards OR tracking...
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The Story Engine
about 1 year ago
New Year Update: Final 400 US backers shipping this week and next
Happy new year backers! As we mentioned in the last update, we'd been hopeful that Flying Cloud would be able to get all outstanding rewards in the mail by the end of Decemb...
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PROJECT UPDATE
The Story Engine
CREATOR
7 months ago

Project Update: LAST DAY to pledge Dungeon Tryouts

The next project from The Story Engine is live on Kickstarter RIGHT NOW - but it will only be there for the next 12 hours!

New from The Story Engine


Dungeon Tryouts is unlike anything we've done before - it's a fast-paced, rules-light party game where players pitch B-list Adventurers for ridiculous quests that are way above their pay grade.

For instance: which of these three heroes would you pick to defeat an animated suit of armor whose expression gets sadder every time you hit it?



The game plays like a mix of D&D and Apples to Apples, with a bit of Who's Line is it Anyway? thrown in for good measure. We've already reached 2,500 backers and unlocked $190,000 worth of stretch goals - including a pile of guest cards from webcomic all-stars like:

  • Sarah Andersen (Sarah's Scribbles)
  • Shen (Shen Comix)
  • Nick Seluk (The Awkward Yeti)
  • Rob DenBleyker (Cyanide & Happiness)

Guest art cards (left to right) from Sarah Andersen, Shen, and Nick Seluk.

The guest art card from Rob DenBleyker.


Every Quest and Adventurer in the 500 card main deck will be illustrated by AC Stuart. The cards themselves will be written by our own team and an amazing lineup of guest writers, including Ify Nwadiwe and Danielle Radford of Dimension 20 and Jonathan Sims of The Magnus Archives.

Our guest writers, from top left to bottom right: Danielle Radford, Ify Nwadiwe, Alina Pete, Jonathan Sims, Sasha Sienna, Husein Panju, and Radek Antczak.


Dungeon Tryouts is perfect for players of all ages and experiences levels, from hardcore gamers who play D&D every Sunday to fantasy enthusiasts who watch Lord of the Rings during the holidays to parents looking for a fun game to play with the family on vacation.

We've still got time to unlock a few more stretch goals - including a guest card from War and Peas - before the campaign ends at 11:59pmET tonight. Click here to pledge (and grab the Kickstarter-exclusive Gold Box Edition of Dungeon Tryouts) today!

The Gold Foil Edition is a Kickstarter Exclusive


P.S. ICYMI, we're also releasing a new set of three new Story Engine Expansions in 2026! The lineup is focused on characters and character relationships, and includes:

➡The Romance Expansion
➡The Relationship Expansion
➡The Character Questions Expansion

This is the first dedicated block of expansions we've released for The Story Engine Deck system since 2021, and we're absolutely thrilled to be bringing new cards to the Story Engine family (especially the Romance Expansion, the most requested expansion in Story Engine history).

Keep an eye open for pre-orders in early 2026!

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PROJECT UPDATE
The Story Engine
CREATOR
11 months ago

Project Update: Replacement cards have been mailed!

Hi backers,

Just a quick update to let you know that the replacement cards have been mailed (with a very small number of exceptions we're hand-addressing)! Some cards have already started to arrive in the US, so please keep an eye out for yours arriving!

If you filled out the Google Form, you should be receiving an envelope that looks like this in the next 1-2 weeks (USA or Canada) or 1-4 weeks (rest of world).

Example mailing envelope.


If you missed your chance to fill out the Google Form, don't worry! If you miss the form deadline, you can still request a card via our contact page by sending us a message with the following details: 1) your name and mailing address, 2) your BackerKit-linked email address, and 3) your backer number (if possible). We'll make sure it gets sent out! Our team will make sure you get your replacement!

Thanks so much!

The Story Engine Team
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PROJECT UPDATE
The Story Engine
CREATOR
12 months ago

Project Update: Offering a replacement card + sharing what we learned from this project

Hello again backers!

With all regions fulfilled, we wanted to follow up to offer a look back at how the project went, and to share a minor misprint we discovered.

Here's what we cover in this update:

  1. We discovered that our printer accidentally printed two copies of the "PIKE" Object card, replacing what was supposed to be the "CLAW" card. We're offering to mail a free replacement card to any physical deck backer who would like one. Please sign up via this Google form by midnight ET on March 29 to receive one. If you miss the form deadline, you can still request a card via our contact page by sending us a message with the following details: 1) your name and mailing address, 2) your BackerKit-linked email address, and 3) your backer number (if possible). We'll make sure it gets sent out!
  2. We wanted to offer a post-project debrief sharing the lessons we learned from delivering Lore Master's Deck. This is something we like to do after every project. We appreciate the level of trust you gave us by supporting us through crowdfunding. We like to honor that trust by making sure that we document and learn from any challenges so we do our best not to repeat them for our backers.

Let's get into the details!

Replacing the duplicated card


We were disappointed to discover that a minor mistake was printed in the main deck, despite our team going through our files with a fine-toothed comb.

Two copies of the Object card with "PIKE / CHEST / SATCHEL / HELMET" were printed, with one of those copies replacing what should have been "CLAW / TELESCOPE / SHIELD / THREAD." The same is true of the secondary cues on the reverse side.

If you pledged, pre-ordered, or ordered a physical copy of Lore Master's Deck and you'd like us to mail you a copy of the missing card, please fill out this form by midnight on March 29.

So, what happened?

We've confirmed that the error didn't originate with our team. We reviewed all our print files and confirmed that all cards were correct—all cards accounted for with no duplicates. The print-and-play PDFs we distributed were also correct.

Our printer has now confirmed that they introduced the error after receiving our files and laying out the cards to be printed in large sheets. We did review digital copies of the print sheets, and we did check for duplicated cards by confirming the correct number of each card type was present on the sheet, and that the card faces and backs were correctly aligned to match. 

If there were any missing cards or extra cards, or if the card fronts and backs were misaligned, we would know a card had been dropped or duped. Unfortunately, because this error had one card replacing another without affecting the card count or card alignment, and because the duplicates were in different areas of the print sheet, we missed it.

It's frustrating.

Between our various teams, we put in well over 100 hours into reviewing our files. We've been working in print for 15 years, and this is the first time we've seen this kind of error introduced at this late stage in production after the files left our hands. Now that we've seen it happen and figured out how it got past our final checks, we'll be updating our review process to make sure it doesn't happen again.

We're grateful our printer has jumped in to make things right. They've printed the missing card for us, and we'll be mailing these to anyone who signs up via the form

What we learned from this project


We're very happy that aside from the duplicated card, we haven't discovered any misprints or production issues. The production quality turned out excellent, other than some isolated issues with damaged or defective product.

For fulfillment, we managed to stick close to our original timelines in all regions except the US, where our partner had trouble keeping to their estimated fulfillment timeline in November and December.

What happened?

Miroki flew to Maryland for a post-project visit with Flying Cloud Fulfillment to meet their team, review the issues we experienced, and discuss how we could work together to ensure they didn't happen again.

Photo of The Story Engine packing area at Flying Cloud Fulfilment

We've come up with a few solutions to make future fulfillment smoother:
  • Flying Cloud is training key staff to specialize in our product line. This will help them receive and record new inventory faster next time, and will reduce the ramp-up period they spend practising picking and packing our decks and expansions.
  • These key staff will also be better equipped to train other seasonal staff who may need to support during busy periods.
  • Flying Cloud will give us more heads up if they see the estimated timelines slipping so we have more time to forewarn backers and discuss alternative solutions (e.g. mailing some parcels ourselves, or hiring additional staff).
  • In the future, we'll also be aiming to fulfill outside of the holiday season, which is the most stressful time of year for carriers and fulfillment partners. If we do fulfill during the holidays, we’ll clearly communicate and manage expectations around timelines and possible delays.

This project was unaffected by the trade war between Canada and the US, but for future projects, we will be updating our budgets and projections to account for any changes as the situation evolves.

Other than that, we're happy with how the project hit its milestones and delivered to backers! We hope you've enjoyed this process as much as we have.

Thanks for turning up for the community!

We also wanted to take a moment to say that we're so proud of and grateful for how you showed up during the challenges with US fulfilment! As Flying Cloud fell behind schedule, we asked for volunteers to drop to the bottom of the shipping queue so we could prioritize the most urgent shipments, and also invited backers to request placement at the front of the shipping queue if they needed their rewards by the holidays. 

Over 200 people volunteered to delay their own shipping.

We were deeply touched that for every person who needed their parcel prioritized, we had 14 volunteers ready to give up their place in line so a stranger could have the holiday they'd been hoping for.

It's a beautiful, humbling gesture.

Mr. Rogers said to "Look for the helpers" when times are tough. We looked for our helpers and they showed up in spades. You make us so grateful to have you as our community!

That's all for now!

Thanks to everyone who has helped to make this project a success! Your feedback, excitement, patience, and support has made all the difference for us.

Keep your eyes on The Story Engine mailing list if you'd like to be the first to hear what we have coming next!

Wishing you all our very best with your lore-weaving!

Peter, Miroki & Eric
The Story Engine Team
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PROJECT UPDATE
The Story Engine
CREATOR
about 1 year ago

Project Update: Backer discount in our store + late surveys + free workshop livestreams

Hello again backers!

With the campaign fulfilled, we've received a few questions from backers that we wanted a chance to answer!

Here's what we'll cover in today's update:
  • I missed the chance to get [XYZ] during the campaign. How can I get it now?
  • I didn't get my rewards/I had a problem with my survey. What should I do?
  • What's next from The Story Engine?

Let's get into it!

I missed the chance to get [XYZ] during the campaign. How can I get it now?

You can now visit our webstore to order Lore Master's Deck plus expansions and accessories. If there are any extras or add-ons you didn't have a chance to pledge during the campaign, or if you pledged for PDFs and you'd like to try the physical deck, we want to make it easy to pick up anything you missed.

As a special thank you for all your support throughout the campaign, you can use the discount code THANKYOUBACKERS10 for 10% off your order for the next week (until midnight ET on Feb 27).


I didn't get my rewards/I had a problem with my survey. What should I do?


If you haven't received your rewards, or you think there's been a problem with your survey, please read our previous update for details on what to do. 

Since completing fulfillment earlier this year, we've been processing late surveys and making sure that anyone who responded late for their rewards can still receive them. We'll continue to process late surveys and late payments for those with a balance owing so anyone who missed the cutoff can receive their rewards.

What's next from The Story Engine?

We do have new things underway in the workshop. If you want to be the first to know, be sure to sign up for our newsletter!

In the meantime, we've launched a free resource we think you'll all enjoy: The Story Engine Workshop. It's a free livestream series where we host creative professionals for a short interview sharing tips and tricks about their craft, and then we spend time applying those ideas in a live on-the-spot creative session driven by prompts.

Last week we kicked things off with a workshop on writing complex relationships and compelling romances with award-winning author C.L. Clark that was full of fantastic advice for writers of all genres.


Today (Feb 20) at 3pm ET, we'll be sitting down with author, publisher, YouTuber, and solo RPG practitioner Clare Marshall to learn how she uses solo RPGs for fun and creative writing inspiration.


You can see our full lineup on YouTube and click "Notify Me" to make sure you don't miss your favourite workshops.

That's all for now!

If you have any questions, don't hesitate to let us know in the comments or reach out via our contact form!

Peter, Miroki & Eric
The Story Engine Team
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Hey hey, I couldn't find the form you guys mentioned, but I haven't received the physical copies even though I was fully charged, the remainder to pay is 0, my address is locked and the pledge surveys are all okay...

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