Our goblins are ready to storm the gates and finish this campaign. Over the next few days, we will pack the books and other items up and start sending out shipments.
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The books have arrived, and the cards are expected early next week.
WHATS NEXT
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At the end of last week, we got the printer's green light on the formatting. This week, we will do one last pass on the book to make sure everything is ready and then send it off to the folks at Print Bind Ship (printbindship.com) to have them work their magic and make this idea a physical product.
The map art is complete. We will submit proofs to ensure they look as cool as we hope.
The cards are the last hurdle. We suspect these will be ready for print within a week or so.
We are super excited to dream and create our most significant endeavor yet. This 300+ pages of content focused on goblins. GKG is a fantastic project that took us down many rabbit holes (pun intended... got to see the book). We are sure you will enjoy this as a Judge/DM or a Player.
Thank You - Synica Melton. https://www.polyhedralearthsociety.com/ https://www.facebook.com/profile.php?id=100083754002672
The first three adventures are completed; we suspect we will finish the final one this week.
All of the adventures include descriptive text from the goblins' unique worldview.
The Raid On Highmedow Farm Level Zero Adventure Description: This is no simple night raid on some unsuspecting farmer. Highmeadow farm is in the throws of its harvest. The goblins reach camp at night and must raid it to retrieve food for the feast. Not only is the farm out to kill them, but the sky itself is an enemy. They race against the clock to get in and get out with the goods as angry eyes look down from above, mocking them.
Welps In The Deep Level Zero Adventure Description: The players explore a set of "dwarven" ruins that open up near town. It's full of strange machines and areas no goblin has ever seen. At the heart of the complex is a peculiar device that controls everything.
Troll Warren Level 1 Adventure Description: The players must seek out the king's scepter and recover it from an enemy. This adventure has a cool mechanic for navigating a swamp, leaving players with multiple endings depending on what they discover. Every action or place they visit can have boons or curses.
The first zero-level adventure, the players, and the DM/Judge sections are done. As of today, the book is 228 pages.
We suspect the book will be north of 330 pages. But we are not focused on page count; instead, we are making cool stuff you will enjoy with your friends.
We hope to share some images of the first maps and cards soon.