Project Update: Day 27 Progress | Regional Pricing PDF Bundles | Update #15
TL;DR
- Need about $5.5k to fund in 5 days!
- Unlocked a third city for "10 Things To Do In". Next unlock at 575 backers!
- Regional pricing for some foreign countries: PDF Bundle = $18 and PDF All-in Bundle for $30
- Confluence One Shot with Ponderkind Thursday, November 14th @ 12:30am PST (yes AM!)
- Strange Ecologies Panel with Gnome Anne Friday, November 15th @ 3pm PST
- Check out Part 1 and Part 2 VODs for Confluence and Friends Live.
- And the winner for match up 3 is the Umbrans!
- Vote on the last match up of Bracket #2, the Jernang Vs. the Mirrar.
Day 27 Progress and Backer Achievement Update
We are just over $5k to funded with 5 days left. We also hit the third Backer Achievement yesterday and will be adding another city to the "10 Things To Do In" list! Our next one unlocks at 575 backers so let's keep the momentum going!
Regional Pricing Discount
We know the US dollar can convert to hundreds or thousands in foreign currencies so we are offering a regional discount on PDF Bundles of Confluence. for those that don't live in the US, Canada, the UK, or Australia.
The Regional PDF Bundle includes a digital version of all the books and access to Confluence on Alchemy RPG for $18.
The Regional PDF All-in Bundle includes a digital version of all the books, access to Confluence on Alchemy RPG, Motley Coat Adventures, and the digital Focus Card Deck for $30.
Last Week Schedule
We have a couple things dropping this week including the below. Keep an eye on the updates to see other media/press that may pop up!
- Thursday, November 14th @ 12:30am PST (yes AM!) - Confluence One Shot with Ponderkind
- Friday, November 15th @ 3pm PST - Strange Ecologies Panel with Gnome Anne
Confluence and Friends VODs
If you missed our 10 hour live stream yesterday you can check the VODs out here with chapters to make it easy to skip around!
Part 1 features an Intro to Confluence, Mechanics and Design Guide Discussion, An Interview with Dan Muñoz from Alchemy RPG, A Walkthrough of Calibration, and an Interview with Dice from Rat Wave Game House.
Part 2 features Why a $55k Funding Goal, an Interview with the Scott Falzone of Fatebound, The Other Worlds of Publishing Goblin with Seven Dane Asmund, Pronunciation and History of Motley Coast, and a chill hang out session with some of the Confluence Crew.
Part 1 features an Intro to Confluence, Mechanics and Design Guide Discussion, An Interview with Dan Muñoz from Alchemy RPG, A Walkthrough of Calibration, and an Interview with Dice from Rat Wave Game House.
Part 2 features Why a $55k Funding Goal, an Interview with the Scott Falzone of Fatebound, The Other Worlds of Publishing Goblin with Seven Dane Asmund, Pronunciation and History of Motley Coast, and a chill hang out session with some of the Confluence Crew.
Lineage Knockout Tournament: Bracket #2 Match up 4
And the winner of the second match up in Bracket #2 is... the Umbran!
For those that missed the early polls check below for info on these two lineages then vote on your favorite!
For those that missed the early polls check below for info on these two lineages then vote on your favorite!
Jernang Vs. Mirrar
Jernang are birthed in the water, where they spend their first few years as shark-like pups, growing their small legs until they can walk on land. Their tall frames feature two pairs of shoulder-mounted arms that come in during pubescence. The secondary arms allow Jernang to wield their massive weapons.
Jernang are birthed in the water, where they spend their first few years as shark-like pups, growing their small legs until they can walk on land. Their tall frames feature two pairs of shoulder-mounted arms that come in during pubescence. The secondary arms allow Jernang to wield their massive weapons.
While they can live on land, and often do, they never stray too far from water; their smooth seal-like skin always has a wet sheen to it as a result. Their tall rabbit-like ears give them acute hearing, and their all-black eyes have great sight at long distances. Their bodies already appear strong, but their muscles and digits are all incredibly dense, giving them even greater strength than expected.
Their long tails let them navigate waters with complete fluidity, and their plated chests and lower legs offer them more aquadynamic movement. They have prominent whiskers on their face. Unlike any whiskers I have seen on Earth, their whiskers detect changes in the weather and allow them to get to safety when needed.
The Mirrar have a serpentine lower body with a humanoid torso. Six tentacles grow from their primary shoulders, descending in size to the smallest terminal tentacles. Mirrar have minor elements of an exoskeleton in the form of rib plates across their torso which possess a central hinge to allow for expansion during breathing. Their mouths are bifurcated both vertically and horizontally beneath nasal slits. Mirrar have a pair of nimble sensitive tongues which provide environmental information to a Vomeronasal cavity on the roof of their mouth. This provides the Mirrar with a sharp sense of smell.
Mirrar are a fungal people diverse in appearance, boasting a wide range of colors. They possess mantles, a fringe which grows from the head and neck and may manifest as fine gills floral in appearance, in full fungal caps or with harder scales that may resemble metal, glass or opal plates.
Reach this goal and everyone will receive a digital 10 Things To Do In (a third City voted on by you)!
Goal: 575 backers reached! — We did it! This project reached this goal!
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