Latest from the Creator
PROJECT UPDATE
Project Update: Current State of the Project
Hey Folks!
We just wanted to give you an idea of the progress we've made so far.
So far, we're 5 character illustrations in of roughly 10 and have several collage illustrations. The second map is well underway. We've also been doing some layout work, but that is subject to change pending copy editing and post play test revision.
Speaking of play testing, we've completed 3 sessions of play testing and have iterated on some of the core systems. These core systems include a reputation system that goes beyond a strictly numeric value of affinity from various factions. We're going for nuance and a system that changes how characters interact with the PCs in an organic way, without adding a huge layer of mechanical complexity. It revolves around blank d5 and d10 tables for each reputation group. When a deed that would be deemed noteworthy by the group, an entry is added to the table that is describes the deed and/or the impression it gives the reputation group about the player characters. The word on the Street gets around fast, so they have a d5 chart and it therefore fills up quickly compared to the Teamsters or Illicit Substance Task Force. Different groups find different deeds noteworthy and have different potential to pick up gossip from each other. The cartel, Null Soul, for instance has moles in the Cygnus 7 station security and keeps a watch on the Hewitt Spring streets, so they have the potential to pick up gossip from either. Mad props to Luke Gearing for this system, which is pretty much lifted (with permission) from one of his twitter threads.
Another core system is the procedural patient and investigation generation procedures. The achievement that was unlocked in the campaign is far from a mere add-on or afterthought. We are very pleased to be able to incorporate it into the systems and believe it will add to the longevity of Straight Arrows campaigns as well as make NPCs and investigations easier to run. More details will be forthcoming as we continue to develop these procedure but we are already in the phase of play testing them. We intend to have a complete draft of these systems by the 20th, but we may need to have to push that until after the holidays.
In addition to the procedurally generated patient targets, we've made some detailed NPC targets. Special, shiny, VIP patients. We're working up on finishing them, but each present unique challenges and interesting opportunities for interaction. We'll be posting more about them later.
So far, we've learned a lot and were able to make changes and have been revising and expanding the manuscript as we go. In order to make sure the module reads well and plays well when YOU get it though, we're commissioning another Warden to run a play test. The play test will be an entire short to medium length campaign of between 4 to 6 sessions.
We're aiming to finish a full draft by the 11th of January, which we think is both a realistic goal, and something we intend to do our best to hold to. While we've been revising as we go, mostly whenever we see an idea, mechanic, sentence, etc. that could be improved upon, we're trying not to get too far into the weeds on that and am saving most of that for our first full revision pass, after we finish up a few more sections from our comprehensive outline. This revision pass will take place some time in mid to late January after we have more feed back from the second round of play testing. We have more milestones planned, but those projected dates are more tentative. These include another revision pass based on play testing feed back, copy editing, completion of layout and illustration. We're doing our best to keep to a tight schedule, but if we miss any of our milestone dates, it's because we are prioritizing quality of writing and content over quick fulfillment. Make no mistake though. We are committed to fulfilling in a timely fashion and intend to remain transparent. You've given us your faith in backing this project and we ask that you continue to trust us in that you trust the process.
Oh, and here, have a preview of what we've been working on. Bare in mind, these are subject to change and part of a work in progress.
We just wanted to give you an idea of the progress we've made so far.
So far, we're 5 character illustrations in of roughly 10 and have several collage illustrations. The second map is well underway. We've also been doing some layout work, but that is subject to change pending copy editing and post play test revision.
Speaking of play testing, we've completed 3 sessions of play testing and have iterated on some of the core systems. These core systems include a reputation system that goes beyond a strictly numeric value of affinity from various factions. We're going for nuance and a system that changes how characters interact with the PCs in an organic way, without adding a huge layer of mechanical complexity. It revolves around blank d5 and d10 tables for each reputation group. When a deed that would be deemed noteworthy by the group, an entry is added to the table that is describes the deed and/or the impression it gives the reputation group about the player characters. The word on the Street gets around fast, so they have a d5 chart and it therefore fills up quickly compared to the Teamsters or Illicit Substance Task Force. Different groups find different deeds noteworthy and have different potential to pick up gossip from each other. The cartel, Null Soul, for instance has moles in the Cygnus 7 station security and keeps a watch on the Hewitt Spring streets, so they have the potential to pick up gossip from either. Mad props to Luke Gearing for this system, which is pretty much lifted (with permission) from one of his twitter threads.
Another core system is the procedural patient and investigation generation procedures. The achievement that was unlocked in the campaign is far from a mere add-on or afterthought. We are very pleased to be able to incorporate it into the systems and believe it will add to the longevity of Straight Arrows campaigns as well as make NPCs and investigations easier to run. More details will be forthcoming as we continue to develop these procedure but we are already in the phase of play testing them. We intend to have a complete draft of these systems by the 20th, but we may need to have to push that until after the holidays.
In addition to the procedurally generated patient targets, we've made some detailed NPC targets. Special, shiny, VIP patients. We're working up on finishing them, but each present unique challenges and interesting opportunities for interaction. We'll be posting more about them later.
So far, we've learned a lot and were able to make changes and have been revising and expanding the manuscript as we go. In order to make sure the module reads well and plays well when YOU get it though, we're commissioning another Warden to run a play test. The play test will be an entire short to medium length campaign of between 4 to 6 sessions.
We're aiming to finish a full draft by the 11th of January, which we think is both a realistic goal, and something we intend to do our best to hold to. While we've been revising as we go, mostly whenever we see an idea, mechanic, sentence, etc. that could be improved upon, we're trying not to get too far into the weeds on that and am saving most of that for our first full revision pass, after we finish up a few more sections from our comprehensive outline. This revision pass will take place some time in mid to late January after we have more feed back from the second round of play testing. We have more milestones planned, but those projected dates are more tentative. These include another revision pass based on play testing feed back, copy editing, completion of layout and illustration. We're doing our best to keep to a tight schedule, but if we miss any of our milestone dates, it's because we are prioritizing quality of writing and content over quick fulfillment. Make no mistake though. We are committed to fulfilling in a timely fashion and intend to remain transparent. You've given us your faith in backing this project and we ask that you continue to trust us in that you trust the process.
Oh, and here, have a preview of what we've been working on. Bare in mind, these are subject to change and part of a work in progress.
With Gratitude,
Your Straight Arrows Team
PROJECT UPDATE
Project Update: Cross Collab UPDATE!
Hey Folks!
First of all, thank you for all your love and support. Without y'all, none of this would be possible. More substantively, we want to let you know about our cross promotion exclusive with the creators of Dog Eat Dog. We're still hammering out the details, but we're going to give everyone who backed both a FREE digital supplement featuring more drugs and more doglikes! These projects have been works of passion and we are really excited to give you more tools and terrors to throw at your players. If you've like what you've seen so far, stay tuned! The best is yet to come.
The Straight Arrows Team
If we backed do we have to add Sunset over Ithaca to get it as a pledge item now?
We're adding a digital tool to streamline the creation of investigations and patient targets!
Goal: $10,000 reached! — We did it! This project reached this goal!
100%
PROJECT UPDATE
Project Update: Big Update: Cross Collab, Retailer Tier, and MORE!
Hey folks! We waited a few days on this to cram as much into this announcement as possible. Yeah we could have sent a million emails with all we have going on, but we're trying to keep that to a minimum. We hope your in box appreciates us as much as we appreciate your support.
NPC Poll Results
First off, we have the results of our poll [link goes here]! You wanted to hear more about Dickhead Dale, and we're going to tell you more.
The Hole, a punk rock bar, caters to the disabled and terminally ill. On Ithaca, with it's toxic, strip mined lowlands surrounding the mountain cities on all sides for thousands of miles, poor work place safety standards, and Arrow Biomed run amok, Cancer Punk has evolved. Cancer punk, the intersection of radical disability advocacy, militant environmentalism, and music louder than God, gets played almost every night at the club where Dickhead bounces.
Dickhead Dale, Bouncer in Chief
Dickhead earned the moniker from the two scars he sustained from the brain surgery he underwent. The one runs from front to back, over the top of his skull and is deep, supposedly resembling a urethra. The other runs from behind one ear, around the base of his skull, to behind the other ear. He wears the scars and name with pride, always keeping his head freshly shaved. Dickhead is eternally grateful to the radicals at the People’s clinic that operated on him, free of charge, after he suffered a traumatic brain injury on the job.
Suffering from intermittent muteness, especially when pissed off, Dickhead doesn’t mind letting his brass knuckles do the talking. Dickhead is an obvious former Sunblock user with sallow, unhealthy skin, and bulging muscles. The only thing he hates more than TERFs, is Arrow Biomed, Sunblock’s original manufacturer.
Retailer Tier
By popular demand, we're adding a retailer tier for preorders of Straight Arrows. For $90 you get 9 zines, 10% off wholesale, just for backing! Additionally, we'll throw in a 2 patches, a sticker, and one of our maps! For additional preorders of wholesale goodies, feel free to reach out.
Cross Collaboration!
We've got some exciting news! Straight Arrows and Dog Eat Dog are teaming up! We'll let you know the details when they're all hammered out, but you should expect a little sumthin' sumthin'. It'll be cool, we promise. If you haven't checked them out yet, what are you waiting for?
Check out our interview on The Panic Table's BARK AFTER DARK:
BIG NEWS: Secret Achievement!
We said there wouldn't be any more achievements to...achieve? Unlock? Unleash? Whatever, we totally lied. We're going to be making a digital tool to streamline the patient generation and investigation procedures we unlocked previously. We haven't talk much about those mechanics, but expect to hear more soonish. Our thoughts were that it'd be pretty dope to make a tool that allows you to cut your Warden prep time down by helping generate targets and investigation plot hooks based on the numerous awesome random charts and encounter tables we're currently working on. Yeah, that's right, some sick tables, and we're far enough in the development to already be working on stretch goals. Full disclosure: we don't intend to fulfill this achievement by the time we send out the final zine and other goodies. That said, the rules as written will be 100% functional and easy to use for creating your investigations, people of interest, and prospective patient targets. This tool will just automate that process and add some cool visualizations. With RACComputing (Ryan) and Bee's background in digital game design, this is a 100% realistic achievement, that we are committed to making in a timely fashion after fulfilling the rest of the project goals. That is, if we make our $10,000 goal. So tell your friends and maybe grab a couple freebies to put us over. We appreciate every sent you contribute and really hope we can afford to create this tool for y'all.
As always,
Your grateful Straight Arrows team
As always,
Your grateful Straight Arrows team