Project Update: [Cult Crafter] New backer poll! Card spotlight!
Howdy everyone!
Wahoo! We're so close! Huge thanks to everyone who has helped us get to 90% funded - I'm hoping we can push over the hump soon!
First off, thanks to everyone who's shaping the postcard pack contents - I've ushered in the top few favorites and everything else (including some other fan favorite illustrations) are now in a battle royale poll to see what else will make the cut!
Secondly, I wanted to showcase a few of the non-god cards in the event you missed the part of the Kickoff Stream (starts around 18:45) where I went through the cards in the resources deck. I think this might be a good way to also talk through more of the game mechanics and rules as well - I dunno, let me know in the comments!
Today, I'll talk a bit about the Conspiracy Theorist and Consult the Oracle. Both of these are Event cards (as opposed to the Idol cards - the other type of resource card).
Wahoo! We're so close! Huge thanks to everyone who has helped us get to 90% funded - I'm hoping we can push over the hump soon!
First off, thanks to everyone who's shaping the postcard pack contents - I've ushered in the top few favorites and everything else (including some other fan favorite illustrations) are now in a battle royale poll to see what else will make the cut!
Secondly, I wanted to showcase a few of the non-god cards in the event you missed the part of the Kickoff Stream (starts around 18:45) where I went through the cards in the resources deck. I think this might be a good way to also talk through more of the game mechanics and rules as well - I dunno, let me know in the comments!
Today, I'll talk a bit about the Conspiracy Theorist and Consult the Oracle. Both of these are Event cards (as opposed to the Idol cards - the other type of resource card).
The Conspiracy Theorist is a bit unique in that it's the only Event card that become a permanent. Idols become permanents in the game, but overall the Event cards are meant to signal some type of temporal event. The Conspiracy Theorist should really be named "Conspiracy Theorist Joins Your Cult," but that's too long of a name to fit on the card.
Basically, the Conspiracy Theorist allows you to clone another follower you own in play. All followers (besides the Saboteur and Grifter) have a tribute value of either 1, 3, or 5, so you'll want to save the Conspiracy Theorist for a higher value follower.
The other benefit is that the tinfoil hat guy is malleable - he'll also take on the aspects of the follower he's latched on to, meaning that the additional benefit is that he can help you complete a set of a specific aspect to help certain hierophants and Idols get a set bonus.
Consult the Oracle is an event card that is one of those cards you hope you draw towards the middle or end of the game. It allows you to move 1 cultist (meaning a follower or even a hierophant) from each of your sects to a different sect you own. To really optimize this, you're likely going to play this after you've started building out all three of your sects.
Consult the Oracle is meant to simulate the knowledge a cult leader gets from consulting the All-Seeing Oracle, a decapitated witch who sees the past, present, and future all at the same time. Because the Oracle's mind exists in all timelines simultaneously, she actually doesn't know she's been reduced to just a head on a stick and therefore still hands out prophecies even though she died hundreds of years ago.
Gameplay-wise, this card can help you move "stuck" cultists into more optimal placement. I think of Cult Crafter ultimate as a resource-management game, even though most people would classify it into trick-taking due to trying to match the aspects of your god with your cultists. I think of it as a resource-management game in that the resource is space and time - space in your hand, space in your sects, and the time via the order (no pun intended this time) in which you play cards.
The Oracle allows you to escape these space-time constraints somewhat by moving cultists around once they're played as if you too could understand the past, present, and future.
Alright - let me know what you think about these card spotlights! Hit that "learn more" button below and drop a comment with your thoughts!
Thanks again, everyone!
Basically, the Conspiracy Theorist allows you to clone another follower you own in play. All followers (besides the Saboteur and Grifter) have a tribute value of either 1, 3, or 5, so you'll want to save the Conspiracy Theorist for a higher value follower.
The other benefit is that the tinfoil hat guy is malleable - he'll also take on the aspects of the follower he's latched on to, meaning that the additional benefit is that he can help you complete a set of a specific aspect to help certain hierophants and Idols get a set bonus.
Consult the Oracle is an event card that is one of those cards you hope you draw towards the middle or end of the game. It allows you to move 1 cultist (meaning a follower or even a hierophant) from each of your sects to a different sect you own. To really optimize this, you're likely going to play this after you've started building out all three of your sects.
Consult the Oracle is meant to simulate the knowledge a cult leader gets from consulting the All-Seeing Oracle, a decapitated witch who sees the past, present, and future all at the same time. Because the Oracle's mind exists in all timelines simultaneously, she actually doesn't know she's been reduced to just a head on a stick and therefore still hands out prophecies even though she died hundreds of years ago.
Gameplay-wise, this card can help you move "stuck" cultists into more optimal placement. I think of Cult Crafter ultimate as a resource-management game, even though most people would classify it into trick-taking due to trying to match the aspects of your god with your cultists. I think of it as a resource-management game in that the resource is space and time - space in your hand, space in your sects, and the time via the order (no pun intended this time) in which you play cards.
The Oracle allows you to escape these space-time constraints somewhat by moving cultists around once they're played as if you too could understand the past, present, and future.
Alright - let me know what you think about these card spotlights! Hit that "learn more" button below and drop a comment with your thoughts!
Thanks again, everyone!
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