DIE: Metadungeon

DIE: Metadungeon

The real dungeon was the hobby we made along the way. Dungeon crawl your way through half a century of RPG history in this full-scale megadungeon for the DIE RPG by Gareth Hanrahan.
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Started: Tue Apr 7 10:00AM

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1d 22h 48m

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$1,221,633

🗓 Estimated to ship by 2028

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This project is part of Mega Dungeon Month, running from April 7th – May 1st, 2026. Learn more

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Fifty years of roleplaying games.  One impossibly massive basement.  Even infinity doesn’t have enough room to hold it all.
Written by Gareth Ryder-Hanrahan - the best scenario author in the business - the DIE Metadungeon is part history field trip, part punishing gauntlet, part nightmare hellscape made of your own desires and part lovingly-created Saw trap intended to teach you once and for all what THAC0 means.

The DIE Metadungeon is intruding upon our reality.
In the fewest possible words: the Metadungeon is a full-length campaign for the DIE roleplaying game. You'll need the DIE RPG core rulebook to play, and pledges start at £20 for the PDF.
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Great question! We made it up. It’s like a megadungeon - but more so. 

Megadungeons are really massive dungeons. Multiple floors. Entire ecologies and societies. A whole campaign’s worth of material. Exploration, interconnection, and secrets.

A metadungeon is like that, but as well as exploring a multi-level dungeon, you’re adventuring through fifty years of TTRPG history, from its birth to its glorious present.

(God forbid we do something straightforward for once.)

Reminisce about the games and movements of decades past - or discover the trends you missed. Meet your heroes (some of them), debate which is the best version of goblins, and join us in puzzling out what really makes gaming here and now, in the 2020s, unique.

And try not to get killed while you’re doing it.

If you’d like even more details, you can watch Gareth, Kieron and Grant in conversation about it here, complete with a handful of Discord alert noises we couldn’t edit out:

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Based on the comic of the same name and created by the original writer and artist, DIE the RPG is an award-winning experiment in just how metatextual we can get. 

It’s an exploration into how much the events of the 1980’s Dungeons & Dragons cartoon would mentally and emotionally scar the kids who got sucked into their own campaign. It’s goth Jumanji. It’s postmodern Gygaxian Isekai. It’s roleplaying games squared. 

Players create a Persona - an ordinary real-world loser who’s bored of their job, regrets not going back to uni to get that MA, wishes they’d not had kids so early, and so on - and that Persona makes a Paragon, a two-dimensional author-insert super-powered fantasy hero in the vein of your average Dungeons & Dragons character to play DIE, a mysterious roleplaying game. The Godbinder is a Cleric with some aggressive divine negotiation tactics; the Neo is an anachronistic cyberpunk with a robot car (or dog); the bullet-proof Fool is simply too blasé to die.

Then (wouldn’t you know it) upon meeting up to play this mysterious roleplaying game, everyone is transported into a bespoke otherworld and becomes their mighty Paragons. The choice as to whether to fight their way back to the real world or stay in a pretend universe is theirs - and dead players don’t get a vote. 

RRD worked with Kieron to crowdfund, write and publish DIE the RPG in 2022. With mechanics inspired by (but much less convoluted than) D&D, it’s a love letter to roleplaying games, stories, play and what humans do for each other to survive.


To resolve challenging actions, players grab a few six-sided dice equal to their stat (we use the standard six, real classics like Strength and Dexterity, but our numbers are lower than usual) and roll them. Any that score 4 or more are successes, and you generally only need one to do what you need to do; any that score 6 are specials, which can trigger unique effects as determined by your abilities. Past this straightforward core mechanic, every class has ways to bend and break the rules to get what they want at a horribly steep cost: deals with deities, raw psychic bursts of emotion, cyberpunk fae bargains, and so on. 

If you’d like a taste of what you’re getting into, you can pick up the free DIE Quickstart from our website.

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The DIE RPG felt like a natural fit for the historical dungeoncrawl that Gareth has been threatening to write for several years now, and the Megadungeon Month event set up by Goodman Games seemed like a very sensible excuse to make it happen.

DIE shines when it blurs the lines between the fantastic and the mundane, so we’re keen to lean into that for the metadungeon and adapt the core DIE experience to fit. Usually, your game world is made up of thinly-veiled allegories for your characters’ real-world worries - here, we’re approaching that from the other side. 

Each era of gaming that you’ve lived through (or badmouthed on a now-defunct forum, or lovingly pined over missing out on) has shaped you and made you who you are today - in this dungeon, at least. And the dungeon is all that matters.

Ready to face that nostalgia head-on? Want to fight a quite literal edition war, with edition trebuchets and edition supply lines? Eager to find out what you were missing back when roleplaying games were good?
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It’s a big, full-length hardback affair. Each of the six dungeon levels is fully mapped and illustrated in an era-appropriate style, and comes complete with beautifully-written handouts.

They’ll all contain plenty of locations and adventure hooks, but also new era-specific rules that twist the play to represent the time reflected (and offer advantages to those willing to exploit them for their own benefit). And, of course, they’ll function as an interactive, if tongue-in-cheek, history lesson on roleplaying games from their inception to the modern day.

Unlike regular DIE, because this is a massive adventure, there’ll be mechanics for leaving the otherworld and returning to your grinding real-life existence - before being drawn, inexorably, back to the dungeon. 

And we’ll put in a new Master for each realm of gaming for players to bargain with: an Old-Testament 1970s overlord who frowns on players touching their own dice. A many-faced Janus of the 1980s licensed game explosion. A brooding grim reaper tryhard of the 90s. A turn-of-the-millenium Hephaestus, guardian of the Forge, set against the lumbering leviathan of the OGL. That sort of thing.

Metadungeon cover by Stephanie Hans. A red toned image, depicting a classic barbarian character in a horned helmet, locked in battle with a modern, red-clad female fighter. Behind them, the pillars and walls of the Metadungeon loom ominously.
Cover art by Stephanie Hans
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Some people would consider turning the entirety of TTRPG history into a megadungeon enough. Not us. We're also making...

THE DIE: RPG DEMO KIT

Learn as you play with a completely no-prep tool that takes you and your friends into Die for the first ever time. The demo kit takes you through character creation and a short adventure, with some useful tips for running DIE for the first time. It comes as a set of cards: place one on the table, follow the steps shown, and move on to the next one. It's a nice, neat, 60-90 minute experience (with tips for doing it even faster) to ease you into DIE - or convince your friends to finally play it with you.

The DIE RPG demo kit. A stack of A5 cards, their contents as yet a delightful mystery except for the cover, which shows a black D20 wreathed in red and green flame.
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OK, let's break it down.

 Image showing the standard edition hardback (depicting a barbarian and an roguish fighter in combat in the Metadungeon), the special edition (an elegant black book, partially inside a matt black slipcase), the boxed set (using the same cover image as the standard edition), and a white envelope of player aids and handouts.
Artist's rendering of the Metadungeon products which, to be clear, do not exist yet.


THE BOOK

The Digital, Standard, and Special Edition pledges get you the Metadungeon in its entirety as either a PDF, a standard hardback edition or a special edition that will pair beautifully with the existing special edition DIE: RPG rulebook. If you buy a printed book, you'll get the PDF for free.

THE BOX

Or you can get the Metadungeon as a boxed set with the Ultimate Metadungeon Boxed Set pledge. Remember the Red Box? Remember the old AD&D boxes full of rules, adventures, and more? Fun, weren't they?

The boxed set contains one book or pamphlet for each chapter of the book (meaning each level of the dungeon, plus supplementary material), and a sheaf of player handouts - the player aids that you have to buy separately with other editions. We might throw some fun little extras in there too, depending on how this crowdfunder goes.

This boxed set's our favourite version of the Metadungeon: it lets us really go to town with the design, and bring each decade to life in everything from the colours we choose and the graphic design styles that call to mind each era, to the paper we print on.

You'll get the PDF for free, too. 

EVERYTHING NEW

OK, connoisseur. You've already got all the DIE: RPG books, you've been there, done that. But we've got NEW STUFF for you, and it's all here. The Return Visitor pledge gets you the Metadungeon boxed set, plus the new DIE: RPG demo kit. 

NEW TO DIE

Take your first steps into Die with the First Timer pledge and get the core DIE: RPG rulebook, the standard hardback Metadungeon, plus the PDFs. 

NEW TO DIE (BUT VERY ENTHUSIASTIC)

Opt for the Deep Delve pledge and get the core rulebook, plus the quickstart and GM screen, along with the Metadungeon and player aids, and of course the PDF.

THE COMPLETE COLLECTION

With the Everything DIE pledge, you will own all the DIE there is to own (except the £200 fancy dice set, but we have an add on for that). This pledge gets you the DIE: RPG special edition, GM screen, quickstart, all three volumes of DIE: RPG Scenarios (featuring adventures from Kieron Gillen and a host of exciting indie RPG authors), plus the Metadungeon boxed edition, player aids, and the brand new demo kit.
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This is already one hell of a book, but every stretch goal makes it better or adds another way for you to experience the Metadungeon.

Image showing the DIE Metadungeon stretch goals. Currently that means a field of grey smoke, revealing just the bottom left: 1. Project funded (unlocked) and 2. Kieron Dungeon (currently locked)



How, you ask? Well, first up...

£80,000: Kieron Writes A Dungeon. We can now squeeze some words out of Kieron, to go with Gareth's! (Kidding, it's not hard to do.) At this level, Kieron will explore some TTRPG deep lore, and/or get even more meta than the rest of the Metadungeon. It'll be part of the Metadungeon in all formats, and if he doesn't settle on what he wants to write real soon, we might even poll you on what you'd like him to explore.
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Headshots of the DIE Metadungeon team: Gareth Ryder-Hanrahan, Kieron Gillen, Grant Howitt, Stephanie Hans, Rick Hershey, Sar Cousins, Saga Mackenzie.


The DIE Metadungeon comes to you from the fevered mind of Gareth Ryder-Hanrahan (Dagger in the Heart, Eyes of the Stone Thief, The One Ring/Adventures in Middle Earth, Trail of Cthulhu, The Fall of Delta Green, and many, many more), a man who has played more role-playing games than is entirely good for a person, and written supplements and adventures for almost as many. 

Gareth has a tremendous facility for setting up players and GMs to tell compelling stories, loading them up with tough and interesting choices, and (we assume) growing strong on the resulting psychic feedback.

Kieron Gillen (DIE - the comic and the RPG, The Power Fantasy, The Wicked + The Divine, and, again, just a bunch of good stuff) is closely involved in the creative process, from building and refining the core idea to contributing words to the book. 

And Grant Howitt (Spire, Heart, DIE: The RPG, Eat the Reich, Hollows) retains his role as creative consultant, pushing everything in the Metadungeon as far as, and probably further than, it can go. 

Stephanie Hans (DIE… too many beautiful things to list, honestly) has created the cover and we’re also excited to be working with Rick Hershey, Sar Cousins, and Saga Mackenzie for the interior illustrations and maps.

We'll match the aesthetic for each chapter to that era of play: Rick will create black and white and full colour images that take us from the seventies through to the turn of the century, Sar will deliver the glorious technicolour of the 21st century, and Saga's going to do all the maps so they're beautifully consistent.

Some of the Metadungeon artists' portfolio pieces. Traditional fantasy illustrations, in black and white and colour, by Rick Hershey; richly coloured and dramatic character art by Sar Cousins; traditional and futuristic dungeon maps by Saga Mackenzie
And, while we're on the subject, huge thanks to colleague Elaine Lithgow, whose job description does not include "artist" or "graphic designer", for letting us use one of her mini-dungeon map as our background image for this entire crowdfunder.
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Several TTRPG movers-and-shakers - Goodman Games, Kobold Press, Monte Cook Games, Ghostfire Gaming, Loke Battle Mats, Troll Lord Games and your friends at Rowan, Rook and Decard - plus a bunch of other interesting creators are all doing Backerkit campaigns at the same time, and they’re all for books about Very Big Dungeons. Which is exciting, right? And perhaps profitable.

If simultaneous crowdfunders don’t get you excited, we’re also offering a free PDF of a top-drawer luxury exclusive-to-this-event DIE scenario written by Grant “Honey Heist” Howitt, which we’ll send you if you back two or more of these megadungeons during this glorious month of multifunding.
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We're taking our time on this book. Writing starts once crowdfunding is finished, and we're giving ourselves time to really do our finest work: we've built in plenty of time for writing, editing, refining, polishing, testing and - most importantly - having additional good ideas as we go. So it'll take a while, but the final product's going to be something we're incredibly proud of, and something you'll have the time of your life playing.

We're also leaving plenty of time in here to expect the unexpected. Because there's always something unexpected, whether it's a huge upheaval to global shipping or a brilliant idea about form factor.
Crowdfunding April 2026 Writing  july '26-March '27 Art  Jan-June 2027 Editing, layout April-july 2027 Manufacturing aug-sept 2027 Freight  Jan-March 2028 Fulfilment April-May 2028
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These figures are based on how much it would cost to ship these books today. Prices will go up by the time we're ready to send out your orders, but we don't know how much - so take these as a pretty good ballpark figure, and remember the world continues to change.

Table of Shipping Prices. UK ranges from £10 for the standard edition hardback to £18 for the Everything DIE pledge. USA ranges from £13-£33, Canada £25-45, Canada (north) £33-60 (we're sorry), FR/DE/ES/IT/NL/PL £15-25, Rest of EU £18-£30, Australia and NZ £18-£38, Rest of World £55-£90 (we're REALLY sorry)


MEGADUNGEON REWARD

Support 2+ or more projects from Goodman Games, Monte Cook Games, Kobold Press, Ghostfire Gaming, Loke Battle Mats, Rowan, Rook and Decard, or Troll Lord Games to unlock the MEGA-Exclusive Reward:
A MEGADUNGEON BONUS PDF.

Each publisher will create 3–4 pages of exclusive content, including monsters, traps, treasures, and twists, all mashed together.

The only way to receive this exclusive incentive is by pledging to 2+ or more of the above anchor projects!
If you believe that this project is not in compliance with BackerKit’s Community Guidelines or Terms of Service, you can file a report by sending a message via this link: Report this project

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