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PROJECT UPDATE
Royal Highness Games
CREATOR
about 5 hours ago

Project Update: ๐ŸŒ„Stretch Goal 1: Harpies Soar is Unlocked!

Hello everyone,

We reached a stretch goal! That means I am happily at work making the new Harpy monster band - the goal is to create an annoying flock of flying foes that will cackle and curse the heroes as they swoop about the encounter. I also have started on an encounter map tailor-made for them; the Harpy Cliffs battlemap, a crag of many different heights and elevation changes to emphasize their flight and capabilities.

Meanwhile, the amazing illustrator Kian Reglos is back at work making more art, thanks to all of you. The Siltweaver spider's art is particularly spooky (we will need an arachnophobia warning!), and early sketches of the harpies are looking great!

The next stretch goal at $2000 features the Talus - this goal is more ambitious, not only is there another battlemap and monster band, but also a player ancestry. Draw Steel, being a younger game, needs more ancestries and the Talus are one I am particularly keen on. Regardless, I am thrilled we hit the first stretch goal.
Thanks again for your generosity and support!

-Shane (Bee King)
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PROJECT UPDATE
Royal Highness Games
CREATOR
10 days ago

Project Update: ๐ŸŒ„ Xeric Badlands is Funded ๐ŸŽ‰

Hi everyone,

I am thrilled the project funded in less than 24 hours, which was quite unexpected. Thanks for the support, it means a lot!

On my end, my next priority is finishing up the next two battlemaps so they are ready for testing. Then, the next round of playtesting will integrate the DTOs, monsters, ancestries, and battlemap encounters all at once to ensure a balanced and thematic final product. Meanwhile, once my artist is back from vacation I will let him know we are good to commission some more art. Fingers crossed we reach a stretch goal or two. I would love to design some Harpies and Talus.

Thanks again for your generosity and support!

-Shane (Bee King)
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