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PROJECT UPDATE
Seamus Conneely
CREATOR
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5 days ago

Project Update: Crowdfunding Carnival: Zine Month 2026

Taking off my 'making TTRPGs' hat for a moment and putting on my 'run a TTRPG site' hat so that I may invite you into the tent for a the Crowdfunding Carnival!

My fellow Cannibal Halfling, Aaron Marks, writes an article in this series at the start of every month to highlight interesting TTRPG projects that are on the crowdfunding circuit. Of course we're in Zine Month, so Aaron typically circles around halfway through to take another look. This year, Aaron has used the special 13th Carnival to focus specifically on projects that haven't hit their funding goal as of the article being posted, in an effort to get them the help they need.

By necessity, this does mean there are some projects from the Other Crowdfunding Site, but BackerKit ZineTopia projects will get to your eyeballs first, and there are five of them! So give the Carnival a look, check out some more cool Zine Month projects wherever they can be found, and if you happen to like what the rest of Cannibal Halfling Gaming is offering, well, so much the better!

- Seamus


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PROJECT UPDATE
Seamus Conneely
CREATOR
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7 days ago

Project Update: Stretch Goal Reached! The Cog That Remains Goes To Print

We did it!!!

Surpassing the $1,600.00 mark means that I’ll be able to do a print run of The Cog That Remains as well, putting my entire increasingly unplanned trilogy of (mostly) solo mecha TTRPGs out there on shelves to be found in the wild.

As promised, The Cog That Remains print-on-demand coupon has been added to EVERY pledge level, letting everyone get it for $5 instead of $14.95. I’ll be adding a PDF+Print add-on later tonight as well for those who would like to take care of everything at once.

Thank you so much for all your support!

- Seamus

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PROJECT UPDATE
Seamus Conneely
CREATOR
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10 days ago

Project Update: Tales from the Cockpit Play Log: - Poll #3

Act 1, featuring the tales of an Engineer and a Transferred Veteran, has been told! For Act II, an Artificial Human and an Outlaw will be taking the controls - the Outlaw got the nod after five tosses of the coin. Before Act II gets posted, however, who will joining "Lightning Cog's" Tale in Act III?

This one may behave a little differently, because how many Pilots you write about in Act III can be determined by how you choose to Rest: if you Rest for a total of ten minutes, your next Pilot is your last one. So, there may be a third pilot, maybe even more. Still, ties will continue to be broken by die roll, from d2 to d5 as needed - as of this update I'll be needing at least a d4, so vote and let's see how the Tale ends!
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PROJECT UPDATE
Seamus Conneely
CREATOR
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12 days ago

Project Update: Some Other Campaigns To Check Out!

Tales from the Cockpit is nice, don't get me wrong, but there are a lot more cool ZineTopia projects out there! Here are a few of them, a mix of standalone games and supplements. Keep an eye out for cross-collab opportunities - some of these projects are ZineTopia partners, and by backing both of them you'll get an extra reward.


The Deepest Dark - A turn-based GM-less oneshot inspired by The Quiet Year and Ten Candles about a group of scientists trapped by a cave-in, forced to explore underground.  https://www.backerkit.com/c/projects/ella-watts/the-deepest-dark

The Wanderer's Bookshop  - A mixed media solo journaling bookshop simulator; Guided by tarot cards, read books, solve a mystery, collect stories and journal your way to a keepsake. https://www.backerkit.com/c/projects/johnson-ofair/the-wanderers-bookshop

Blightfall - Doomed villagers infected by darkness sacrifice shreds of their humanity for the power to defend their home. Combines collaborative worldbuilding, player-driven narrative, and strategic combat to tell stories of hope and tragedy. https://www.backerkit.com/c/projects/matthew-ayers/blightfall-collaborative-worldbuilding-and-doomed-heroes

Three punk games - 3 small, angry, fast games, which stick to their own rules.* SEX/VIOLENCE/POOP 3* explores the limits of your bad taste. HEX & THE PUNKS rebels against patriarchal systems. We were punks goes back to an era where everything seemed possible. https://www.backerkit.com/c/projects/come-martin/three-punk-games

H.O.M.E. – Haven of Misplaced Existence - A tactical TTRPG set in a Cyberpunk Horror setting. Players take on the role of a party of adventurers affiliated with a Guild similar to those in fantasy manga like Goblin Slayer, with the same dynamics, in a futuristic dystopian metropolis divided between the corporate rich and the poor, isolated in an unreal dimension like Lovecraft's Dreamlands. https://www.backerkit.com/c/projects/winged-lion-games/home-haven-of-misplaced-existence


Worms Worms Worms for Mothership RPG - Five distinct sci-fi horror scenarios, each with a different flavor of worm-soaked disaster. Run them as parasite fuelled one-shots or drop them into an ongoing campaign! https://www.backerkit.com/c/projects/terry-herc-games/worms-worms-worms-a-pamphlet-boxset-for-mothership-rpg

Great Hexpectations - Hex based encounters and tables for your campaign. https://www.backerkit.com/c/projects/greedy-gorgon-press/great-hexpectations

The Fang Dungeon Bestiary - What if children book illustrators designed the Monster Manual? The Fang Dungeon Bestiary provides 36 whimsical monsters to fill your Fangelsehala dungeons, with a stretch goal of a digital Dolmenwood monster stat version! https://www.backerkit.com/c/projects/dieku-games/fang-dungeon-bestiary

Wildest Shape This 5E subclass lets your Druid Wild Shape into themselves, but from another universe! A fun, powerful, and playable 5E subclass plus new spells, items, and creatures! https://www.backerkit.com/c/projects/steve-conley/wildest-shape-a-multiversal-druid-subclass-for-d-d-5e
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PROJECT UPDATE
Seamus Conneely
CREATOR
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14 days ago

Project Update: Play Log RRCG-X-26-α - Act I: Mecha, Rise

RRCG-X-26-α “Cog”

I was built in response to an overwhelming threat - the Federation had deployed humanoid war machines and begun subjugating polities, settlements, and stations throughout the system. The ability of ‘mecha’ to cross the boundaries between void and atmosphere, sky and land, let them bring their formidable firepower against any target at their comparable leisure. The engineers of the Rhaetian Republic raced to build me to counter them, hoping to buy time for mass-production of more mecha. As a result, I was Agile, Experimental, and Flimsy.

Wade Hogeboom - An Engineer

Wade was not supposed to be my first pilot - he was part of the team that built me, and as part of that team he was intelligent and creative. His particular contribution was pushing for the inclusion of a plasma repeater instead of the solid ammunition weapons common on Federation mecha, and when he won that argument he went on to design it from scratch. However, when the Federation attacked the station where I was being constructed the ship carrying the test pilot who was supposed to break me in was caught in the crossfire. The starfighter pilots were dying, selling their lives to buy time, but there was no one else. Wade, as out-of-his-depth as he was, stepped into my cockpit and launched with me into the void. 

Outnumbered three-to-one by mecha as the last friendly fighter’s explosion faded away, Wade did something he’d explicitly told a fellow engineer to never do - he removed all of the safeties on the main and maneuvering thrusters. The speed at which we were moving, and the sharp angles of our turns, should have been enough to rip me apart and render Wade to paste - but some aspect of my experimental reactor core was dampening the inertial forces. The other mecha simply couldn’t duplicate it.

When we landed back on the station and Wade tumbled from the cockpit, having destroyed one Federation machine and driven off the others, a fellow engineer told Wade that we had been ‘moving like a jagged lightning bolt’. Wade, still looking pale, had suggested that my model name be changed - so, that is how I became “Lightning Cog”.

Lyn Mason - A Transferred Veteran

It was only minutes later, as I was being loaded onto a transport vessel to evacuate the station, that I gained my next pilot.

Ensign Lyn Mason had been one of the fighter pilots defending the station, and the only one to eject from her fighter as it came apart under fire from the EFM-02 Berkanans. S&R teams had managed to recover her while Wade and I fought off the Federation, and now that she was safely back aboard she was the only technically-qualified pilot available. While Wade and I had done well together, he had no desire to stay on the front lines.

Mason was already a seasoned soldier by then, as she had been skirmishing with the Federation for weeks before being assigned to my construction station to help protect it, and she groused that this was the third time that she had been left as the only survivor of her squadron. She was one of a bare handful of fighter pilots to have shot down a Berkanan since the Federation’s rampage had begun.

As we fought our way together towards more secure Rhaetian territory over the next few weeks, her experience proved to mostly be a boon - she was more used to the high speeds and sharp turns that I was capable of than Wade had been, even accounting for the extreme nature of them compared to fighters and other mecha. She was unflinching in zipping through Federation formations, picking away at Berkanans as she passed them and diving towards their base ships to destroy them and leave the mecha stranded.

However, as a fighter pilot the concept of melee combat in her machine was completely foreign to her, rendering her off-balance, and Mason shied away from using the wrist dagger or my limbs to get into close-range fights. This ended up being our undoing. As we fought to relieve a siege on Fort Tyrol - which was supposed to have been our first safe harbor- the Federation launched their new model, the EFM-03 Ūruz. We danced around it like the lightning that I’d received for a name, but when we came too close its three arms reached out and ripped into my chassis.

We plummeted down into the atmosphere, no longer merely flimsy but now terribly battle-damaged, and my reactor flickered. Whatever protections it had offered against the forces of gravity and inertia wavered as well.

Lyn didn’t survive my impact on the surface of Eisacktal.

I would end up lying there for a day, in a crater I had created, before I was found…

My creators had known a world where military might with logistics and strategy would shape history, but with each mecha consuming enough resources for an entire battalion - and being able to take on more than one battalion alone and with ease - the vast forces of old were becoming a thing of a past. The fate of a battle could be determined by just two pilots, riding a many-armed monster and lightning into the fight…

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So ends Act I! The poll for the Pilots in Act II is still live for another few hours, so vote while you can and let's continue the Tale of the Lightning Cog!

The campaign, overall, has surpassed 300% of the original funding goal, and is in striking distance of the stretch goal for The Cog That Remains!

- Seamus
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