Project Update: We are funded!
Really great to hit this so quickly and thanks for the support!
As a tease, our stretch incentive of additional material will feature:
-an additional location to explore in Fairhaven that is affected by the influence of malevolent dairy products
-a cheesy addition by Ben Grimes, Dr. Metal
One of my most memorable times playing WHPA-13 was with Joey, Rocky, Ben, and a few others from the gaming industry. Dr. Metal and my own character, Hutch Hitchinson of Hitch, Please! (the show all about towing), managed to liberate a swan boat in pursuit of weirdness. This was incredibly fun because we were both able to activate and use our supernatural abilities to acquire and put the swan boat to use in thwarting XTec, rescuing a cryptid, and avoiding the cops. Our Swan Song was such fun and embraced the weirdness and wackiness of WHPA-13.
This game speaks to the imagination of my 13 year old self, the fantasy of the unknown and the danger of malevolent authority lingered around every corner. The 90's were a fabulous time of unsupervised adventure seeking out weird places and natural curiosities.
Keeping it weird,
Ian
As a tease, our stretch incentive of additional material will feature:
-an additional location to explore in Fairhaven that is affected by the influence of malevolent dairy products
-a cheesy addition by Ben Grimes, Dr. Metal
One of my most memorable times playing WHPA-13 was with Joey, Rocky, Ben, and a few others from the gaming industry. Dr. Metal and my own character, Hutch Hitchinson of Hitch, Please! (the show all about towing), managed to liberate a swan boat in pursuit of weirdness. This was incredibly fun because we were both able to activate and use our supernatural abilities to acquire and put the swan boat to use in thwarting XTec, rescuing a cryptid, and avoiding the cops. Our Swan Song was such fun and embraced the weirdness and wackiness of WHPA-13.
This game speaks to the imagination of my 13 year old self, the fantasy of the unknown and the danger of malevolent authority lingered around every corner. The 90's were a fabulous time of unsupervised adventure seeking out weird places and natural curiosities.
Keeping it weird,
Ian
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