Hi everyone,
A very light update! We're still making games. for you!
We're hoping to get a pledge manager to you soon, but right now we're focusing our logistical efforts...
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JellyMuppet
about 2 months ago
New Year, New Update
Hi everyone,
Not much to say at the moment. We've been hard at work on PDF production, finalising art assets and powering ahead with editing and layout tasks.
We'll be so...
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JellyMuppet
4 months ago
Woah! We hit it!
Thank you so very very much! We hit the solo game goal and will be adding it as a physical add-on to the Backerkit pledge manager when that goes live soon. ...
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JellyMuppet
4 months ago
12 hours to go! GM Screen Unlocked! Gimme a solo gameeeee
Hey folx,
12 hours to go! We unlocked the GM Screen yesterday, so you can find it as an add-on...
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JellyMuppet
4 months ago
48 Hours Left! Lore and How I Do It! More Actual Plays And Interviews
One of my favourite expansion to the PTTR full book is the lore section. I say 'lore section', it's actual title is:
Early draft of a manuscript entitled “Diaspora of the Dead:...
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JellyMuppet
4 months ago
We Funded! More Actual Play!
A massive thank you to everyone who has supported us so far, we've funded the project which means we’re able to create a beautiful core book for Paint The Town Red, complete wit...
A very light update! We're still making games. for you!
We're hoping to get a pledge manager to you soon, but right now we're focusing our logistical efforts on the ongoing fulfilment of the Gardens of Ynn and Orbital Blues Afterburn.
For some sneak previews, here's an unseen before art piece! This poor rotter must have had a rough night!
Rotter by Primo_Pinku
I also thought I'd share 10 undead from our big table of NPCs / character prompts. Evie did a great job on these! They're from the 'Classical and Post-Classical' section of the table, roughly covering -1000 BC to 1000 AD.
You were Mahkah. You were shot through with arrows by your enemies when they raided your camp at dawn. You never had a chance to open your eyes, and you have refused to sleep since.
You were Cora, who was consort and companion to Alexander himself. You mourned at his deathbed in the palace of Nebuchadnezzar II, and sealed yourself in a tomb of your own in tribute. It did not last.
You were Vidhi, a general who served King Ashoka in his conquests, bloody and terrible. But your king forswore violence and you could not forgive him, deserting his service. You perished on a bandit’s blade decades later, but it did not slow you down.
You were Blasius Domitius. You guarded Hadrian’s wall in service of your emperor, and were slain by a rock from a shepherd’s sling. Your shame kept you walking.
You were Cenebeth, the sailor. You took sail across the Mediterranean from port to port, but one day decided to try to find new lands through the pass and out into the wild Atlantic by Africa. You were lost to the depths, but crawled back to land decades later.
You were Xin Yan. You made the best bronze in all of the empire. You saw the future in the embers of the forge, and embers burn within you too.
You were Nicomedes Asina and cut crystal in Constantinople. Your works were beloved but you grew jealous of a rival and in a drunken rage slew him. You were executed, but it didn’t keep you down for long.
You were Pilate Vestanis and you rode with a king in Britannia after the empire in Rome fell. The tales they told of him were mere myths, but you knew the real man. You never gave up on his dream of uniting the Britons, and you revile the Saxon invaders who slew you.
You were Penelope. You washed the dead for burial in Anactorium, continuing to do so even after you own, until Augustus had your town torn down and your people moved. Since then you have wandered.
You were Bulan and lived once on the island of Sumatra. You mended nets and fished, but when your lover was tossed overboard in a storm you threw yourself into the waters to follow them. You washed ashore, but they did not.
Not much to say at the moment. We've been hard at work on PDF production, finalising art assets and powering ahead with editing and layout tasks.
We'll be sorting out a pledge manager in the next few weeks, as we're currently neck deep in fulfilment for Orbital Blues: Afterburn and Gardens of Ynn.
Here's some incredible new art pieces. First up is the suitably Gothic cover for the Aachen adventure by Anastasiia Ivanova:
And another pieces by Nabi H. Ali for our Ghazni adventure:
Finally, here's some very undead knights from Katabay:
Just so you know, we may be light on updates while we're just churning away in the background. You'll be sure to hear from us when we have something to share!
12 hours to go! We unlocked the GM Screen yesterday, so you can find it as an add-on here
Johan is making it, and we're basing it on this horrid piece of art:
Looks like one hell of a party, eh?
You can now add it to your pledge here, and we're calling it THE CACOPHONY OF DEATH.
I want my solo game so much, gang. Please let me hire Elliot to write THE MOURNING AFTER.
This lovely cover from Johan Nohr, featuring what I look like with a hangover.
I've written so much bloody copy for this game, so I'm just going to post the doc that Elliot sent me about what THE MOURNING AFTER is going to be.
At a glance: Where The Wanderer was the zoomed-out pov of an Orbital Blues character, Mourning After is the all-the-way zoomed-in look at a sad gay vampire’s bad fucking night. With a RED marker or pen in hand, you will literally paint the town red as you recover your disastrous memories of the night before.
Inspirations: In the tradition of map-making and labeling games like Beak, Feather & Bone and The Quiet Year.
Mechanics: Much like The Wanderer, Mourning After will lean on the mechanics of Paint the Town Red while adding map-labeling and prompt-responding typical of solo play.
Flashback to the previous night and deal with consequences in the present
Create Hollows, Lurks, and Contacts as you play
Playable with any city map from any era
Big Picture Goal: A playthrough of Mourning After will do one of the following:
Teach a new player the mechanics of Paint the Town Red
Give a player the opportunity to flesh out a character before or after a typical game of PtTR
Help potential game masters build out a new city for their next game of Paint the Town Red
Yeah, so there's going to be a big focus on maps and mapmaking, and helping you make your own city and write your own adventures! Does that sound fun? Good, so back the dang game! Add the GM screen and update your pledges to add dice, more envelopes and whatnot.
Also, it's the third episode of IT NEVER SLEEPS from My First Dungeon. Doesn't that sound like fun too? Give it a listen if you haven't already for some god-forsaken-reason.
Thank you so very very much! We hit the solo game goal and will be adding it as a physical add-on to the Backerkit pledge manager when that goes live soon.
It's been a hell of a month for everyone, so I appreciate you sticking with us on this project and pledging your support to our weird little game.
I'm going to look into doing the marbled covers as an add-on/upgrade to the mainbook that you can pledge for during the pledge manager if it peaks your fancy. Upgrading it for everyone is going to be very expensive so simply isn't plausible at current funding levels, but we can make a few lovely books.
Thank you for reading, and I hope you will soon enjoy this thing we made together!
Yours,
Zach/Jelly
PS: If you want to support another queer RPG, I would encourage you to head on over to Confluence: The Living Archive. Our friends at Publishing Goblin make some tremendous art, and this is another project that needs just a touch more support to get it over the finish line. It's a genre-blending TTRPG of fantasy, sci-fi and horror built with love and attention by a diverse team. Give them support and tell 'em SoulMuppet sent you.