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Cathedral of the Undying (PDF)
$516 purchasedThis is our 2023 PDF Edition (Cathedral of the Undying) - This is a full PDF version of the adventure. This 20-page, level 5 adventure is created for Dungeon Crawl Classics with a strong old-school roleplaying focus. It can be easily adapted to any RPG system. Among other elements, what makes "Cathedral of the Undying" stand out as a unique adventure is that PCs will not initially die when killed. A strange necrotic curse brings them back to life, but also a step closer towards becoming a mindless undead! PCs imagining this is a form of invulnerability may soon discover they have permanently joined the creatures of the night. NO SHIPPING REQUIREDEdit -
Cathedral of the Undying
$934 purchasedThis is our 2023 PRINT Edition (Cathedral of the Undying) - This is a full PRINT version of the adventure. This 20-page, level 5 adventure is created for Dungeon Crawl Classics with a strong old-school roleplaying focus. It can be easily adapted to any RPG system. Among other elements, what makes "Cathedral of the Undying" stand out as a unique adventure is that PCs will not initially die when killed. A strange necrotic curse brings them back to life, but also a step closer towards becoming a mindless undead! PCs imagining this is a form of invulnerability may soon discover they have permanently joined the creatures of the night. (Shipping will be calculated and collected after the campaign through the Pledge Manager)Edit -
Die, Robot (PDF)
$527 purchased(1) Added PDF edition of the 20page, 0-level Purple Planet DCC/MMC adventure "Die, Robot!" with rules for a new MCC/DCC class: Sentient Robot. NO SHIPPING REQUIREDEdit -
Die, Robot
$912 purchased(1) Added PRINT edition of "Die, Robot!" a 0-level funnel adventure on the other side of the Purple Planet—featuring a new class: Sentient Robot (Shipping will be calculated and collected after the campaign through the Pledge Manager)Edit -
101 Hex Encounters (PDF)
$775 purchased(1) Added PDF edition of the 26-34 page Judge's aide "101 Hex Encounters: On the Purple Planet" (with any additional bonus encounters earned in the campaign goals). This booklet has over 100 encounters to add dimension to your RPG wilderness travels on the Purple Planet. NO SHIPPING REQUIREDEdit -
101 Hex Encounters
$1219 purchased(1) Added PRINT edition of the 26-34 page booklet "101 Hex Encounters: On the Purple Planet" (with any additional bonus encounters earned in the campaign goals). This booklet has over 100 encounters to add dimension to your RPG wilderness travels on the Purple Planet. (Shipping will be calculated and collected after the campaign through the Pledge Manager)Edit -
The Towers of Dr. Xill—Print Edition
$936 purchasedThis is our 2022 PRINTED edition of THE TOWERS OF DR. XILL adventure for MCC/DCC. (20pgs, 2nd/3rd level) Dr. Xillgracone (aka Dr. Xill) was a genius and madman who experimented with the natural order of life on himself and others. Using super-science devices infused with the raw power of fire and ice, he summoned and enslaved elemental creatures to merge with his human subjects. An imbalance of thermal and polar micro-elementals used to control his labs tilted toward the polar side and slowly his menagerie was encased in ice—freezing Dr. Xill’s operations for millennia—his plan yet to take effect. That is until now . . .Edit -
The Towers of Dr. Xill—PDF edition
$522 purchasedThis is our 2022 PDF edition of the THE TOWERS OF DR. XILL adventure for MCC/DCC. (20pgs, 2nd/3rd level) Dr. Xillgracone (aka Dr. Xill) was a genius and madman who experimented with the natural order of life on himself and others. Using super-science devices infused with the raw power of fire and ice, he summoned and enslaved elemental creatures to merge with his human subjects. An imbalance of thermal and polar micro-elementals used to control his labs tilted toward the polar side and slowly his menagerie was encased in ice—freezing Dr. Xill’s operations for millennia—his plan yet to take effect. That is until now . . .Edit -
The Years Between
$921 purchasedThis is our 2022 PRINT edition of THE YEARS BETWEEN—a Judge's aide. The Years Between is an alternate method for quickly leveling characters in a fantasy role-playing campaign. This 20pp supplemental booklet is specifically styled for Dungeon Crawl Classics by Goodman Games. However, with mild adaptation it can be used for any fantasy roleplaying system. To level by standard means, a PC must survive multiple low-level adventures, but with The Years Between the leveling process is accelerated in order to serve the Judge's needs or make higher level modules achievable and create the story of that experience.Edit -
The Years Between—PDF edition
$521 purchasedThis is our 2022 PDF edition of THE YEARS BETWEEN—a Judge's aide. The Years Between is an alternate method for quickly leveling characters in a fantasy role-playing campaign. This 20pp supplemental booklet is specifically styled for Dungeon Crawl Classics by Goodman Games. However, with mild adaptation it can be used for any fantasy roleplaying system. To level by standard means, a PC must survive multiple low-level adventures, but with The Years Between the leveling process is accelerated in order to serve the Judge's needs or make higher level modules achievable and create the story of that experience.Edit -
Welcome to Eastwood—PRINTED Edition
$917 purchasedThis is our 2021 PRINTED edition of the WELCOME TO EASTWOOD adventure for MCC/DCC. Eastwood is the ultimate vacation theme park. Its "wild west" veneer conceals the techno wizardry of a powerful temporal field. After weeks (or months) at the resort, visitors could re-enter life moments after leaving for vacation, and never miss a day’s work. But neglect of its systems sends the entire park bouncing into distant pasts and futures. The adventure begins as the PCs stumble upon a strange “village” that mysteriously appears overnight. Getting into Eastwood is simple, but escaping proves to be a deadly challenge.Edit -
Welcome to Eastwood—PDF Edition
$511 purchasedThis is our 2021 PDF edition of the WELCOME TO EASTWOOD adventure for MCC/DCC. Eastwood is the ultimate vacation theme park. Its "wild west" veneer conceals the techno wizardry of a powerful temporal field. After weeks (or months) at the resort, visitors could re-enter life moments after leaving for vacation, and never miss a day’s work. But neglect of its systems sends the entire park bouncing into distant pasts and futures. The adventure begins as the PCs stumble upon a strange “village” that mysteriously appears overnight. Getting into Eastwood is simple, but escaping proves to be a deadly challenge.Edit -
101 City Encounters (A Judge's Aide)—PRINT Edition
$936 purchasedThis is our 2020 PRINT edition of the 101 CITY ENCOUNTER which is a Judge's aide for making city adventures dynamic and full of life. It includes a reputation/infamy system for tracking PCs action consequences. 101 City Encounters is a 16-page fully illustrated aide for judges creating city adventures (ideal for DCC Lankhmar). This aide will bring any city to life. It supplies a detailed set of random events which will make your cities vibrant and exciting. It also features the Reputation & Infamy system for earning various forms of city faction. Players will now have their actions tracked, so they can feel the consequences and rewards of their actions in the social web of your city.Edit -
101 City Encounters (A Judge's Aide)—PDF Edition
$521 purchasedThis is our 2020 PDF edition of 101 CITY ENCOUNTERS which is a Judge's aide for making city adventures dynamic and full of life. It includes a reputation/infamy system for tracking PCs action consequences. 101 City Encounters is a 16-page fully illustrated aide for judges creating city adventures (ideal for DCC Lankhmar). This aide will bring any city to life. It supplies a detailed set of random events which will make your cities vibrant and exciting. It also features the Reputation & Infamy system for earning various forms of city faction. Players will now have their actions tracked, so they can feel the consequences and rewards of their actions in the social web of your city.Edit -
A Strange Night at the Pint 'n' Pony—PRINT edition
$915 purchasedThis is our 2020 PRINT edition of A STRANGE NIGHT AT THE PINT 'N' PONY. This is a classic 0-level funnel/1st level adventure for DCC featuring short characters and a special table for creating an all small party of PCs on a night of drinking gone wrong! The little folk meet each night at a special place away from the troubles of big people. Here, after a long day of work, they share simple tales and sip ale. Tonight is nothing new—or is it? Sinister forces emerge during happy hour (hic) at this halfling pub. Now, in defense of their precious last keg, new adventurers are born! A tale (hic) only DCC RPG can weave.Edit -
A Strange Night at the Pint 'n' Pony—PDF edition
$514 purchasedThis is our 2020 PDF edition of A STRANGE NIGHT AT THE PINT 'N' PONY. This is a classic 0-level funnel/1st level adventure for DCC featuring short characters and a special table for creating an all small party of PCs on a night of drinking gone wrong! The little folk meet each night at a special place away from the troubles of big people. Here, after a long day of work, they share simple tales and sip ale. Tonight is nothing new—or is it? Sinister forces emerge during happy hour (hic) at this halfling pub. Now, in defense of their precious last keg, new adventurers are born! A tale (hic) only DCC RPG can weave.Edit -
Reckoning of the Gods, Into the Shadow Realm—Print Edition
$1215 purchasedThis is our 2019 PRINT edition booklet for "Reckoning of the Gods-Into the Shadow Realm". It is a 32-page stand-alone adventure built for DCC RPG. This double adventure is fashioned for 6-8 characters averaging 3rd level. There are a few deadly encounters which have to be navigated creatively, while groups purely interested in swordplay will find themselves creating new characters in short order! This is a two part adventure. Each part is set up in distinct environments. Part 1 takes place in the bizarre dimensional manse of a crazed arch-wizard whose power is threatening to unveil a secret of the gods. Part 2 takes place in an ancient lair of the most powerful entity of the known realms: the Great Ancient Dragon, Woetalon. This portion features a parallel overlapping reality which players will have to cross in and out of in order to survive the lair.Edit -
Reckoning of the Gods, Into the Shadow Realm—PDF Edition
$79 purchasedThis is our 2019 PDF edition booklet for "Reckoning of the Gods-Into the Shadow Realm". It is a 32-page stand-alone adventure built for DCC RPG. This double adventure is fashioned for 6-8 characters averaging 3rd level. There are a few deadly encounters which have to be navigated creatively, while groups purely interested in swordplay will find themselves creating new characters in short order! This is a two part adventure. Each part is set up in distinct environments. Part 1 takes place in the bizarre dimensional manse of a crazed arch-wizard whose power is threatening to unveil a secret of the gods. Part 2 takes place in an ancient lair of the most powerful entity of the known realms: the Great Ancient Dragon, Woetalon. This portion features a parallel overlapping reality which players will have to cross in and out of in order to survive the lair.Edit -
Greenwood of the Fey Sovereign—Print Edition
$914 purchasedThis is our 2018 flagship DCC RPG PRINT edition of the now classic starting adventure funnel: "Greenwood of the Fey Sovereign." It includes a new character sheet style and the Wild Elf class. Pressed into duty for lord and country, the peasants and gong farmers of Nanch find themselves in a strange and unnerving forest full of denizens older than the practice of naming. In this new world, the rules of life and death are a game of whimsy practiced by fantastic forces, and bizarre ancient feuds re-ignite in the chaos of war. Those errant attendants of Nanch will be fortunate to survive the madness of either ruler! The adventure spans a series of strange and otherworldly encounters with the magical and surreal denizens of Greenwood—while under the incompetence, cowardice, and bullying of Pertrub (one of the King’s footmen). As the encounters continue, signs of the Earl’s fate are everywhere. The players must pick up clues and begin to grasp the realities behind them! The adventure features a number of visual puzzles with handouts to help the players solve them. The adventure is for low-level characters. It is not setting specific and can be placed near any ancient woodlands.Edit -
Greenwood of the Fey Sovereign—PDF Edition
$520 purchasedThis is our 2018 flagship DCC RPG PDF edition of the now classic starting adventure funnel: "Greenwood of the Fey Sovereign." It includes a new character sheet style and the Wild Elf class. Pressed into duty for lord and country, the peasants and gong farmers of Nanch find themselves in a strange and unnerving forest full of denizens older than the practice of naming. In this new world, the rules of life and death are a game of whimsy practiced by fantastic forces, and bizarre ancient feuds re-ignite in the chaos of war. Those errant attendants of Nanch will be fortunate to survive the madness of either ruler! The adventure spans a series of strange and otherworldly encounters with the magical and surreal denizens of Greenwood—while under the incompetence, cowardice, and bullying of Pertrub (one of the King’s footmen). As the encounters continue, signs of the Earl’s fate are everywhere. The players must pick up clues and begin to grasp the realities behind them! The adventure features a number of visual puzzles with handouts to help the players solve them. The adventure is for low-level characters. It is not setting specific and can be placed near any ancient woodlands.Edit