Project Update: Edinburgh Indie Gamers is just a club, not The Family!
Hi all,
As we move into the final 72h of crowdfunding to help keep Edinburgh Indie Gamers running, let's take a look at The Family by Alexa MacBett. The best way to do this is to use her own description from this thread on Bluesky.
The game is a GMless, diceless TTRPG where a group of 3-5 players embody a conspiracy of villains in a horror story. Their goal: terrorizing the "protagonist" and hopefully leading to their sacrifice. Inspirations include the Baker Family from Resident Evil 7, the silly conspiracy horror plots of films such as Society and Hot Fuzz, and vampire/werewolf horror stories of the late 90s and early 2000s.
The Family uses the acquisition of tokens on the part of both the villainous players and the unsuspecting communally controlled protagonist. These pace interaction, in a very similar way to Dream Askew or other Belonging Outside Belonging games.
Over a 3-act structure, players accumulate tokens by doing villainous or suspicious things in situations they select. When they reveal themselves to the protagonist, they each assume a role in the conspiracy that gives them abilities that they can spend those tokens on.
The protagonist (played in each scene by an otherwise uninvolved player and shared around the table) is also trying to accumulate tokens to spend on escaping the players, exposing their evil to the outside world, or (as a final resort) annihilating them in a conflagration of mutual destruction.
This is just one of the three games that have already been written and extensively playtested. So, in one last push, please link this campaign anywhere it would be welcomed.
Narratively Yours,
Tanya.
As we move into the final 72h of crowdfunding to help keep Edinburgh Indie Gamers running, let's take a look at The Family by Alexa MacBett. The best way to do this is to use her own description from this thread on Bluesky.
The game is a GMless, diceless TTRPG where a group of 3-5 players embody a conspiracy of villains in a horror story. Their goal: terrorizing the "protagonist" and hopefully leading to their sacrifice. Inspirations include the Baker Family from Resident Evil 7, the silly conspiracy horror plots of films such as Society and Hot Fuzz, and vampire/werewolf horror stories of the late 90s and early 2000s.
The Family uses the acquisition of tokens on the part of both the villainous players and the unsuspecting communally controlled protagonist. These pace interaction, in a very similar way to Dream Askew or other Belonging Outside Belonging games.
Over a 3-act structure, players accumulate tokens by doing villainous or suspicious things in situations they select. When they reveal themselves to the protagonist, they each assume a role in the conspiracy that gives them abilities that they can spend those tokens on.
The protagonist (played in each scene by an otherwise uninvolved player and shared around the table) is also trying to accumulate tokens to spend on escaping the players, exposing their evil to the outside world, or (as a final resort) annihilating them in a conflagration of mutual destruction.
This is just one of the three games that have already been written and extensively playtested. So, in one last push, please link this campaign anywhere it would be welcomed.
Narratively Yours,
Tanya.
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