Strange lights, unsettling echoes, and rumors of something foul rising from the dungeon beneath the Temple of Downal have alarmed the priests. Corruption is creeping through the catacombs, and the source of the disturbance remains unknown. The adventurers are asked to descend into the ancient passages beneath the temple to uncover what is causing the menace. They will face lurking monsters, hazardous terrain, and unsettling mysteries as they push deeper into the catacombs. Art by Felipe Faria.
Gloom Priests are dark spellcasters who draw on forbidden magic to drain life, manipulate death, and bend the forces of the afterlife to their will. Art by Felipe Faria.
Adventure A2 Black Fang. Pale corpses, marked with a burned claw symbol, are appearing in the streets of Amareth, spreading fear and rumors of dark rituals and a shadowy group known as Blood Moon. The trail leads into forgotten catacombs filled with traps, strange creatures, and restless undead. Adventurers who investigate must brave the dangers below the city and uncover the truth behind the murders before the terror stalking Amareth claims more victims. Art by Steve Willhite.
Amareth is designed for a city crawl. The ten related adventures revolve around urban intrigue, political maneuvering, and dungeon exploration. Non-player characters have personalities and problems. Player characters have an opportunity to take on quests, engage in social encounters, and get involved in politics. Art by David Bistrow.