Bolan Woods has grown dangerous. Whispers tell of masked figures striking from the trees before melting back into the forest. The Baron of Amareth has called for brave adventurers to investigate and end the threat. But Bolan Woods is no ordinary forest: paths twist, dangers hide beneath every root and branch, and not all enemies are easily understood. Will you bring justice to the wilds—or uncover a truth better left buried? Art by Steve Willhite
Strange lights, unsettling echoes, and rumors of something foul rising from the dungeon beneath the Temple of Downal have alarmed the priests. Corruption is creeping through the catacombs, and the source of the disturbance remains unknown. The adventurers are asked to descend into the ancient passages beneath the temple to uncover what is causing the menace. They will face lurking monsters, hazardous terrain, and unsettling mysteries as they push deeper into the catacombs. Art by Felipe Faria.
Gloom Priests are dark spellcasters who draw on forbidden magic to drain life, manipulate death, and bend the forces of the afterlife to their will. Art by Felipe Faria.
Adventure A2 Black Fang. Pale corpses, marked with a burned claw symbol, are appearing in the streets of Amareth, spreading fear and rumors of dark rituals and a shadowy group known as Blood Moon. The trail leads into forgotten catacombs filled with traps, strange creatures, and restless undead. Adventurers who investigate must brave the dangers below the city and uncover the truth behind the murders before the terror stalking Amareth claims more victims. Art by Steve Willhite.