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thousand_embers (Joshua A. Brooks)
16 days ago
3rd Stretch Goal, and the Campaign's End


Bravo Backstories Added!

Just a bit before closing, we managed to pass $2,500, which means we've completed the Bravo Backstories stretch goal. You can expect complications, simple tokens, and Monstrous-esque backstory adlibs to be added to the Bravo!

If you're unfamiliar with Monstrous by Cloud Curio and Map Crow, here's an example monster ability adlib from it:



The idea with the Bravo backstory adlibs is that they'll cover the major events that lead to your Bravo developing their attitude, picking up their tricks, and surviving long enough to become a hero. Like in the image above, however, it's going to leave some important details blank so that you can personalize your character. 

Their goal is to provide a framework for you to build a backstory off of that fits the Bravo class without being totally prescriptive in what that backstory is.

And Now, the Campaign's Over

As stated in the title, the campaign has reached its end. We hit a surprise 3rd stretch goal at the last second, but that won't change our timelines.

To quickly go over around when you can expect to receive all your goodies, here's the timeline as presented in the campaign's story section:



Frankly, it's all relatively conservative estimates, but I'd rather under-promise and over-deliver. I'm very confident that everything (barring the limited commissions and maybe the art collection) will be done by December's end.

Playtest materials and the forgesteel file are already out, you should have instant access to those, and they'll be updated a couple of times a month. I'll notify you via updates here (like this one).

The tutorial packet is technically finished, but I'm unhappy with the art in it. That should be cleaned up and sent out later this month, alongside adjustments to the original 6 leveled treasures (which are currently in the playtest documents) and possibly some tweaks to a few signature abilities.

After that, we'll have to play it by ear. I tend to bounce around between different parts of a project, so you're likely to see a lot of screen caps and half-finished designs in these updates during October-November.


You'll receive an email when the pledge manager opens up in a little while, which will be to confirm or adjust your pledge. Until then, thank you all for the support and adios!
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thousand_embers (Joshua A. Brooks)
21 days ago
2nd Stretch Goal Passed and Forgesteel File Completed


Custom Character Sheet Acquired!

We've now passed the $2000 mark, netting the Bravo a fully custom character sheet and ability cards. You can expect to begin seeing early versions of that in about 1-2 months.

In the meantime, C-tier and higher backers can now enjoy the Bravo on Forgesteel! The beta and alpha testing folders have been updated to include the forgesteel file, which has levels 1-10 of the class alongside 6 of the eventual 12 leveled treasures.
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thousand_embers (Joshua A. Brooks)
about 1 month ago
1st Stretch Goal Achieved

The Arsenal Expands!

We've now hit $1,500 of funding, and, with that, we've also reached our first stretch goal. As a reminder, here's what that looks like:


Once I begin to wrap up all the core stuff and have the forgesteel file done up to 1st-echelon, I'll begin running some polls to help decide on a couple of the items that'll be included here.
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thousand_embers (Joshua A. Brooks)
about 2 months ago
Fully Funded!

Now We're Funded!

In just over 2 days we've hit our initial goal of $1000, so every dollar now is pushing towards that added content.

At the moment, the plan is to wrap up the remaining basic rules and explanations (e.g. add features that clear up rules interactions, give visual examples for cones, etc.) then put the full class into a forgesteel file by the end of the month. I'll be sketching out some of the art along the way, too, but we'll be holding off on doing any solid work for stretch goals until the base stuff is done.

We've still got another 29 days left, so here's to hoping we hit each of them!
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thousand_embers (Joshua A. Brooks)
about 2 months ago
Let's Rock!


The Bravo is Live!

I've been working on this project for about 8 months now---longer if we go back to the systems I made that I'm drawing this class's designs from---and I'm excited to finally get something out the door.

Of course, just starting this campaign isn't enough, it's still gotta fund before I finish it up. That's where y'all come in! We've got a month to fund this project to completion and beyond starting now, so, let's rock!
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PROJECT UPDATE
thousand_embers (Joshua A. Brooks)
CREATOR
16 days ago

Project Update: 3rd Stretch Goal, and the Campaign's End



Bravo Backstories Added!

Just a bit before closing, we managed to pass $2,500, which means we've completed the Bravo Backstories stretch goal. You can expect complications, simple tokens, and Monstrous-esque backstory adlibs to be added to the Bravo!

If you're unfamiliar with Monstrous by Cloud Curio and Map Crow, here's an example monster ability adlib from it:



The idea with the Bravo backstory adlibs is that they'll cover the major events that lead to your Bravo developing their attitude, picking up their tricks, and surviving long enough to become a hero. Like in the image above, however, it's going to leave some important details blank so that you can personalize your character. 

Their goal is to provide a framework for you to build a backstory off of that fits the Bravo class without being totally prescriptive in what that backstory is.

And Now, the Campaign's Over

As stated in the title, the campaign has reached its end. We hit a surprise 3rd stretch goal at the last second, but that won't change our timelines.

To quickly go over around when you can expect to receive all your goodies, here's the timeline as presented in the campaign's story section:



Frankly, it's all relatively conservative estimates, but I'd rather under-promise and over-deliver. I'm very confident that everything (barring the limited commissions and maybe the art collection) will be done by December's end.

Playtest materials and the forgesteel file are already out, you should have instant access to those, and they'll be updated a couple of times a month. I'll notify you via updates here (like this one).

The tutorial packet is technically finished, but I'm unhappy with the art in it. That should be cleaned up and sent out later this month, alongside adjustments to the original 6 leveled treasures (which are currently in the playtest documents) and possibly some tweaks to a few signature abilities.

After that, we'll have to play it by ear. I tend to bounce around between different parts of a project, so you're likely to see a lot of screen caps and half-finished designs in these updates during October-November.


You'll receive an email when the pledge manager opens up in a little while, which will be to confirm or adjust your pledge. Until then, thank you all for the support and adios!
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PROJECT UPDATE
thousand_embers (Joshua A. Brooks)
CREATOR
21 days ago

Project Update: 2nd Stretch Goal Passed and Forgesteel File Completed



Custom Character Sheet Acquired!

We've now passed the $2000 mark, netting the Bravo a fully custom character sheet and ability cards. You can expect to begin seeing early versions of that in about 1-2 months.

In the meantime, C-tier and higher backers can now enjoy the Bravo on Forgesteel! The beta and alpha testing folders have been updated to include the forgesteel file, which has levels 1-10 of the class alongside 6 of the eventual 12 leveled treasures.
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thousand_embers (Joshua A. Brooks)
CREATOR
21 days ago
A small section dedicated to creating Bravo backstories is added to the PDF, including new a complication and simple token art for each Attitude.
Goal: $2,500 reached! — We did it! This project reached this goal!
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Will a Forge Steel sourcebook be released for the Bravo? If so, how will combo type and cones (area) be handled? Will you ask FS's developer to add support for these? Thanks for your effort in making this class.

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PROJECT UPDATE
thousand_embers (Joshua A. Brooks)
CREATOR
about 1 month ago

Project Update: 1st Stretch Goal Achieved

The Arsenal Expands!

We've now hit $1,500 of funding, and, with that, we've also reached our first stretch goal. As a reminder, here's what that looks like:


Once I begin to wrap up all the core stuff and have the forgesteel file done up to 1st-echelon, I'll begin running some polls to help decide on a couple of the items that'll be included here.
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