Hey folks! We're in the endgame now--the final 48 hours. Now's the time to make your pledge! Remember, every bit over our initial budget goes towards the creators!
We've got...
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Onslaught Six
3 days ago
Update 04: Statblock Upgrade + Creatures of the Wode!
Hey folks! The campaign ends in four days, so if you are waiting to pledge, now is one of the best times to do so.
With the release candidate of the Draw Steel Heroes book o...
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Onslaught Six
4 days ago
Update 03: $1000 + Dryads!
Hey folks!! We have passed the $1000 threshold which is a big number! Remember, the more money we get, the more every contributor receives, so spread the word!
In the mean t...
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Onslaught Six
8 days ago
Update 02: FUNDED + The Elemental Dancers of Avahndi
Hey folks!! Since our last update, we've funded which means you all are guaranteed to get a copy of Ratcatcher in your hands!
For this update, we've got a preview of the El...
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Onslaught Six
12 days ago
Update 01: Living Traps
Hey folks! Onslaught here. The turnout for the first few days has been fantastic and we're all so excited to be able to make Ratcatcher Magazine a reality.
Every few days, ...
Hey folks! We're in the endgame now--the final 48 hours. Now's the time to make your pledge! Remember, every bit over our initial budget goes towards the creators!
We've got the last lore dump post for you today, Joel Russ's Anthousai ancestry. These flower folk are really cool and I can't wait to see them out in the wild!
Until next time: Take care of yourselves; take care of each other. Black Lives Matter. Trans Rights are Human Rights. ACAB. Keep your eye on the donut, not on the hole.
And stay gold, --Onslaught
“A perilous fair flower I saw, and found myself beguiled And long I looked, but ne’re revealed But nought that I desired”
Whether they came from primal green energies on borders of the wodes, or from the very dreams of Apothachron, Anthousai dazzle the eye and captivate the soul. A riot of color and flower with vaguely humanoid shape, they may have flowers sprouting all over their body and limbs, or even have petals framing their face, and leaves or grasping tendrils for fingers.
Swift to bloom and swift to wither, Anthousai remind others of the fleeting nature of life, and prompt them to make the most of their time upon Orden. Most Anthousai appear untroubled by this bittersweet impression, being too occupied with the moment they are in to mourn times yet to pass.
On Anthousai “Why do you uproot the…” hesitating, the figure plucked a similar shoot and rubbed it between two tendrils. The farmer stared back at a face framed in pink petals shot through with deep purple and answered, “The onion grass? Cows graze this field. Ruins the milk when they eat it. “ “But the soil is the same. So is the light, and the rain. Yet the taste differs?” The farmer shrugged. “And you eat it, I’ve seen you. It goes in your soup.” “Be that as it may, the milk tastes off.” Looking up at the sun, then back down at the grass, the flower-man spoke his thoughts aloud, “The nourishment from the cows withers by way of consuming this plant.” A shimmy ran through his whole stalk, “I can help!” Before the farmer could speak, he plunged splayed tendrils into the dirt. A few leaves shook loose with the effort. Plants pulsed and writhed as they changed, a season’s growth over in moments under a haze of pollen and dust. “Now the cows won’t eat the onion grass!” The farmer nodded as he looked out over unnaturally long thorns stabbing upward across the field, then turned to head back toward the barn to fetch his leather gloves.
Hey folks! The campaign ends in four days, so if you are waiting to pledge, now is one of the best times to do so.
With the release candidate of the Draw Steel Heroes book on Patreon, we've got a great look at how the hero ability statblocks (and one monster statblock) will look. So, I've decided to start going through and update all the statblocks to reflect this. It's a lot of work, but it'll be worth it!
Here's a look at one of the Elemental Dancer Minion statblocks (designed by Aaron Flavius West) to show what it's going to look like. This involved making brand new elements for the Power Roll icons (these are actually distinct from the ones used by MCDM; perhaps in the future we'll make these available?) plus emulating the distance and target icons.
I think this is a big upgrade over the original statblocks and will only increase the utility and value of the book. It's worth the extra work!
Lastly, we've got the lore dump for the Creatures of the Wode by Chris Hopper. This features 4 new creatures for your wode-based adventures. I've elected to include the separate lore for all the creatures here, but each one will also include statblocks between the lore.
Until next time: Take care of yourselves; take care of each other. Black Lives Matter. Trans Rights are Human Rights. ACAB. Make Art, Not Content.
And stay gold, --Onslaught
The Wode, the ancient forest of Vasloria, is home to things far older than the human kingdoms that press against the treeline now. The menacing beasts and spirits of the dark woods once swallowed entire kingdoms. Woe be to any adventurer now traveling too deep into the Wode today. There are places there even the elves dare not tread.
Wodesense The Wode watches. It’s not self aware, exactly, but wodethings share a deep connection that stirs when the forest floor is disturbed. How these ancient beings react to that disturbance varies; some are curious, some are violent, some may be both. But the wodethings are always watching. Non-wode creatures feel the press of this presence as an ominous pressure that increases the longer they spend under the thick forest canopy.
Draw Them Deeper Wodethings use the environment to their advantage. Their tactics involve drawing intruders deeper into the wode’s inescapable traps: drowning, throwing off cliffs, or pushing them into combat with each other. Direct confrontation is a last resort.
Bramblebeast Thorns and brambles move and twist to take on familiar shapes under the darkness of the forest canopy. Bramblebeasts are the wooden warriors of the Wode: forest spirits formed from the undergrowth to protect the creatures living within it. They are typically larger than their real-world counterparts, and lash out with whip-like claws to protect the wodethings that summon them.
Grim The watcher in the darkness, a guardian of ancient sacred spaces. The grim resembles an animal, typically a domestic cat or dog, but of extraordinary proportions and with eyes that glow with malice. Though capable of physical attack, they prefer to keep their distance and rely on magic to maneuver trespassers away from their domain.
Nightravens Shapeshifting oily black creatures with razor-sharp beaks, too many claws, and jagged obsidian feathers. Nightravens scour the wode for trespassers, screaming warnings to those who could aid them. They spear through the branches of the Wode unseen, swooping close to the ground in near-silent rustling beats of too-large wings.
Wodelings This forest guardian, beautifully clad in green or dressed in leaves, is always accompanied by a bevy of protective animals or bramblebeasts. They are the embodiment of the wode’s capriciousness, but also its wrath. They may bait an intruder, leading them deeper into the Wode, or simply ambush them for traveling too deep. Wodelings delight in luring those who should not enter into places they cannot escape.
Hey folks!! We have passed the $1000 threshold which is a big number! Remember, the more money we get, the more every contributor receives, so spread the word!
In the mean time, here's the lore text for the Dryad ancestry by Joel Russ, plus some new art for them by Inge!
Until next time: Take care of yourselves; take care of each other. Black Lives Matter. Trans Rights are Human Rights. ACAB. Don't kill the part of you that's cringe, kill the part of you that cringes.
And stay gold, --Onslaught
“Roots in the earth, leaves in the clouds, and a memory of seasons passing like dawn and dusk.”
With a patience known only to elves venerating The Forestal, Thyll Hylacae, in the immeasurable span before the Law of Time was imposed, the elves spoke to the trees. Some of the trees listened. Of the awakened trees, the derwic, a handful shook out their limbs and grew into even more ambulatory forms. Long lived as they were, throughout generations after time began, they grew to a new status as guardians of the boundaries of the wodes, and the plants therein. While wode elves tend to see all forests as their domain, the original dryads saw themselves more as partners, as collaborators with the wode and endeavored to impart their values on their saplings. Dryads have forms as varied as the trees they resemble. Smooth skinned or rough, dark or pale, thin or stout. Seldom seen in cities, even scholars convinced they exist cannot agree whether that is due to their rarity, or because they hold a duty to the wild forests that occupies their collective interests far from “civilization,” or prying eyes.
On Dryads Her mouth twisted in what could only be interpreted as a grin, as the leaves of her hair shook lightly, “Technically only the oakform of my kin should be called “dryads,” but yes, that is what we’re called in common parlance, at least in myth.” She turned to Eidior, the wode elf with his mouth agape, “and no, we’re not what you call ‘derwic,’ either. The Forestal had other plans for some of us.” The tall figure reached up to absentmindedly stroke a sparrow that had perched on her head now that the din had ceased. “I observed how you handled the blighted boar yesterday, and thought you deserved some help seeing as you fought the corruption at its source.” Gazing at the bird as it took flight, then the felled demons around the pool, she added, “The forest and I are grateful. Now it can return to the cycle of birth, growth, and reclamation once again.”
Hey folks!! Since our last update, we've funded which means you all are guaranteed to get a copy of Ratcatcher in your hands!
For this update, we've got a preview of the Elemental Dancers of Avahndi by Aaron Flavius West. This is a new group of elemental-themed enemies for your game. The article also includes a project for heroes to make their own elemental-themed robes. I've also included a preview of some great art for them by Dojikaan.
Until next time: Take care of yourselves; take care of each other. Black Lives Matter. Trans Rights are Human Rights. ACAB. Keep your eye on the donut, not on the hole.
And stay gold, --Onslaught
“A rhythm heralds the rising storm. Fluid motion calls the waves. A presence that consumes the eyes in fire. These are the dances of Avahndi. Pray you witness them in celebration, and not battle.” –Gabriel Tassetolm, Capital scholar of Quintessence cultures
The Avahndim wastes were not always named thus. The Avandhi's command of elemental magics to till soil, call nourishing rains, and construct shelter protected them from drought and famine for ages. It is a cruel irony that a society valuing movement to match the ever-changing flow of the elements in nature crumbled, so brittle to the onset of war. Some travelers with more mouth than money say the Avahndi’s hubris led to their fall, but if you ask an Avahndi pilgrim they would likely say otherwise. Regardless of the blame attributed, only a blasted scar of barren earth, biting storms, and volcanic crags remains of that Edenic community.
The exiled Avahndi have wandered for several generations, preserving their elemental powers in the art of dances both sacred and mundane, taught by mavens to new dancers. Some have chosen to settle in far regions, build new homes, and gingerly put down roots. Others take the lessons of disaster more personally, and storm across farmland like tornados, taking anything they please on their path to vengeance and a new paradise without the effort to rebuild.
Dancing In Resonance Elemental power flows and changes, so elemental dancers must constantly align their motion to match that dynamic rhythm. Wherever they dance in synchrony the elements respond in kind, flowing more violently and grounding the dancers. The dance mavens are the elders of the Avahndi, controlling even flickers of Quintessence through their graceful motion. Fast and precise, they carry the echoes of whichever elements they resonate with as they move, as if summoning their own dance partners. Their very hair absorbs this magic, and they pass down braided locks to for pupils to bind into their own maven robes.
Hey folks! Onslaught here. The turnout for the first few days has been fantastic and we're all so excited to be able to make Ratcatcher Magazine a reality.
Every few days, I'll be posting one of the lore sections from the book as a teaser. Below is the segment from Living Traps by Spencer Hibnick.
Until next time: Take care of yourselves; take care of each other. Black Lives Matter. Trans Rights are Human Rights. ACAB. Keep your eye on the donut, not on the hole.
And stay gold, --Onslaught
Traps. Most of the time, they just hurt. But the traps in this article summon monsters when triggered, starting combat encounters (or making existing ones more difficult). Each trap has two components: a dynamic terrain object that serves as the trap’s source, and a creature that spawns from that object when the trap is triggered. If the trap is the entire encounter, you can spawn several creatures; two festival frog swarms and a concealed festival frog pool total 30 EV, which is a medium encounter for five 1st-level heroes with no victories. You can spawn them one at a time until you’ve hit your EV cap, or all at once for more of a challenge. A hero that wasn’t aware of the trap when it triggered begins that encounter surprised. Intercepted Correspondence How did these traps wind up in the path of your heroes? A pair of intercepted letters offer a clue:
From the Desk of Griffith Brassbottle Senior Executive Director Trap Research And Promotion Society (TRAPS) 19 Hummingbird Garden Way, The Pellet, Capital
Dear [Eleonora, please fill in their name], It is with the greatest and most sincere remorse that I must inform you that this most esteemed society is unable to provide you with funding to further develop your proposal.
Regretfully, [Eleonora, please check if they applied before, and if so, fill in a different rejection reason]. We are, of course, devastated at this outcome, but as I am sure you can understand, it is beyond our control. We do encourage you to continue to submit your ideas to our society for consideration, as I am confident that the aforementioned difficulty will be resolved in short order, and funding can resume with great pace and vigor. We shall keep your original proposal for our records, and have attached a faithful copy in its stead.
Truthfully Yours, Griffith Brassbottle
[Eleonora, please transcribe this on my letterhead with the changes requested. Also, please book me some time with Cardinal Rimini of House Navarr. I think I can sell him the frogs one. He’s a big fan of unexpected poisonings.]
Hello Mister Brassbottle, I hope you and your kin have been well since my last application. I was very sorry to hear about you having to pause funding because of a demon bee infestation in your hindquarters (did you mean your headquarters?), but that gave me an idea for some new traps. I’ve written them out below. I hope you’re able to fund me this time around. You know what they say: seventh time’s the charm! Eadwig