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Latest from the Creator
Rat Wave Game House
2 months ago
Mechritter: Titanic Backer Location Award
Hi everyone! Kayla here with a brief update for Titanic Backers specifically, but as I don't believe I can update specific pledge levels you're all receiving this, sorry. Whi...
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Rat Wave Game House
3 months ago
Mechritter: Mapping the Streets (67 hours remaining!)
Once again, this is Kayla, but this time instead of a look at a faction I'm going to talk about how our work in progress hexmap developed. I've worked on hexcrawls before,...
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Gustavo
3 months ago
Art attack! How the Mechritter internal art is made!
Hi! Gustavo here!  First of all, I'm really happy with all the support for this project. To know I'll have the chance to design a bunch of mechs and draw urban scenarios fro...
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Rat Wave Game House
3 months ago
Mechritter: Who are the Skeleton Keys?
Hey. Kayla here again with another faction preview. This one looks at our poll winner, and one of the games mech capable gangs, the Skeleton Keys. I knew early on that Mec...
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Rat Wave Game House
3 months ago
Mechritter is Funded! Stretch Goal Announcement!
Hi everyone! We've funded, and we've done so with 23 days left to to hit our stretch goals. Mechritter is happening! This must be how those industrious mice of the high stree...
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Rat Wave Game House
4 months ago
Mechritter: Who are the Junk Foodies?
Hey everyone, how are we doing? Mechritter is not far off hitting our initial goals. Once that happens we can start working towards expanding our sticker offerings. For me pe...
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Laurie O'Connel
CREATOR
4 months ago

I wanted to show off some of the sticker illustrations for Mechritter in more detail. My favourite is the Park Trash one because I love the little water bottle helmet. Which one is yours? Don't forget anyone who backs the project at any physical tier gets access to all the sticker sets we produce!

9 votes • Final results
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Any update on how things are going with the project?

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PROJECT UPDATE
Rat Wave Game House
CREATOR
2 months ago

Project Update: Mechritter: Titanic Backer Location Award

Hi everyone! Kayla here with a brief update for Titanic Backers specifically, but as I don't believe I can update specific pledge levels you're all receiving this, sorry. While I have you thought, I just want to say, on behalf of the whole team, thanks once again for supporting our project throughout Mausritter Month. 

This update is mainly to alert Titanic Backers that I have sent out emails asking for input on locations to add to the game. These emails have been sent to the address associated with your BackerKit account. If you can't see it in your inbox please check your junk/spam folder. If you still can't find it send me a message on Discord at Rat Wave Kayla and I'll see what I can do.

We'll have more detailed updates in the future, with information for the whole family. Happy holidays!
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Hi! I pledged at the digital level, but had decided I'd like to upgrade to the physical level. Then life happened and before I knew it the time got away from me and the campaign was over. Is there any way to add the physical rewards to my pledge, or maybe pre-order, or something? Thanks!

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PROJECT UPDATE
Rat Wave Game House
CREATOR
3 months ago

Project Update: Mechritter: Mapping the Streets (67 hours remaining!)

Once again, this is Kayla, but this time instead of a look at a faction I'm going to talk about how our work in progress hexmap developed. I've worked on hexcrawls before, for Transgender Deathmatch Legend and a third party supplement I did for Hieronymus, however hexes both work and look different in those two systems compared to Mausritter, so this was gonna have a bit of a learning curve.

I started out doing a rough, and very ugly, hand sketch just trying to place buildings, with the intention that this would be what I'd start to base the hexmap around. I did a couple of sketches where the spacing felt very off or unrealistic before I landed with this.

Shops aren't even named here, they're just IDed by gangs living there.
From here I started trying to build something in HexKit with some Creative Commons hex patterns. I was then placing logos in hexes for storefronts in Affinity. I found the amount of pavement looked weird to me, and made the stores look odd, and the logos fit awkwardly across shops of just two hexes.
Somehow both way too big and also small feeling.
I next tried making the stores bigger, and filling over the lines between the hexes. I didn't like this draft as I felt the finished stores looked ugly, and the size of them felt like it forced the street itself to be huger than was necessary while also not even that accurately encapsulating the size of a shop.

Side Note: You can see some names, logos and purposes of shops develop and flip around on each version of the map.
The dots were an attempt to convey bins which I don't think is communicated very well.

Having given multi-hex shops the old college try and not being satisfied with the look, I flipped to abstracting shops all with a single hex each and made this much cleaner looking version. This is the start of the map seen on the Kickstarter page, but currently the streets are very unpopulated.
Coffee shop gets added.
I'd looked around for stock hex art that'd fit our modern city setting but didn't have much luck. Given I was already representing shops with logos rather than doors it felt a sensible enough jump to try out icons. I had an initial idea of having them be Maps-esque icons, which I do think was cute but forced icons to be unpractically small. I decided to white out the backgrounds as that felt it subtly had a similar effect. This version is almost exactly what's in our mock ups.
With Pins.


Without pins.

The main change was recolouring the black to a navy to match our body font. There'll be further changes after the end of the campaign as we work with Titanic backers to add locations to the game. I also will need to add some more locations to facilitate all the sticker sets we reach, based on our final stretch goal count.

Also the MAcDougal's logo was the wrong colours until five minutes before exporting.

So, essentially what I'm saying is you can still make a lasting impact on the map itself. How the map is at the start of a game at least, things don't always stick around on a high street for long after all, but that's a story for another day.


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