Project Update: Dear Backers!
A massive thank you for your support in these first few days of the campaign! We’re thrilled to have you on board, but we could still use a bit more oomph to hit our goal. So whether it's your favorite game club, a friendly neighborhood vendor, or simply sharing your enthusiasm in online spaces, please help spread the word about Tome of Skills!
Now, let’s dive into the creative chaos behind our Skill effects, guaranteed to shake up your gaming nights. Let’s use Sleight of Hand as an example, that Dexterity-based skill often used for sneaky shenanigans. In Tome of Skills, it’s more than just pocketing shiny things—it’s a whole bag of tricks!
Imagine this: You’re trying to swipe a trinket, but instead of victory, you fumble the roll. Suddenly, you find yourself taking 1d6 electrical damage from a well-placed trap, twitching on the floor and incapacitated for two rounds. Not exactly the clean getaway you had in mind! Did anyone see you? Is the victim now glaring at you? That’s for you and your GM to figure out!
Or maybe you’re trying to hide an item and—oops—you break it. Depending on how valuable or irreplaceable the object was, that could get awkward fast. And if anyone’s watching, well…good luck talking your way out of that one!
But for real excitement, let’s say you’re just doing a harmless street magic trick and—boom—you roll a critical failure and unleash a fireball. Nothing says "entertainment" like setting the local tavern on fire. That innocent crowd you were trying to impress? Yeah, they might not be thrilled about turning into barbecued bystanders.
Tome of Skills is all about these unexpected moments that keep your games lively and unpredictable. We can’t wait for you to try it out!
Thanks again for your support and for helping us make this a reality.
Best regards,
Two Starving Gnolls
Two Starving Gnolls
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