Leo
CREATOR
4 months ago

Project Update: November 2025 Preview Draft [EMERALD SCARAB]

Production continues! We have a new preview draft of the core rules to download if you so desire.

Note on the name: this preview is subtitled EMERALD SCARAB. From this point on, I'm going to be giving preview drafts code names to quickly identify which draft someone is reading from. Currently EMERALD SCARAB is the most recent draft. If you have comments/questions/typos/suggestions on content, please try to identify which draft you're reading from. 

What's new in EMERALD SCARAB?

I'm still focusing on getting new content laid out and drafted rather than updating existing pages. However I have done a few edits and moved some stuff around:

  • The mutations table is now spread across three pages rather than two. This gives the text more room to breathe and allows for a bit more detail on some individual mutations. I don't like expanding content beyond a two-page spread if I don't have to, but this one was too much text. You'll now find it in the equipment section (p.37-39) rather than attached to the Cacogen Ancestry.
  • There is one new mutation: 'Larynx Darts' to replace the repeated mutation 'Long Tongue', which was a copy of 'Frog Tongue'. Find it on p.38
  • Vault Fauna - you now have d20 creatures and plants that can inhabit vault rooms. This is found on p.108.
  • Settlement Encounters - a new encounter table for use when exploring settlements, if you like. A mixture of civilised creatures and monsters that might plausibly sneak in at night. p.130
  • d100 Wilderness Lairs - a major missing piece of content is now complete. You can generate d100 monster lairs for stocking the overworld. p.155-156
  • Treasure Caches - these allow for the generation of caches of valuable goods of various types, with which to populate graves, bandit lairs, occult sanctums, and more. Find them on p.205-206
  • We finally have d100 Exotica, starting on p.197. This was a pretty major part of the current update, as it now completes the treasure generation rules. The Exotica are a really big part of world-building as well, so I'm happy to get them fully drafted at last. 
  • Fine Art and Jewlery generators - you can now generate Vaarnish art objects and jewelry items. For example, you might find a melancholy video-collage depicting a mycomorph looking at the moon. Find them on p.210

Still to Come

  • More Hypergeometric Equations
  • Sample Elixirs
  • Grand Factions - reputation, and details for all of the major factions. Some are more finished than others, and I'm aware this section needs work. This is the largest piece of currently missing content.
  • Foraging
  • Hegemony Protectorate Location
  • d100 Landmarks
  • Oracle's Sanctum location
  • Finish the Sample Encounter Tables
  • The Head of Briareus (an adventure site)
  • d100 Set Dressing Objects
  • Innumerable tweaks and edits. 

Islands of Weirdhope

Some news: my good pals at Copy/Paste co-op have asked me to write an adventure for their nautical science-fantasy RPG setting, Islands of Weirdhope, which takes inspiration from Miyazaki, Moebius, Chrono Trigger, Star Wars and Wizard of Earthsea (influences I think will appeal to some of you!). My guest adventure will be called The Wreck of the Katabasis and will be about delving the ocean floor for the corpse of a dead kaiju. It's an exciting project and I thought it would be good to give a little shoutout here as the potential audience overlap is likely quite large.

Thank you all for your patience and support as I worked on this mammoth project over 2025. I have a lot of  work in December, and then the obvious family comittments over the festive period, so I think it's best if I update again in early January 2026 with an updated draft.
5
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit
Comments 5
Loading

Confirm